- Timestamp:
- May 10, 2007, 4:30:41 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
data/contentcreation/pps/MichiVonKaenel/levels/maps/moonstation/moonstation.srf
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102 15// SURFACE_PATCH V: 63 I: 0204 32 // SURFACE_PATCH V: 63 I: 0 103 205 { 104 206 shader textures/metal/de-r_mtl2_bright … … 106 208 } 107 209 108 16// SURFACE_PATCH V: 63 I: 0210 33 // SURFACE_PATCH V: 63 I: 0 109 211 { 110 212 shader textures/metal/de-r_mtl2_bright … … 112 214 } 113 215 114 17// SURFACE_PATCH V: 63 I: 0216 34 // SURFACE_PATCH V: 63 I: 0 115 217 { 116 218 shader textures/metal/de-r_mtl2_bright … … 118 220 } 119 221 120 18// SURFACE_PATCH V: 45 I: 0222 35 // SURFACE_PATCH V: 45 I: 0 121 223 { 122 224 shader textures/metal/dkmtl … … 124 226 } 125 227 126 19// SURFACE_PATCH V: 27 I: 0228 36 // SURFACE_PATCH V: 27 I: 0 127 229 { 128 230 shader textures/metal/dkmtl … … 130 232 } 131 233 132 20// SURFACE_PATCH V: 27 I: 0234 37 // SURFACE_PATCH V: 27 I: 0 133 235 { 134 236 shader textures/metal/dkmtl … … 136 238 } 137 239 138 21// SURFACE_PATCH V: 45 I: 0240 38 // SURFACE_PATCH V: 45 I: 0 139 241 { 140 242 shader textures/metal/dkmtl … … 142 244 } 143 245 144 22// 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714 852 715 1 16// SURFACE_META V: 4 I: 6 planar853 139 // SURFACE_META V: 4 I: 6 planar 716 854 { 717 855 shader textures/unicolored/green3 … … 719 857 } 720 858 721 1 17// SURFACE_META V: 4 I: 6 planar859 140 // SURFACE_META V: 4 I: 6 planar 722 860 { 723 861 shader textures/unicolored/green3 … … 725 863 } 726 864 727 1 18// SURFACE_META V: 4 I: 6 planar865 141 // SURFACE_META V: 4 I: 6 planar 728 866 { 729 867 shader textures/unicolored/green3 … … 731 869 } 732 870 733 1 19// SURFACE_META V: 4 I: 6 planar871 142 // SURFACE_META V: 4 I: 6 planar 734 872 { 735 873 shader textures/unicolored/green3 … … 737 875 } 738 876 739 1 20// SURFACE_META V: 4 I: 6 planar877 143 // SURFACE_META V: 4 I: 6 planar 740 878 { 741 879 shader textures/unicolored/green3 … … 743 881 } 744 882 745 1 21// SURFACE_META V: 4 I: 6 planar883 144 // SURFACE_META V: 4 I: 6 planar 746 884 { 747 885 shader textures/unicolored/green3 … … 749 887 } 750 888 751 1 22// SURFACE_META V: 4 I: 6 planar889 145 // 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textures/unicolored/green3 … … 791 929 } 792 930 793 1 29// SURFACE_META V: 4 I: 6 planar931 152 // SURFACE_META V: 4 I: 6 planar 794 932 { 795 933 shader textures/unicolored/green3 … … 797 935 } 798 936 799 1 30// SURFACE_META V: 4 I: 6 planar937 153 // SURFACE_META V: 4 I: 6 planar 800 938 { 801 939 shader textures/unicolored/green3 … … 803 941 } 804 942 805 1 31// SURFACE_META V: 4 I: 6 planar943 154 // SURFACE_META V: 4 I: 6 planar 806 944 { 807 945 shader textures/unicolored/green3 … … 809 947 } 810 948 811 1 32// SURFACE_META V: 4 I: 6 planar949 155 // SURFACE_META V: 4 I: 6 planar 812 950 { 813 951 shader textures/unicolored/green3 … … 815 953 } 816 954 817 1 33// SURFACE_META V: 4 I: 6 planar955 156 // SURFACE_META V: 4 I: 6 planar 818 956 { 819 957 shader textures/unicolored/green3 … … 821 959 } 822 960 823 1 34// SURFACE_META V: 4 I: 6 planar961 157 // SURFACE_META V: 4 I: 6 planar 824 962 { 825 963 shader textures/unicolored/green3 … … 827 965 } 828 966 829 1 35// SURFACE_META V: 4 I: 6 planar967 158 // SURFACE_META V: 4 I: 6 planar 830 968 { 831 969 shader textures/unicolored/green3 … … 833 971 } 834 972 835 1 36// SURFACE_META V: 4 I: 6 planar973 159 // SURFACE_META V: 4 I: 6 planar 836 974 { 837 975 shader textures/unicolored/green3 … … 839 977 } 840 978 841 1 37// SURFACE_META V: 4 I: 6 planar979 160 // SURFACE_META V: 4 I: 6 planar 842 980 { 843 981 shader textures/unicolored/green3 … … 845 983 } 846 984 847 1 38// SURFACE_META V: 4 I: 6 planar985 161 // SURFACE_META V: 4 I: 6 planar 848 986 { 849 987 shader textures/unicolored/green3 … … 851 989 } 852 990 853 1 39// SURFACE_META V: 4 I: 6 planar991 162 // SURFACE_META V: 4 I: 6 planar 854 992 { 855 993 shader textures/unicolored/green3 … … 857 995 } 858 996 859 1 40// SURFACE_META V: 4 I: 6 planar997 163 // SURFACE_META V: 4 I: 6 planar 860 998 { 861 999 shader textures/unicolored/green3 … … 863 1001 } 864 1002 865 1 41// SURFACE_META V: 4 I: 6 planar1003 164 // SURFACE_META V: 4 I: 6 planar 866 1004 { 867 1005 shader textures/unicolored/green3 … … 869 1007 } 870 1008 871 1 42// SURFACE_META V: 4 I: 6 planar1009 165 // SURFACE_META V: 4 I: 6 planar 872 1010 { 873 1011 shader textures/unicolored/green3 … … 875 1013 } 876 1014 877 1 43// SURFACE_META V: 4 I: 6 planar1015 166 // SURFACE_META V: 4 I: 6 planar 878 1016 { 879 1017 shader textures/unicolored/green3 … … 881 1019 } 882 1020 883 1 44// SURFACE_META V: 4 I: 6 planar1021 167 // SURFACE_META V: 4 I: 6 planar 884 1022 { 885 1023 shader textures/unicolored/green3 … … 887 1025 } 888 1026 889 1 45// SURFACE_META V: 4 I: 6 planar1027 168 // SURFACE_META V: 4 I: 6 planar 890 1028 { 891 1029 shader textures/unicolored/green3 … … 893 1031 } 894 1032 895 1 46// SURFACE_META V: 4 I: 6 planar1033 169 // SURFACE_META V: 4 I: 6 planar 896 1034 { 897 1035 shader textures/unicolored/green3 … … 899 1037 } 900 1038 901 1 47// SURFACE_META V: 4 I: 6 planar1039 170 // SURFACE_META V: 4 I: 6 planar 902 1040 { 903 1041 shader textures/unicolored/green3 … … 905 1043 } 906 1044 907 1 48// SURFACE_META V: 4 I: 6 planar1045 171 // SURFACE_META V: 4 I: 6 planar 908 1046 { 909 1047 shader textures/spacestation1/toilet … … 911 1049 } 912 1050 913 1 49// SURFACE_META V: 4 I: 6 planar1051 172 // SURFACE_META V: 4 I: 6 planar 914 1052 { 915 1053 shader textures/spacestation1/toilet … … 917 1055 } 918 1056 919 1 50// SURFACE_META V: 4 I: 6 planar1057 173 // SURFACE_META V: 4 I: 6 planar 920 1058 { 921 1059 shader textures/spacestation1/toilet 922 lightmapAxis ( 1.000000 0.000000 0.000000 )923 } 924 925 1 51// SURFACE_META V: 4 I: 6 planar1060 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1061 } 1062 1063 174 // SURFACE_META V: 4 I: 6 planar 926 1064 { 927 1065 shader textures/spacestation1/toilet … … 929 1067 } 930 1068 931 1 52// SURFACE_META V: 4 I: 6 planar1069 175 // SURFACE_META V: 4 I: 6 planar 932 1070 { 933 1071 shader textures/spacestation1/toilet 934 lightmapAxis ( -1.000000 0.000000 0.000000 )935 } 936 937 1 53// SURFACE_META V: 4 I: 6 planar1072 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1073 } 1074 1075 176 // SURFACE_META V: 4 I: 6 planar 938 1076 { 939 1077 shader textures/spacestation1/toilet … … 941 1079 } 942 1080 943 154 // SURFACE_META V: 4 I: 6 planar 1081 177 // SURFACE_META V: 4 I: 6 planar 1082 { 1083 shader textures/spacestation1/toilet 1084 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1085 } 1086 1087 178 // SURFACE_META V: 4 I: 6 planar 944 1088 { 945 1089 shader textures/spacestation1/door6 … … 947 1091 } 948 1092 949 155 // SURFACE_META V: 4 I: 6 planar 1093 179 // SURFACE_META V: 16 I: 36 planar 1094 { 1095 shader textures/metal/9techwall01 1096 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1097 } 1098 1099 180 // SURFACE_META V: 16 I: 36 planar 1100 { 1101 shader textures/metal/9techwall01 1102 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1103 } 1104 1105 181 // SURFACE_META V: 16 I: 36 planar 1106 { 1107 shader textures/metal/9techwall01 1108 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1109 } 1110 1111 182 // SURFACE_META V: 4 I: 6 planar 1112 { 1113 shader textures/metal/9techwall01 1114 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1115 } 1116 1117 183 // SURFACE_META V: 4 I: 6 planar 1118 { 1119 shader textures/metal/9techwall01 1120 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1121 } 1122 1123 184 // SURFACE_META V: 4 I: 6 planar 1124 { 1125 shader textures/metal/9techwall01 1126 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1127 } 1128 1129 185 // SURFACE_META V: 4 I: 6 planar 1130 { 1131 shader textures/metal/9techwall01 1132 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1133 } 1134 1135 186 // SURFACE_META V: 18 I: 54 planar 1136 { 1137 shader textures/metal/9techwall01 1138 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1139 } 1140 1141 187 // SURFACE_META V: 4 I: 6 planar 1142 { 1143 shader textures/metal/9techwall01 1144 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1145 } 1146 1147 188 // SURFACE_META V: 4 I: 6 planar 1148 { 1149 shader textures/metal/9techwall01 1150 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1151 } 1152 1153 189 // SURFACE_META V: 4 I: 6 planar 1154 { 1155 shader textures/metal/9techwall01 1156 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1157 } 1158 1159 190 // SURFACE_META V: 6 I: 12 planar 1160 { 1161 shader textures/metal/9techwall01 1162 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1163 } 1164 1165 191 // SURFACE_META V: 4 I: 6 planar 1166 { 1167 shader textures/metal/9techwall01 1168 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1169 } 1170 1171 192 // SURFACE_META V: 18 I: 54 planar 1172 { 1173 shader textures/metal/9techwall01 1174 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1175 } 1176 1177 193 // SURFACE_META V: 4 I: 6 planar 1178 { 1179 shader textures/metal/9techwall01 1180 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1181 } 1182 1183 194 // SURFACE_META V: 6 I: 12 planar 1184 { 1185 shader textures/metal/9techwall01 1186 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1187 } 1188 1189 195 // SURFACE_META V: 4 I: 6 planar 1190 { 1191 shader textures/metal/9techwall01 1192 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1193 } 1194 1195 196 // SURFACE_META V: 4 I: 6 planar 1196 { 1197 shader textures/metal/9techwall01 1198 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1199 } 1200 1201 197 // SURFACE_META V: 6 I: 12 planar 1202 { 1203 shader textures/metal/9techwall01 1204 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1205 } 1206 1207 198 // SURFACE_META V: 4 I: 6 planar 1208 { 1209 shader textures/wood/box 1210 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1211 } 1212 1213 199 // SURFACE_META V: 4 I: 6 planar 1214 { 1215 shader textures/wood/box 1216 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1217 } 1218 1219 200 // SURFACE_META V: 4 I: 6 planar 1220 { 1221 shader textures/wood/box 1222 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1223 } 1224 1225 201 // SURFACE_META V: 4 I: 6 planar 1226 { 1227 shader textures/wood/box 1228 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1229 } 1230 1231 202 // SURFACE_META V: 4 I: 6 planar 1232 { 1233 shader textures/wood/box 1234 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1235 } 1236 1237 203 // SURFACE_META V: 4 I: 6 planar 1238 { 1239 shader textures/wood/box 1240 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1241 } 1242 1243 204 // SURFACE_META V: 4 I: 6 planar 1244 { 1245 shader textures/wood/box 1246 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1247 } 1248 1249 205 // SURFACE_META V: 4 I: 6 planar 1250 { 1251 shader textures/wood/box 1252 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1253 } 1254 1255 206 // SURFACE_META V: 4 I: 6 planar 1256 { 1257 shader textures/wood/box 1258 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1259 } 1260 1261 207 // SURFACE_META V: 4 I: 6 planar 1262 { 1263 shader textures/wood/box 1264 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1265 } 1266 1267 208 // SURFACE_META V: 4 I: 6 planar 1268 { 1269 shader textures/wood/box 1270 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1271 } 1272 1273 209 // SURFACE_META V: 4 I: 6 planar 1274 { 1275 shader textures/wood/box 1276 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1277 } 1278 1279 210 // SURFACE_META V: 4 I: 6 planar 1280 { 1281 shader textures/wood/box 1282 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1283 } 1284 1285 211 // SURFACE_META V: 4 I: 6 planar 1286 { 1287 shader textures/wood/box 1288 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1289 } 1290 1291 212 // SURFACE_META V: 4 I: 6 planar 1292 { 1293 shader textures/wood/box 1294 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1295 } 1296 1297 213 // SURFACE_META V: 4 I: 6 planar 1298 { 1299 shader textures/wood/box 1300 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1301 } 1302 1303 214 // SURFACE_META V: 5 I: 9 planar 1304 { 1305 shader textures/wood/box 1306 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1307 } 1308 1309 215 // SURFACE_META V: 5 I: 9 planar 1310 { 1311 shader textures/wood/box 1312 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1313 } 1314 1315 216 // SURFACE_META V: 5 I: 9 planar 1316 { 1317 shader textures/wood/box 1318 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1319 } 1320 1321 217 // SURFACE_META V: 5 I: 9 planar 1322 { 1323 shader textures/wood/box 1324 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1325 } 1326 1327 218 // SURFACE_META V: 6 I: 12 planar 1328 { 1329 shader textures/wood/box 1330 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1331 } 1332 1333 219 // SURFACE_META V: 5 I: 9 planar 1334 { 1335 shader textures/wood/box 1336 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1337 } 1338 1339 220 // SURFACE_META V: 4 I: 6 planar 1340 { 1341 shader textures/wood/box 1342 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1343 } 1344 1345 221 // SURFACE_META V: 5 I: 9 planar 1346 { 1347 shader textures/wood/box 1348 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1349 } 1350 1351 222 // SURFACE_META V: 5 I: 9 planar 1352 { 1353 shader textures/wood/box 1354 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1355 } 1356 1357 223 // SURFACE_META V: 5 I: 9 planar 1358 { 1359 shader textures/wood/box 1360 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1361 } 1362 1363 224 // SURFACE_META V: 5 I: 9 planar 1364 { 1365 shader textures/wood/box 1366 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1367 } 1368 1369 225 // SURFACE_META V: 4 I: 6 planar 1370 { 1371 shader textures/wood/box 1372 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1373 } 1374 1375 226 // SURFACE_META V: 4 I: 6 planar 1376 { 1377 shader textures/wood/box 1378 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1379 } 1380 1381 227 // SURFACE_META V: 5 I: 9 planar 1382 { 1383 shader textures/wood/box 1384 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1385 } 1386 1387 228 // SURFACE_META V: 4 I: 6 planar 1388 { 1389 shader textures/wood/box 1390 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1391 } 1392 1393 229 // SURFACE_META V: 4 I: 6 planar 1394 { 1395 shader textures/wood/box 1396 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1397 } 1398 1399 230 // SURFACE_META V: 4 I: 6 planar 1400 { 1401 shader textures/wood/box 1402 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1403 } 1404 1405 231 // SURFACE_META V: 4 I: 6 planar 1406 { 1407 shader textures/wood/box 1408 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1409 } 1410 1411 232 // SURFACE_META V: 4 I: 6 planar 1412 { 1413 shader textures/wood/box 1414 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1415 } 1416 1417 233 // SURFACE_META V: 4 I: 6 planar 1418 { 1419 shader textures/wood/box 1420 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1421 } 1422 1423 234 // SURFACE_META V: 4 I: 6 planar 1424 { 1425 shader textures/wood/box 1426 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1427 } 1428 1429 235 // SURFACE_META V: 4 I: 6 planar 1430 { 1431 shader textures/wood/box 1432 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1433 } 1434 1435 236 // SURFACE_META V: 5 I: 9 planar 1436 { 1437 shader textures/wood/box 1438 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1439 } 1440 1441 237 // SURFACE_META V: 5 I: 9 planar 1442 { 1443 shader textures/wood/box 1444 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1445 } 1446 1447 238 // SURFACE_META V: 4 I: 6 planar 1448 { 1449 shader textures/wood/box 1450 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1451 } 1452 1453 239 // SURFACE_META V: 4 I: 6 planar 1454 { 1455 shader textures/wood/box 1456 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1457 } 1458 1459 240 // SURFACE_META V: 4 I: 6 planar 1460 { 1461 shader textures/wood/box 1462 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1463 } 1464 1465 241 // SURFACE_META V: 4 I: 6 planar 1466 { 1467 shader textures/wood/box 1468 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1469 } 1470 1471 242 // SURFACE_META V: 5 I: 9 planar 1472 { 1473 shader textures/wood/box 1474 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1475 } 1476 1477 243 // SURFACE_META V: 6 I: 12 planar 1478 { 1479 shader textures/wood/box 1480 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1481 } 1482 1483 244 // SURFACE_META V: 5 I: 9 planar 1484 { 1485 shader textures/wood/box 1486 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1487 } 1488 1489 245 // SURFACE_META V: 4 I: 6 planar 1490 { 1491 shader textures/wood/box 1492 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1493 } 1494 1495 246 // SURFACE_META V: 6 I: 12 planar 1496 { 1497 shader textures/wood/box 1498 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1499 } 1500 1501 247 // SURFACE_META V: 5 I: 9 planar 1502 { 1503 shader textures/wood/box 1504 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1505 } 1506 1507 248 // SURFACE_META V: 4 I: 6 planar 1508 { 1509 shader textures/wood/box 1510 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1511 } 1512 1513 249 // SURFACE_META V: 5 I: 9 planar 1514 { 1515 shader textures/wood/box 1516 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1517 } 1518 1519 250 // SURFACE_META V: 5 I: 9 planar 1520 { 1521 shader textures/wood/box 1522 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1523 } 1524 1525 251 // SURFACE_META V: 4 I: 6 planar 1526 { 1527 shader textures/wood/box 1528 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1529 } 1530 1531 252 // SURFACE_META V: 4 I: 6 planar 1532 { 1533 shader textures/wood/box 1534 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1535 } 1536 1537 253 // SURFACE_META V: 5 I: 9 planar 1538 { 1539 shader textures/wood/box 1540 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1541 } 1542 1543 254 // SURFACE_META V: 4 I: 6 planar 1544 { 1545 shader textures/wood/box 1546 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1547 } 1548 1549 255 // SURFACE_META V: 4 I: 6 planar 1550 { 1551 shader textures/wood/box 1552 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1553 } 1554 1555 256 // SURFACE_META V: 4 I: 6 planar 1556 { 1557 shader textures/wood/box 1558 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1559 } 1560 1561 257 // SURFACE_META V: 4 I: 6 planar 1562 { 1563 shader textures/wood/box 1564 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1565 } 1566 1567 258 // SURFACE_META V: 4 I: 6 planar 1568 { 1569 shader textures/wood/box 1570 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1571 } 1572 1573 259 // SURFACE_META V: 4 I: 6 planar 1574 { 1575 shader textures/wood/box 1576 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1577 } 1578 1579 260 // SURFACE_META V: 4 I: 6 planar 1580 { 1581 shader textures/wood/box 1582 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1583 } 1584 1585 261 // SURFACE_META V: 6 I: 12 planar 1586 { 1587 shader textures/wood/box 1588 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1589 } 1590 1591 262 // SURFACE_META V: 5 I: 9 planar 1592 { 1593 shader textures/wood/box 1594 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1595 } 1596 1597 263 // SURFACE_META V: 5 I: 9 planar 1598 { 1599 shader textures/wood/box 1600 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1601 } 1602 1603 264 // SURFACE_META V: 5 I: 9 planar 1604 { 1605 shader textures/wood/box 1606 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1607 } 1608 1609 265 // SURFACE_META V: 4 I: 6 planar 1610 { 1611 shader textures/wood/box 1612 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1613 } 1614 1615 266 // SURFACE_META V: 4 I: 6 planar 1616 { 1617 shader textures/wood/box 1618 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1619 } 1620 1621 267 // SURFACE_META V: 6 I: 12 planar 1622 { 1623 shader textures/wood/box 1624 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1625 } 1626 1627 268 // SURFACE_META V: 7 I: 15 planar 1628 { 1629 shader textures/wood/box 1630 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1631 } 1632 1633 269 // SURFACE_META V: 5 I: 9 planar 1634 { 1635 shader textures/wood/box 1636 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1637 } 1638 1639 270 // SURFACE_META V: 5 I: 9 planar 1640 { 1641 shader textures/wood/box 1642 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1643 } 1644 1645 271 // SURFACE_META V: 4 I: 6 planar 1646 { 1647 shader textures/wood/box 1648 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1649 } 1650 1651 272 // SURFACE_META V: 5 I: 9 planar 1652 { 1653 shader textures/wood/box 1654 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1655 } 1656 1657 273 // SURFACE_META V: 5 I: 9 planar 1658 { 1659 shader textures/wood/box 1660 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1661 } 1662 1663 274 // SURFACE_META V: 5 I: 9 planar 1664 { 1665 shader textures/wood/box 1666 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1667 } 1668 1669 275 // SURFACE_META V: 4 I: 6 planar 1670 { 1671 shader textures/wood/box 1672 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1673 } 1674 1675 276 // SURFACE_META V: 4 I: 6 planar 1676 { 1677 shader textures/wood/box 1678 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1679 } 1680 1681 277 // SURFACE_META V: 5 I: 9 planar 1682 { 1683 shader textures/wood/box 1684 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1685 } 1686 1687 278 // SURFACE_META V: 4 I: 6 planar 1688 { 1689 shader textures/wood/box 1690 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1691 } 1692 1693 279 // SURFACE_META V: 5 I: 9 planar 1694 { 1695 shader textures/wood/box 1696 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1697 } 1698 1699 280 // SURFACE_META V: 5 I: 9 planar 1700 { 1701 shader textures/wood/box 1702 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1703 } 1704 1705 281 // SURFACE_META V: 5 I: 9 planar 1706 { 1707 shader textures/wood/box 1708 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1709 } 1710 1711 282 // SURFACE_META V: 12 I: 24 planar 1712 { 1713 shader textures/wood/box 1714 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1715 } 1716 1717 283 // SURFACE_META V: 4 I: 6 planar 1718 { 1719 shader textures/wood/box 1720 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1721 } 1722 1723 284 // SURFACE_META V: 4 I: 6 planar 1724 { 1725 shader textures/wood/box 1726 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1727 } 1728 1729 285 // SURFACE_META V: 4 I: 6 planar 1730 { 1731 shader textures/wood/box 1732 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1733 } 1734 1735 286 // SURFACE_META V: 5 I: 9 planar 1736 { 1737 shader textures/wood/box 1738 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1739 } 1740 1741 287 // SURFACE_META V: 5 I: 9 planar 1742 { 1743 shader textures/wood/box 1744 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1745 } 1746 1747 288 // SURFACE_META V: 4 I: 6 planar 1748 { 1749 shader textures/wood/box 1750 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1751 } 1752 1753 289 // SURFACE_META V: 4 I: 6 planar 1754 { 1755 shader textures/wood/box 1756 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1757 } 1758 1759 290 // SURFACE_META V: 4 I: 6 planar 1760 { 1761 shader textures/wood/box 1762 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1763 } 1764 1765 291 // SURFACE_META V: 6 I: 12 planar 1766 { 1767 shader textures/metal/mtl_gray 1768 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1769 } 1770 1771 292 // SURFACE_META V: 5 I: 9 planar 1772 { 1773 shader textures/metal/mtl_gray 1774 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1775 } 1776 1777 293 // SURFACE_META V: 5 I: 9 planar 1778 { 1779 shader textures/metal/mtl_gray 1780 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1781 } 1782 1783 294 // SURFACE_META V: 5 I: 9 planar 1784 { 1785 shader textures/metal/mtl_gray 1786 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1787 } 1788 1789 295 // SURFACE_META V: 16 I: 42 planar 1790 { 1791 shader textures/metal/mtl_gray 1792 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1793 } 1794 1795 296 // SURFACE_META V: 4 I: 6 planar 1796 { 1797 shader textures/metal/mtl_gray 1798 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1799 } 1800 1801 297 // SURFACE_META V: 5 I: 9 planar 1802 { 1803 shader textures/metal/mtl_gray 1804 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1805 } 1806 1807 298 // SURFACE_META V: 4 I: 6 planar 1808 { 1809 shader textures/metal/mtl_gray 1810 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1811 } 1812 1813 299 // SURFACE_META V: 4 I: 6 planar 1814 { 1815 shader textures/metal/mtl_gray 1816 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1817 } 1818 1819 300 // SURFACE_META V: 4 I: 6 planar 1820 { 1821 shader textures/metal/mtl_gray 1822 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1823 } 1824 1825 301 // SURFACE_META V: 4 I: 6 planar 1826 { 1827 shader textures/metal/mtl_gray 1828 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1829 } 1830 1831 302 // SURFACE_META V: 4 I: 6 planar 1832 { 1833 shader textures/metal/mtl_gray 1834 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1835 } 1836 1837 303 // SURFACE_META V: 4 I: 6 planar 1838 { 1839 shader textures/metal/mtl_gray 1840 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1841 } 1842 1843 304 // SURFACE_META V: 4 I: 6 planar 1844 { 1845 shader textures/metal/mtl_gray 1846 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1847 } 1848 1849 305 // SURFACE_META V: 4 I: 6 planar 1850 { 1851 shader textures/metal/mtl_gray 1852 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1853 } 1854 1855 306 // SURFACE_META V: 4 I: 6 planar 1856 { 1857 shader textures/metal/mtl_gray 1858 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1859 } 1860 1861 307 // SURFACE_META V: 4 I: 6 planar 1862 { 1863 shader textures/metal/mtl_gray 1864 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1865 } 1866 1867 308 // SURFACE_META V: 4 I: 6 planar 1868 { 1869 shader textures/metal/mtl_gray 1870 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1871 } 1872 1873 309 // SURFACE_META V: 4 I: 6 planar 1874 { 1875 shader textures/metal/mtl_gray 1876 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1877 } 1878 1879 310 // SURFACE_META V: 4 I: 6 planar 1880 { 1881 shader textures/metal/mtl_gray 1882 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1883 } 1884 1885 311 // SURFACE_META V: 4 I: 6 planar 1886 { 1887 shader textures/metal/mtl_gray 1888 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1889 } 1890 1891 312 // SURFACE_META V: 5 I: 9 planar 1892 { 1893 shader textures/metal/mtl_gray 1894 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1895 } 1896 1897 313 // SURFACE_META V: 4 I: 6 planar 1898 { 1899 shader textures/wood/wizwood1_5 1900 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1901 } 1902 1903 314 // SURFACE_META V: 4 I: 6 planar 1904 { 1905 shader textures/wood/wizwood1_5 1906 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1907 } 1908 1909 315 // SURFACE_META V: 4 I: 6 planar 1910 { 1911 shader textures/wood/wizwood1_5 1912 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1913 } 1914 1915 316 // SURFACE_META V: 4 I: 6 planar 1916 { 1917 shader textures/wood/wizwood1_5 1918 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1919 } 1920 1921 317 // SURFACE_META V: 4 I: 6 planar 1922 { 1923 shader textures/wood/wizwood1_5 1924 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1925 } 1926 1927 318 // SURFACE_META V: 4 I: 6 planar 950 1928 { 951 1929 shader textures/metal/mtl_gray_bright … … 953 1931 } 954 1932 955 156// SURFACE_META V: 4 I: 6 planar1933 319 // SURFACE_META V: 4 I: 6 planar 956 1934 { 957 1935 shader textures/metal/mtl_gray_bright … … 959 1937 } 960 1938 961 157 // SURFACE_META V: 16 I: 36 planar 962 { 963 shader textures/metal/9techwall01 964 lightmapAxis ( 1.000000 0.000000 0.000000 ) 965 } 966 967 158 // SURFACE_META V: 16 I: 36 planar 968 { 969 shader textures/metal/9techwall01 970 lightmapAxis ( 1.000000 0.000000 0.000000 ) 971 } 972 973 159 // SURFACE_META V: 16 I: 36 planar 974 { 975 shader textures/metal/9techwall01 976 lightmapAxis ( -1.000000 0.000000 0.000000 ) 977 } 978 979 160 // SURFACE_META V: 4 I: 6 planar 980 { 981 shader textures/metal/9techwall01 982 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 983 } 984 985 161 // SURFACE_META V: 4 I: 6 planar 986 { 987 shader textures/metal/9techwall01 988 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 989 } 990 991 162 // SURFACE_META V: 4 I: 6 planar 992 { 993 shader textures/metal/9techwall01 994 lightmapAxis ( 0.000000 1.000000 0.000000 ) 995 } 996 997 163 // SURFACE_META V: 4 I: 6 planar 998 { 999 shader textures/metal/9techwall01 1000 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1001 } 1002 1003 164 // SURFACE_META V: 18 I: 54 planar 1004 { 1005 shader textures/metal/9techwall01 1006 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1007 } 1008 1009 165 // 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0.000000 -1.000000 0.000000 ) 1049 } 1050 1051 172 // SURFACE_META V: 6 I: 12 planar 1052 { 1053 shader textures/metal/9techwall01 1054 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1055 } 1056 1057 173 // SURFACE_META V: 4 I: 6 planar 1058 { 1059 shader textures/metal/9techwall01 1060 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1061 } 1062 1063 174 // SURFACE_META V: 4 I: 6 planar 1064 { 1065 shader textures/metal/9techwall01 1066 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1067 } 1068 1069 175 // SURFACE_META V: 4 I: 6 planar 1070 { 1071 shader textures/metal/9techwall01 1072 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1073 } 1074 1075 176 // SURFACE_META V: 4 I: 6 planar 1076 { 1077 shader textures/wood/box 1078 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1079 } 1080 1081 177 // SURFACE_META V: 4 I: 6 planar 1082 { 1083 shader textures/wood/box 1084 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1085 } 1086 1087 178 // SURFACE_META V: 4 I: 6 planar 1088 { 1089 shader textures/wood/box 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0.000000 0.000000 ) 1175 } 1176 1177 193 // SURFACE_META V: 4 I: 6 planar 1178 { 1179 shader textures/wood/box 1180 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1181 } 1182 1183 194 // SURFACE_META V: 5 I: 9 planar 1184 { 1185 shader textures/wood/box 1186 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1187 } 1188 1189 195 // SURFACE_META V: 5 I: 9 planar 1190 { 1191 shader textures/wood/box 1192 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1193 } 1194 1195 196 // SURFACE_META V: 5 I: 9 planar 1196 { 1197 shader textures/wood/box 1198 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1199 } 1200 1201 197 // SURFACE_META V: 5 I: 9 planar 1202 { 1203 shader textures/wood/box 1204 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1205 } 1206 1207 198 // SURFACE_META V: 4 I: 6 planar 1208 { 1209 shader textures/wood/box 1210 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1211 } 1212 1213 199 // SURFACE_META V: 4 I: 6 planar 1214 { 1215 shader textures/wood/box 1216 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1217 } 1218 1219 200 // SURFACE_META V: 5 I: 9 planar 1220 { 1221 shader textures/wood/box 1222 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1223 } 1224 1225 201 // SURFACE_META V: 4 I: 6 planar 1226 { 1227 shader textures/wood/box 1228 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1229 } 1230 1231 202 // SURFACE_META V: 4 I: 6 planar 1232 { 1233 shader textures/wood/box 1234 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1235 } 1236 1237 203 // SURFACE_META V: 4 I: 6 planar 1238 { 1239 shader textures/wood/box 1240 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1241 } 1242 1243 204 // SURFACE_META V: 4 I: 6 planar 1244 { 1245 shader textures/wood/box 1246 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1247 } 1248 1249 205 // SURFACE_META V: 4 I: 6 planar 1250 { 1251 shader textures/wood/box 1252 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1253 } 1254 1255 206 // SURFACE_META V: 4 I: 6 planar 1256 { 1257 shader textures/wood/box 1258 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1259 } 1260 1261 207 // SURFACE_META V: 4 I: 6 planar 1262 { 1263 shader textures/wood/box 1264 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1265 } 1266 1267 208 // SURFACE_META V: 4 I: 6 planar 1268 { 1269 shader textures/wood/box 1270 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1271 } 1272 1273 209 // SURFACE_META V: 5 I: 9 planar 1274 { 1275 shader textures/wood/box 1276 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1277 } 1278 1279 210 // SURFACE_META V: 5 I: 9 planar 1280 { 1281 shader textures/wood/box 1282 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1283 } 1284 1285 211 // SURFACE_META V: 4 I: 6 planar 1286 { 1287 shader textures/wood/box 1288 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1289 } 1290 1291 212 // SURFACE_META V: 4 I: 6 planar 1292 { 1293 shader textures/wood/box 1294 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1295 } 1296 1297 213 // SURFACE_META V: 4 I: 6 planar 1298 { 1299 shader textures/wood/box 1300 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1301 } 1302 1303 214 // SURFACE_META V: 4 I: 6 planar 1304 { 1305 shader textures/wood/box 1306 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1307 } 1308 1309 215 // SURFACE_META V: 5 I: 9 planar 1310 { 1311 shader textures/wood/box 1312 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1313 } 1314 1315 216 // SURFACE_META V: 6 I: 12 planar 1316 { 1317 shader textures/wood/box 1318 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1319 } 1320 1321 217 // SURFACE_META V: 5 I: 9 planar 1322 { 1323 shader textures/wood/box 1324 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1325 } 1326 1327 218 // SURFACE_META V: 4 I: 6 planar 1328 { 1329 shader textures/wood/box 1330 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1331 } 1332 1333 219 // SURFACE_META V: 6 I: 12 planar 1334 { 1335 shader textures/wood/box 1336 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1337 } 1338 1339 220 // SURFACE_META V: 5 I: 9 planar 1340 { 1341 shader textures/wood/box 1342 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1343 } 1344 1345 221 // SURFACE_META V: 4 I: 6 planar 1346 { 1347 shader textures/wood/box 1348 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1349 } 1350 1351 222 // SURFACE_META V: 5 I: 9 planar 1352 { 1353 shader textures/wood/box 1354 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1355 } 1356 1357 223 // SURFACE_META V: 5 I: 9 planar 1358 { 1359 shader textures/wood/box 1360 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1361 } 1362 1363 224 // SURFACE_META V: 4 I: 6 planar 1364 { 1365 shader textures/wood/box 1366 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1367 } 1368 1369 225 // SURFACE_META V: 4 I: 6 planar 1370 { 1371 shader textures/wood/box 1372 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1373 } 1374 1375 226 // SURFACE_META V: 5 I: 9 planar 1376 { 1377 shader textures/wood/box 1378 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1379 } 1380 1381 227 // SURFACE_META V: 4 I: 6 planar 1382 { 1383 shader textures/wood/box 1384 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1385 } 1386 1387 228 // SURFACE_META V: 4 I: 6 planar 1388 { 1389 shader textures/wood/box 1390 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1391 } 1392 1393 229 // SURFACE_META V: 4 I: 6 planar 1394 { 1395 shader textures/wood/box 1396 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1397 } 1398 1399 230 // SURFACE_META V: 4 I: 6 planar 1400 { 1401 shader textures/wood/box 1402 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1403 } 1404 1405 231 // SURFACE_META V: 4 I: 6 planar 1406 { 1407 shader textures/wood/box 1408 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1409 } 1410 1411 232 // SURFACE_META V: 4 I: 6 planar 1412 { 1413 shader textures/wood/box 1414 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1415 } 1416 1417 233 // SURFACE_META V: 4 I: 6 planar 1418 { 1419 shader textures/wood/box 1420 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1421 } 1422 1423 234 // SURFACE_META V: 6 I: 12 planar 1424 { 1425 shader textures/wood/box 1426 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1427 } 1428 1429 235 // SURFACE_META V: 5 I: 9 planar 1430 { 1431 shader textures/wood/box 1432 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1433 } 1434 1435 236 // SURFACE_META V: 5 I: 9 planar 1436 { 1437 shader textures/wood/box 1438 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1439 } 1440 1441 237 // SURFACE_META V: 5 I: 9 planar 1442 { 1443 shader textures/wood/box 1444 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1445 } 1446 1447 238 // SURFACE_META V: 4 I: 6 planar 1448 { 1449 shader textures/wood/box 1450 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1451 } 1452 1453 239 // SURFACE_META V: 4 I: 6 planar 1454 { 1455 shader textures/wood/box 1456 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1457 } 1458 1459 240 // SURFACE_META V: 6 I: 12 planar 1460 { 1461 shader textures/wood/box 1462 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1463 } 1464 1465 241 // SURFACE_META V: 7 I: 15 planar 1466 { 1467 shader textures/wood/box 1468 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1469 } 1470 1471 242 // SURFACE_META V: 5 I: 9 planar 1472 { 1473 shader textures/wood/box 1474 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1475 } 1476 1477 243 // SURFACE_META V: 5 I: 9 planar 1478 { 1479 shader textures/wood/box 1480 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1481 } 1482 1483 244 // SURFACE_META V: 4 I: 6 planar 1484 { 1485 shader textures/wood/box 1486 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1487 } 1488 1489 245 // SURFACE_META V: 5 I: 9 planar 1490 { 1491 shader textures/wood/box 1492 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1493 } 1494 1495 246 // SURFACE_META V: 5 I: 9 planar 1496 { 1497 shader textures/wood/box 1498 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1499 } 1500 1501 247 // SURFACE_META V: 5 I: 9 planar 1502 { 1503 shader textures/wood/box 1504 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1505 } 1506 1507 248 // SURFACE_META V: 4 I: 6 planar 1508 { 1509 shader textures/wood/box 1510 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1511 } 1512 1513 249 // SURFACE_META V: 4 I: 6 planar 1514 { 1515 shader textures/wood/box 1516 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1517 } 1518 1519 250 // SURFACE_META V: 5 I: 9 planar 1520 { 1521 shader textures/wood/box 1522 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1523 } 1524 1525 251 // SURFACE_META V: 4 I: 6 planar 1526 { 1527 shader textures/wood/box 1528 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1529 } 1530 1531 252 // SURFACE_META V: 5 I: 9 planar 1532 { 1533 shader textures/wood/box 1534 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1535 } 1536 1537 253 // SURFACE_META V: 5 I: 9 planar 1538 { 1539 shader textures/wood/box 1540 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1541 } 1542 1543 254 // SURFACE_META V: 5 I: 9 planar 1544 { 1545 shader textures/wood/box 1546 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1547 } 1548 1549 255 // SURFACE_META V: 12 I: 24 planar 1550 { 1551 shader textures/wood/box 1552 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1553 } 1554 1555 256 // SURFACE_META V: 4 I: 6 planar 1556 { 1557 shader textures/wood/box 1558 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1559 } 1560 1561 257 // SURFACE_META V: 4 I: 6 planar 1562 { 1563 shader textures/wood/box 1564 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1565 } 1566 1567 258 // SURFACE_META V: 4 I: 6 planar 1568 { 1569 shader textures/wood/box 1570 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1571 } 1572 1573 259 // SURFACE_META V: 5 I: 9 planar 1574 { 1575 shader textures/wood/box 1576 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1577 } 1578 1579 260 // SURFACE_META V: 5 I: 9 planar 1580 { 1581 shader textures/wood/box 1582 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1583 } 1584 1585 261 // SURFACE_META V: 4 I: 6 planar 1586 { 1587 shader textures/wood/box 1588 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1589 } 1590 1591 262 // SURFACE_META V: 4 I: 6 planar 1592 { 1593 shader textures/wood/box 1594 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1595 } 1596 1597 263 // SURFACE_META V: 4 I: 6 planar 1598 { 1599 shader textures/wood/box 1600 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1601 } 1602 1603 264 // SURFACE_META V: 4 I: 6 planar 1604 { 1605 shader textures/metal/mtl_gray 1606 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1607 } 1608 1609 265 // SURFACE_META V: 4 I: 6 planar 1610 { 1611 shader textures/metal/mtl_gray 1612 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1613 } 1614 1615 266 // SURFACE_META V: 4 I: 6 planar 1616 { 1617 shader textures/metal/mtl_gray 1618 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1619 } 1620 1621 267 // SURFACE_META V: 4 I: 6 planar 1622 { 1623 shader textures/metal/mtl_gray 1624 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1625 } 1626 1627 268 // SURFACE_META V: 4 I: 6 planar 1628 { 1629 shader textures/metal/mtl_gray 1630 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1631 } 1632 1633 269 // SURFACE_META V: 4 I: 6 planar 1634 { 1635 shader textures/metal/mtl_gray 1636 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1637 } 1638 1639 270 // SURFACE_META V: 4 I: 6 planar 1640 { 1641 shader textures/metal/mtl_gray 1642 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1643 } 1644 1645 271 // SURFACE_META V: 4 I: 6 planar 1646 { 1647 shader textures/metal/mtl_gray 1648 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1649 } 1650 1651 272 // SURFACE_META V: 4 I: 6 planar 1652 { 1653 shader textures/metal/mtl_gray 1654 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1655 } 1656 1657 273 // SURFACE_META V: 4 I: 6 planar 1658 { 1659 shader textures/metal/mtl_gray 1660 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1661 } 1662 1663 274 // SURFACE_META V: 4 I: 6 planar 1664 { 1665 shader textures/wood/wizwood1_5 1666 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1667 } 1668 1669 275 // SURFACE_META V: 4 I: 6 planar 1670 { 1671 shader textures/wood/wizwood1_5 1672 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1673 } 1674 1675 276 // SURFACE_META V: 4 I: 6 planar 1676 { 1677 shader textures/wood/wizwood1_5 1678 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1679 } 1680 1681 277 // SURFACE_META V: 4 I: 6 planar 1682 { 1683 shader textures/wood/wizwood1_5 1684 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1685 } 1686 1687 278 // SURFACE_META V: 4 I: 6 planar 1688 { 1689 shader textures/wood/wizwood1_5 1690 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1691 } 1692 1693 279 // SURFACE_META V: 7 I: 15 planar 1939 320 // SURFACE_META V: 4 I: 6 planar 1940 { 1941 shader textures/metal/mtl_gray_bright 1942 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1943 } 1944 1945 321 // SURFACE_META V: 4 I: 6 planar 1946 { 1947 shader textures/metal/mtl_gray_bright 1948 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1949 } 1950 1951 322 // SURFACE_META V: 4 I: 6 planar 1952 { 1953 shader textures/metal/mtl_gray_bright 1954 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1955 } 1956 1957 323 // SURFACE_META V: 4 I: 6 planar 1958 { 1959 shader textures/metal/mtl_gray_bright 1960 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1961 } 1962 1963 324 // SURFACE_META V: 4 I: 6 planar 1964 { 1965 shader textures/metal/mtl_gray_bright 1966 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1967 } 1968 1969 325 // SURFACE_META V: 7 I: 15 planar 1694 1970 { 1695 1971 shader textures/spacestation1/c_blue_dark … … 1697 1973 } 1698 1974 1699 280 // SURFACE_META V: 7 I: 15 planar 1700 { 1701 shader textures/spacestation1/c_blue_dark 1702 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1703 } 1704 1705 281 // SURFACE_META V: 4 I: 6 planar 1975 326 // SURFACE_META V: 4 I: 6 planar 1706 1976 { 1707 1977 shader textures/moonstation/exit_red … … 1709 1979 } 1710 1980 1711 282// SURFACE_META V: 4 I: 6 planar1981 327 // SURFACE_META V: 4 I: 6 planar 1712 1982 { 1713 1983 shader textures/unicolored/red3 … … 1715 1985 } 1716 1986 1717 283// SURFACE_META V: 4 I: 6 planar1987 328 // SURFACE_META V: 4 I: 6 planar 1718 1988 { 1719 1989 shader textures/unicolored/red3 … … 1721 1991 } 1722 1992 1723 284// SURFACE_META V: 4 I: 6 planar1993 329 // SURFACE_META V: 4 I: 6 planar 1724 1994 { 1725 1995 shader textures/unicolored/red3 … … 1727 1997 } 1728 1998 1729 285// SURFACE_META V: 4 I: 6 planar1999 330 // SURFACE_META V: 4 I: 6 planar 1730 2000 { 1731 2001 shader textures/unicolored/red3 … … 1733 2003 } 1734 2004 1735 286// SURFACE_META V: 4 I: 6 planar2005 331 // SURFACE_META V: 4 I: 6 planar 1736 2006 { 1737 2007 shader textures/unicolored/red3 … … 1739 2009 } 1740 2010 1741 287// SURFACE_META V: 4 I: 6 planar2011 332 // SURFACE_META V: 4 I: 6 planar 1742 2012 { 1743 2013 shader textures/unicolored/red3 … … 1745 2015 } 1746 2016 1747 288// SURFACE_META V: 4 I: 6 planar2017 333 // SURFACE_META V: 4 I: 6 planar 1748 2018 { 1749 2019 shader textures/unicolored/red3 1750 lightmapAxis ( 0.000000 -1.000000 0.000000 )1751 } 1752 1753 289// SURFACE_META V: 4 I: 6 planar2020 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2021 } 2022 2023 334 // SURFACE_META V: 4 I: 6 planar 1754 2024 { 1755 2025 shader textures/unicolored/red3 1756 lightmapAxis ( 0.000000 0.000000 1.000000 )1757 } 1758 1759 290// SURFACE_META V: 4 I: 6 planar2026 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2027 } 2028 2029 335 // SURFACE_META V: 4 I: 6 planar 1760 2030 { 1761 2031 shader textures/unicolored/red3 1762 lightmapAxis ( -1.000000 0.000000 0.000000 )1763 } 1764 1765 291// SURFACE_META V: 4 I: 6 planar2032 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2033 } 2034 2035 336 // SURFACE_META V: 4 I: 6 planar 1766 2036 { 1767 2037 shader textures/unicolored/red3 1768 lightmapAxis ( 0.000000 0.000000 -1.000000 )1769 } 1770 1771 292// SURFACE_META V: 4 I: 6 planar2038 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2039 } 2040 2041 337 // SURFACE_META V: 4 I: 6 planar 1772 2042 { 1773 2043 shader textures/unicolored/red3 … … 1775 2045 } 1776 2046 1777 293// SURFACE_META V: 4 I: 6 planar2047 338 // SURFACE_META V: 4 I: 6 planar 1778 2048 { 1779 2049 shader textures/unicolored/red3 … … 1781 2051 } 1782 2052 1783 294// SURFACE_META V: 4 I: 6 planar2053 339 // SURFACE_META V: 4 I: 6 planar 1784 2054 { 1785 2055 shader textures/unicolored/red3 … … 1787 2057 } 1788 2058 1789 295// SURFACE_META V: 4 I: 6 planar2059 340 // SURFACE_META V: 4 I: 6 planar 1790 2060 { 1791 2061 shader textures/unicolored/red3 1792 lightmapAxis ( 1.000000 0.000000 0.000000 )1793 } 1794 1795 296// SURFACE_META V: 4 I: 6 planar2062 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2063 } 2064 2065 341 // SURFACE_META V: 4 I: 6 planar 1796 2066 { 1797 2067 shader textures/unicolored/red3 1798 lightmapAxis ( 1.000000 0.000000 0.000000 )1799 } 1800 1801 297// SURFACE_META V: 4 I: 6 planar2068 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2069 } 2070 2071 342 // SURFACE_META V: 4 I: 6 planar 1802 2072 { 1803 2073 shader textures/unicolored/red3 1804 lightmapAxis ( 0.000000 -1.000000 0.000000 )1805 } 1806 1807 298// SURFACE_META V: 4 I: 6 planar2074 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2075 } 2076 2077 343 // SURFACE_META V: 4 I: 6 planar 1808 2078 { 1809 2079 shader textures/unicolored/red3 … … 1811 2081 } 1812 2082 1813 299// SURFACE_META V: 4 I: 6 planar2083 344 // SURFACE_META V: 4 I: 6 planar 1814 2084 { 1815 2085 shader textures/unicolored/red3 … … 1817 2087 } 1818 2088 1819 3 00// SURFACE_META V: 4 I: 6 planar2089 345 // SURFACE_META V: 4 I: 6 planar 1820 2090 { 1821 2091 shader textures/unicolored/red3 … … 1823 2093 } 1824 2094 1825 3 01// SURFACE_META V: 4 I: 6 planar2095 346 // SURFACE_META V: 4 I: 6 planar 1826 2096 { 1827 2097 shader textures/unicolored/red3 … … 1829 2099 } 1830 2100 1831 3 02// SURFACE_META V: 4 I: 6 planar2101 347 // SURFACE_META V: 4 I: 6 planar 1832 2102 { 1833 2103 shader textures/unicolored/red3 … … 1835 2105 } 1836 2106 1837 3 03// SURFACE_META V: 4 I: 6 planar2107 348 // SURFACE_META V: 4 I: 6 planar 1838 2108 { 1839 2109 shader textures/unicolored/red3 … … 1841 2111 } 1842 2112 1843 3 04// SURFACE_META V: 4 I: 6 planar2113 349 // SURFACE_META V: 4 I: 6 planar 1844 2114 { 1845 2115 shader textures/unicolored/red3 … … 1847 2117 } 1848 2118 1849 3 05// SURFACE_META V: 4 I: 6 planar2119 350 // SURFACE_META V: 4 I: 6 planar 1850 2120 { 1851 2121 shader textures/unicolored/red3 … … 1853 2123 } 1854 2124 1855 3 06// SURFACE_META V: 4 I: 6 planar2125 351 // SURFACE_META V: 4 I: 6 planar 1856 2126 { 1857 2127 shader textures/unicolored/red3 1858 lightmapAxis ( 0.000000 1.000000 0.000000 )1859 } 1860 1861 3 07// SURFACE_META V: 4 I: 6 planar2128 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2129 } 2130 2131 352 // SURFACE_META V: 4 I: 6 planar 1862 2132 { 1863 2133 shader textures/unicolored/red3 … … 1865 2135 } 1866 2136 1867 3 08// SURFACE_META V: 4 I: 6 planar2137 353 // SURFACE_META V: 4 I: 6 planar 1868 2138 { 1869 2139 shader textures/unicolored/red3 1870 lightmapAxis ( 0.000000 0.000000 -1.000000 )1871 } 1872 1873 3 09// SURFACE_META V: 4 I: 6 planar2140 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2141 } 2142 2143 354 // SURFACE_META V: 4 I: 6 planar 1874 2144 { 1875 2145 shader textures/unicolored/red3 1876 lightmapAxis ( 0.000000 -1.000000 0.000000 )1877 } 1878 1879 3 10// SURFACE_META V: 4 I: 6 planar2146 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2147 } 2148 2149 355 // SURFACE_META V: 4 I: 6 planar 1880 2150 { 1881 2151 shader textures/unicolored/red3 1882 lightmapAxis ( 0.000000 1.000000 0.000000 )1883 } 1884 1885 3 11// SURFACE_META V: 4 I: 6 planar2152 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2153 } 2154 2155 356 // SURFACE_META V: 4 I: 6 planar 1886 2156 { 1887 2157 shader textures/unicolored/red3 1888 lightmapAxis ( 0.000000 0.000000 1.000000 )1889 } 1890 1891 3 12// SURFACE_META V: 4 I: 6 planar2158 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2159 } 2160 2161 357 // SURFACE_META V: 4 I: 6 planar 1892 2162 { 1893 2163 shader textures/unicolored/red3 … … 1895 2165 } 1896 2166 1897 3 13// SURFACE_META V: 4 I: 6 planar2167 358 // SURFACE_META V: 4 I: 6 planar 1898 2168 { 1899 2169 shader textures/unicolored/red3 1900 lightmapAxis ( 0.000000 -1.000000 0.000000 )1901 } 1902 1903 3 14// SURFACE_META V: 4 I: 6 planar2170 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2171 } 2172 2173 359 // SURFACE_META V: 4 I: 6 planar 1904 2174 { 1905 2175 shader textures/unicolored/red3 1906 lightmapAxis ( 0.000000 1.000000 0.000000 )1907 } 1908 1909 3 15// SURFACE_META V: 4 I: 6 planar2176 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2177 } 2178 2179 360 // SURFACE_META V: 4 I: 6 planar 1910 2180 { 1911 2181 shader textures/unicolored/red3 1912 lightmapAxis ( 0.000000 0.000000 1.000000 )1913 } 1914 1915 3 16// SURFACE_META V: 4 I: 6 planar2182 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2183 } 2184 2185 361 // SURFACE_META V: 4 I: 6 planar 1916 2186 { 1917 2187 shader textures/unicolored/red3 1918 lightmapAxis ( 0.000000 -1.000000 0.000000 )1919 } 1920 1921 3 17// SURFACE_META V: 4 I: 6 planar2188 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2189 } 2190 2191 362 // SURFACE_META V: 4 I: 6 planar 1922 2192 { 1923 2193 shader textures/unicolored/red3 … … 1925 2195 } 1926 2196 1927 3 18// SURFACE_META V: 4 I: 6 planar2197 363 // SURFACE_META V: 4 I: 6 planar 1928 2198 { 1929 2199 shader textures/unicolored/red3 1930 lightmapAxis ( 0.000000 1.000000 0.000000 )1931 } 1932 1933 3 19// SURFACE_META V: 4 I: 6 planar2200 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2201 } 2202 2203 364 // SURFACE_META V: 4 I: 6 planar 1934 2204 { 1935 2205 shader textures/unicolored/red3 1936 lightmapAxis ( 0.000000 0.000000 1.000000 )1937 } 1938 1939 3 20// SURFACE_META V: 4 I: 6 planar2206 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2207 } 2208 2209 365 // SURFACE_META V: 4 I: 6 planar 1940 2210 { 1941 2211 shader textures/unicolored/red3 1942 lightmapAxis ( 0.000000 -1.000000 0.000000 )1943 } 1944 1945 3 21// SURFACE_META V: 4 I: 6 planar2212 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2213 } 2214 2215 366 // SURFACE_META V: 4 I: 6 planar 1946 2216 { 1947 2217 shader textures/unicolored/red3 … … 1949 2219 } 1950 2220 1951 322 // SURFACE_META V: 4 I: 6 planar 2221 367 // SURFACE_META V: 4 I: 6 planar 2222 { 2223 shader textures/unicolored/red3 2224 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2225 } 2226 2227 368 // SURFACE_META V: 4 I: 6 planar 2228 { 2229 shader textures/unicolored/red3 2230 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2231 } 2232 2233 369 // SURFACE_META V: 4 I: 6 planar 2234 { 2235 shader textures/unicolored/red3 2236 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2237 } 2238 2239 370 // SURFACE_META V: 4 I: 6 planar 2240 { 2241 shader textures/unicolored/red3 2242 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2243 } 2244 2245 371 // SURFACE_META V: 4 I: 6 planar 2246 { 2247 shader textures/unicolored/red3 2248 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2249 } 2250 2251 372 // SURFACE_META V: 4 I: 6 planar 2252 { 2253 shader textures/unicolored/red3 2254 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2255 } 2256 2257 373 // SURFACE_META V: 4 I: 6 planar 2258 { 2259 shader textures/unicolored/red3 2260 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2261 } 2262 2263 374 // SURFACE_META V: 4 I: 6 planar 2264 { 2265 shader textures/unicolored/red3 2266 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2267 } 2268 2269 375 // SURFACE_META V: 4 I: 6 planar 2270 { 2271 shader textures/unicolored/red3 2272 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2273 } 2274 2275 376 // SURFACE_META V: 4 I: 6 planar 1952 2276 { 1953 2277 shader textures/spacestation1/leather … … 1955 2279 } 1956 2280 1957 3 23// SURFACE_META V: 4 I: 6 planar2281 377 // SURFACE_META V: 4 I: 6 planar 1958 2282 { 1959 2283 shader textures/spacestation1/leather … … 1961 2285 } 1962 2286 1963 3 24// SURFACE_META V: 5 I: 9 planar2287 378 // SURFACE_META V: 5 I: 9 planar 1964 2288 { 1965 2289 shader textures/spacestation1/leather … … 1967 2291 } 1968 2292 1969 3 25// SURFACE_META V: 4 I: 6 planar2293 379 // SURFACE_META V: 4 I: 6 planar 1970 2294 { 1971 2295 shader textures/spacestation1/leather … … 1973 2297 } 1974 2298 1975 3 26// SURFACE_META V: 3 I: 3 planar2299 380 // SURFACE_META V: 3 I: 3 planar 1976 2300 { 1977 2301 shader textures/spacestation1/leather … … 1979 2303 } 1980 2304 1981 3 27// SURFACE_META V: 4 I: 6 planar2305 381 // SURFACE_META V: 4 I: 6 planar 1982 2306 { 1983 2307 shader textures/spacestation1/leather … … 1985 2309 } 1986 2310 1987 3 28// SURFACE_META V: 4 I: 6 planar2311 382 // SURFACE_META V: 4 I: 6 planar 1988 2312 { 1989 2313 shader textures/spacestation1/leather … … 1991 2315 } 1992 2316 1993 3 29// SURFACE_META V: 4 I: 6 planar2317 383 // SURFACE_META V: 4 I: 6 planar 1994 2318 { 1995 2319 shader textures/spacestation1/leather … … 1997 2321 } 1998 2322 1999 3 30// SURFACE_META V: 4 I: 6 planar2323 384 // SURFACE_META V: 4 I: 6 planar 2000 2324 { 2001 2325 shader textures/spacestation1/leather … … 2003 2327 } 2004 2328 2005 3 31// SURFACE_META V: 4 I: 6 planar2329 385 // SURFACE_META V: 4 I: 6 planar 2006 2330 { 2007 2331 shader textures/spacestation1/leather … … 2009 2333 } 2010 2334 2011 3 32// SURFACE_META V: 4 I: 6 planar2335 386 // SURFACE_META V: 4 I: 6 planar 2012 2336 { 2013 2337 shader textures/spacestation1/leather … … 2015 2339 } 2016 2340 2017 3 33// SURFACE_META V: 9 I: 24 planar2341 387 // SURFACE_META V: 9 I: 24 planar 2018 2342 { 2019 2343 shader textures/spacestation1/leather … … 2021 2345 } 2022 2346 2023 3 34// SURFACE_META V: 9 I: 24 planar2347 388 // SURFACE_META V: 9 I: 24 planar 2024 2348 { 2025 2349 shader textures/spacestation1/leather … … 2027 2351 } 2028 2352 2029 3 35// SURFACE_META V: 9 I: 24 planar2353 389 // SURFACE_META V: 9 I: 24 planar 2030 2354 { 2031 2355 shader textures/spacestation1/leather … … 2033 2357 } 2034 2358 2035 3 36// SURFACE_META V: 9 I: 24 planar2359 390 // SURFACE_META V: 9 I: 24 planar 2036 2360 { 2037 2361 shader textures/spacestation1/leather … … 2039 2363 } 2040 2364 2041 3 37// SURFACE_META V: 4 I: 6 planar2365 391 // SURFACE_META V: 4 I: 6 planar 2042 2366 { 2043 2367 shader textures/spacestation1/leather … … 2045 2369 } 2046 2370 2047 3 38// SURFACE_META V: 4 I: 6 planar2371 392 // SURFACE_META V: 4 I: 6 planar 2048 2372 { 2049 2373 shader textures/spacestation1/leather … … 2051 2375 } 2052 2376 2053 3 39// SURFACE_META V: 4 I: 6 planar2377 393 // SURFACE_META V: 4 I: 6 planar 2054 2378 { 2055 2379 shader textures/spacestation1/leather … … 2057 2381 } 2058 2382 2059 3 40// SURFACE_META V: 4 I: 6 planar2383 394 // SURFACE_META V: 4 I: 6 planar 2060 2384 { 2061 2385 shader textures/spacestation1/leather … … 2063 2387 } 2064 2388 2065 3 41// SURFACE_META V: 5 I: 9 planar2389 395 // SURFACE_META V: 5 I: 9 planar 2066 2390 { 2067 2391 shader textures/spacestation1/chair … … 2069 2393 } 2070 2394 2071 3 42// SURFACE_META V: 4 I: 6 planar2395 396 // SURFACE_META V: 4 I: 6 planar 2072 2396 { 2073 2397 shader textures/spacestation1/chair … … 2075 2399 } 2076 2400 2077 3 43// SURFACE_META V: 4 I: 6 planar2401 397 // SURFACE_META V: 4 I: 6 planar 2078 2402 { 2079 2403 shader textures/spacestation1/chair … … 2081 2405 } 2082 2406 2083 3 44// 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V: 4 I: 6 planar2204 {2205 shader textures/unicolored/ZZZ_white2206 lightmapAxis ( 0.000000 -1.000000 0.000000 )2207 }2208 2209 365 // SURFACE_META V: 4 I: 6 planar2210 {2211 shader textures/unicolored/ZZZ_white2212 lightmapAxis ( 0.000000 0.000000 -1.000000 )2213 }2214 2215 366 // SURFACE_META V: 4 I: 6 planar2216 {2217 shader textures/unicolored/ZZZ_white2218 lightmapAxis ( 0.000000 1.000000 0.000000 )2219 }2220 2221 367 // SURFACE_META V: 4 I: 6 planar2222 {2223 shader textures/unicolored/ZZZ_white2224 lightmapAxis ( 0.000000 0.000000 1.000000 )2225 }2226 2227 368 // SURFACE_META V: 4 I: 6 planar2228 {2229 shader textures/unicolored/ZZZ_white2230 lightmapAxis ( -1.000000 0.000000 0.000000 )2231 }2232 2233 369 // SURFACE_META V: 4 I: 6 planar2234 {2235 shader textures/unicolored/ZZZ_white2236 lightmapAxis ( 0.000000 -1.000000 0.000000 )2237 }2238 2239 370 // SURFACE_META V: 4 I: 6 planar2240 {2241 shader textures/unicolored/ZZZ_white2242 lightmapAxis ( 0.000000 0.000000 -1.000000 )2243 }2244 2245 371 // SURFACE_META V: 4 I: 6 planar2246 {2247 shader textures/unicolored/ZZZ_white2248 lightmapAxis ( 0.000000 1.000000 0.000000 )2249 }2250 2251 372 // SURFACE_META V: 4 I: 6 planar2252 {2253 shader textures/unicolored/ZZZ_white2254 lightmapAxis ( 0.000000 0.000000 1.000000 )2255 }2256 2257 373 // SURFACE_META V: 4 I: 6 planar2258 {2259 shader textures/unicolored/ZZZ_white2260 lightmapAxis ( -1.000000 0.000000 0.000000 )2261 }2262 2263 374 // SURFACE_META V: 4 I: 6 planar2264 {2265 shader textures/unicolored/ZZZ_white2266 lightmapAxis ( 0.000000 -1.000000 0.000000 )2267 }2268 2269 375 // SURFACE_META V: 4 I: 6 planar2270 {2271 shader textures/unicolored/ZZZ_white2272 lightmapAxis ( 0.000000 0.000000 -1.000000 )2273 }2274 2275 376 // SURFACE_META V: 4 I: 6 planar2276 {2277 shader textures/unicolored/ZZZ_white2278 lightmapAxis ( 0.000000 1.000000 0.000000 )2279 }2280 2281 377 // SURFACE_META V: 4 I: 6 planar2282 {2283 shader textures/unicolored/ZZZ_white2284 lightmapAxis ( 0.000000 0.000000 1.000000 )2285 }2286 2287 378 // SURFACE_META V: 4 I: 6 planar2288 {2289 shader textures/unicolored/ZZZ_white2290 lightmapAxis ( -1.000000 0.000000 0.000000 )2291 }2292 2293 379 // SURFACE_META V: 4 I: 6 planar2294 {2295 shader textures/unicolored/ZZZ_white2296 lightmapAxis ( 0.000000 -1.000000 0.000000 )2297 }2298 2299 380 // SURFACE_META V: 4 I: 6 planar2300 {2301 shader textures/unicolored/ZZZ_white2302 lightmapAxis ( 0.000000 0.000000 -1.000000 )2303 }2304 2305 381 // SURFACE_META V: 4 I: 6 planar2306 {2307 shader textures/unicolored/ZZZ_white2308 lightmapAxis ( 1.000000 0.000000 0.000000 )2309 }2310 2311 382 // SURFACE_META V: 4 I: 6 planar2312 {2313 shader textures/unicolored/ZZZ_white2314 lightmapAxis ( 0.000000 1.000000 0.000000 )2315 }2316 2317 383 // SURFACE_META V: 4 I: 6 planar2318 {2319 shader textures/unicolored/ZZZ_white2320 lightmapAxis ( 0.000000 0.000000 1.000000 )2321 }2322 2323 384 // SURFACE_META V: 4 I: 6 planar2324 {2325 shader textures/unicolored/ZZZ_white2326 lightmapAxis ( -1.000000 0.000000 0.000000 )2327 }2328 2329 385 // SURFACE_META V: 4 I: 6 planar2330 {2331 shader textures/unicolored/ZZZ_white2332 lightmapAxis ( 0.000000 -1.000000 0.000000 )2333 }2334 2335 386 // SURFACE_META V: 4 I: 6 planar2336 {2337 shader textures/unicolored/ZZZ_white2338 lightmapAxis ( 0.000000 0.000000 -1.000000 )2339 }2340 2341 387 // SURFACE_META V: 4 I: 6 planar2342 {2343 shader textures/unicolored/ZZZ_white2344 lightmapAxis ( 1.000000 0.000000 0.000000 )2345 }2346 2347 388 // SURFACE_META V: 4 I: 6 planar2348 {2349 shader textures/unicolored/ZZZ_white2350 lightmapAxis ( 0.000000 1.000000 0.000000 )2351 }2352 2353 389 // SURFACE_META V: 4 I: 6 planar2354 {2355 shader textures/unicolored/ZZZ_white2356 lightmapAxis ( 0.000000 0.000000 1.000000 )2357 }2358 2359 390 // SURFACE_META V: 4 I: 6 planar2360 {2361 shader textures/unicolored/ZZZ_white2362 lightmapAxis ( -1.000000 0.000000 0.000000 )2363 }2364 2365 391 // SURFACE_META V: 4 I: 6 planar2366 {2367 shader textures/unicolored/ZZZ_white2368 lightmapAxis ( 0.000000 -1.000000 0.000000 )2369 }2370 2371 392 // SURFACE_META V: 4 I: 6 planar2372 {2373 shader textures/unicolored/ZZZ_white2374 lightmapAxis ( 0.000000 0.000000 -1.000000 )2375 }2376 2377 393 // SURFACE_META V: 4 I: 6 planar2378 {2379 shader textures/unicolored/ZZZ_white2380 lightmapAxis ( 1.000000 0.000000 0.000000 )2381 }2382 2383 394 // SURFACE_META V: 4 I: 6 planar2384 {2385 shader textures/unicolored/ZZZ_white2386 lightmapAxis ( 0.000000 1.000000 0.000000 )2387 }2388 2389 395 // SURFACE_META V: 4 I: 6 planar2390 {2391 shader textures/unicolored/ZZZ_white2392 lightmapAxis ( 0.000000 0.000000 1.000000 )2393 }2394 2395 396 // SURFACE_META V: 4 I: 6 planar2396 {2397 shader textures/unicolored/ZZZ_white2398 lightmapAxis ( -1.000000 0.000000 0.000000 )2399 }2400 2401 397 // SURFACE_META V: 4 I: 6 planar2402 {2403 shader textures/unicolored/ZZZ_white2404 lightmapAxis ( 0.000000 -1.000000 0.000000 )2405 }2406 2407 398 // SURFACE_META V: 4 I: 6 planar2408 {2409 shader textures/unicolored/ZZZ_white2410 lightmapAxis ( 0.000000 0.000000 -1.000000 )2411 }2412 2413 2413 399 // SURFACE_META V: 4 I: 6 planar 2414 2414 { … … 2420 2420 { 2421 2421 shader textures/unicolored/ZZZ_white 2422 lightmapAxis ( 0.000000 1.000000 0.000000 )2422 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2423 2423 } 2424 2424 … … 2426 2426 { 2427 2427 shader textures/unicolored/ZZZ_white 2428 lightmapAxis ( 0.000000 0.000000 1.000000 )2428 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2429 2429 } 2430 2430 … … 2432 2432 { 2433 2433 shader textures/unicolored/ZZZ_white 2434 lightmapAxis ( -1.000000 0.000000 0.000000 )2434 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2435 2435 } 2436 2436 … … 2438 2438 { 2439 2439 shader textures/unicolored/ZZZ_white 2440 lightmapAxis ( 0.000000 -1.000000 0.000000 )2440 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2441 2441 } 2442 2442 … … 2444 2444 { 2445 2445 shader textures/unicolored/ZZZ_white 2446 lightmapAxis ( 0.000000 0.000000 -1.000000 )2446 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2447 2447 } 2448 2448 … … 2450 2450 { 2451 2451 shader textures/unicolored/ZZZ_white 2452 lightmapAxis ( 1.000000 0.000000 0.000000 )2452 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2453 2453 } 2454 2454 … … 2456 2456 { 2457 2457 shader textures/unicolored/ZZZ_white 2458 lightmapAxis ( 0.000000 1.000000 0.000000 )2458 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2459 2459 } 2460 2460 … … 2462 2462 { 2463 2463 shader textures/unicolored/ZZZ_white 2464 lightmapAxis ( 0.000000 0.000000 1.000000 )2464 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2465 2465 } 2466 2466 … … 2468 2468 { 2469 2469 shader textures/unicolored/ZZZ_white 2470 lightmapAxis ( -1.000000 0.000000 0.000000 )2470 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2471 2471 } 2472 2472 … … 2474 2474 { 2475 2475 shader textures/unicolored/ZZZ_white 2476 lightmapAxis ( 0.000000 -1.000000 0.000000 )2476 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2477 2477 } 2478 2478 … … 2480 2480 { 2481 2481 shader textures/unicolored/ZZZ_white 2482 lightmapAxis ( 0.000000 0.000000 -1.000000 )2482 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2483 2483 } 2484 2484 … … 2486 2486 { 2487 2487 shader textures/unicolored/ZZZ_white 2488 lightmapAxis ( 1.000000 0.000000 0.000000 )2488 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2489 2489 } 2490 2490 … … 2492 2492 { 2493 2493 shader textures/unicolored/ZZZ_white 2494 lightmapAxis ( 0.000000 1.000000 0.000000 )2494 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2495 2495 } 2496 2496 … … 2498 2498 { 2499 2499 shader textures/unicolored/ZZZ_white 2500 lightmapAxis ( 0.000000 0.000000 1.000000 )2500 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2501 2501 } 2502 2502 … … 2504 2504 { 2505 2505 shader textures/unicolored/ZZZ_white 2506 lightmapAxis ( -1.000000 0.000000 0.000000 )2506 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2507 2507 } 2508 2508 … … 2510 2510 { 2511 2511 shader textures/unicolored/ZZZ_white 2512 lightmapAxis ( 0.000000 -1.000000 0.000000 )2512 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2513 2513 } 2514 2514 … … 2516 2516 { 2517 2517 shader textures/unicolored/ZZZ_white 2518 lightmapAxis ( 0.000000 0.000000 -1.000000 )2518 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2519 2519 } 2520 2520 … … 2522 2522 { 2523 2523 shader textures/unicolored/ZZZ_white 2524 lightmapAxis ( 1.000000 0.000000 0.000000 )2524 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2525 2525 } 2526 2526 … … 2528 2528 { 2529 2529 shader textures/unicolored/ZZZ_white 2530 lightmapAxis ( 0.000000 1.000000 0.000000 )2530 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2531 2531 } 2532 2532 … … 2534 2534 { 2535 2535 shader textures/unicolored/ZZZ_white 2536 lightmapAxis ( 0.000000 0.000000 1.000000 )2536 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2537 2537 } 2538 2538 … … 2540 2540 { 2541 2541 shader textures/unicolored/ZZZ_white 2542 lightmapAxis ( -1.000000 0.000000 0.000000 )2542 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2543 2543 } 2544 2544 … … 2546 2546 { 2547 2547 shader textures/unicolored/ZZZ_white 2548 lightmapAxis ( 0.000000 -1.000000 0.000000 )2548 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2549 2549 } 2550 2550 … … 2552 2552 { 2553 2553 shader textures/unicolored/ZZZ_white 2554 lightmapAxis ( 0.000000 0.000000 -1.000000 )2554 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2555 2555 } 2556 2556 … … 2558 2558 { 2559 2559 shader textures/unicolored/ZZZ_white 2560 lightmapAxis ( 1.000000 0.000000 0.000000 )2560 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2561 2561 } 2562 2562 … … 2564 2564 { 2565 2565 shader textures/unicolored/ZZZ_white 2566 lightmapAxis ( 0.000000 1.000000 0.000000 )2566 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2567 2567 } 2568 2568 … … 2570 2570 { 2571 2571 shader textures/unicolored/ZZZ_white 2572 lightmapAxis ( 0.000000 0.000000 1.000000 )2572 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2573 2573 } 2574 2574 … … 2576 2576 { 2577 2577 shader textures/unicolored/ZZZ_white 2578 lightmapAxis ( -1.000000 0.000000 0.000000 )2578 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2579 2579 } 2580 2580 … … 2582 2582 { 2583 2583 shader textures/unicolored/ZZZ_white 2584 lightmapAxis ( 0.000000 -1.000000 0.000000 )2584 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2585 2585 } 2586 2586 … … 2588 2588 { 2589 2589 shader textures/unicolored/ZZZ_white 2590 lightmapAxis ( 0.000000 0.000000 -1.000000 )2590 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2591 2591 } 2592 2592 2593 2593 429 // SURFACE_META V: 4 I: 6 planar 2594 2594 { 2595 shader textures/unicolored/ZZZ_white 2596 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2597 } 2598 2599 430 // SURFACE_META V: 4 I: 6 planar 2600 { 2601 shader textures/unicolored/ZZZ_white 2602 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2603 } 2604 2605 431 // SURFACE_META V: 4 I: 6 planar 2606 { 2607 shader textures/unicolored/ZZZ_white 2608 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2609 } 2610 2611 432 // SURFACE_META V: 4 I: 6 planar 2612 { 2613 shader textures/unicolored/ZZZ_white 2614 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2615 } 2616 2617 433 // SURFACE_META V: 4 I: 6 planar 2618 { 2619 shader textures/unicolored/ZZZ_white 2620 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2621 } 2622 2623 434 // SURFACE_META V: 4 I: 6 planar 2624 { 2625 shader textures/unicolored/ZZZ_white 2626 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2627 } 2628 2629 435 // SURFACE_META V: 4 I: 6 planar 2630 { 2631 shader textures/unicolored/ZZZ_white 2632 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2633 } 2634 2635 436 // SURFACE_META V: 4 I: 6 planar 2636 { 2637 shader textures/unicolored/ZZZ_white 2638 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2639 } 2640 2641 437 // SURFACE_META V: 4 I: 6 planar 2642 { 2643 shader textures/unicolored/ZZZ_white 2644 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2645 } 2646 2647 438 // SURFACE_META V: 4 I: 6 planar 2648 { 2649 shader textures/unicolored/ZZZ_white 2650 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2651 } 2652 2653 439 // SURFACE_META V: 4 I: 6 planar 2654 { 2655 shader textures/unicolored/ZZZ_white 2656 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2657 } 2658 2659 440 // SURFACE_META V: 4 I: 6 planar 2660 { 2661 shader textures/unicolored/ZZZ_white 2662 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2663 } 2664 2665 441 // SURFACE_META V: 4 I: 6 planar 2666 { 2667 shader textures/unicolored/ZZZ_white 2668 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2669 } 2670 2671 442 // SURFACE_META V: 4 I: 6 planar 2672 { 2673 shader textures/unicolored/ZZZ_white 2674 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2675 } 2676 2677 443 // SURFACE_META V: 4 I: 6 planar 2678 { 2679 shader textures/unicolored/ZZZ_white 2680 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2681 } 2682 2683 444 // SURFACE_META V: 4 I: 6 planar 2684 { 2685 shader textures/unicolored/ZZZ_white 2686 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2687 } 2688 2689 445 // SURFACE_META V: 4 I: 6 planar 2690 { 2691 shader textures/unicolored/ZZZ_white 2692 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2693 } 2694 2695 446 // SURFACE_META V: 4 I: 6 planar 2696 { 2697 shader textures/unicolored/ZZZ_white 2698 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2699 } 2700 2701 447 // SURFACE_META V: 4 I: 6 planar 2702 { 2703 shader textures/unicolored/ZZZ_white 2704 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2705 } 2706 2707 448 // SURFACE_META V: 4 I: 6 planar 2708 { 2709 shader textures/unicolored/ZZZ_white 2710 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2711 } 2712 2713 449 // SURFACE_META V: 4 I: 6 planar 2714 { 2715 shader textures/unicolored/ZZZ_white 2716 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2717 } 2718 2719 450 // SURFACE_META V: 4 I: 6 planar 2720 { 2721 shader textures/unicolored/ZZZ_white 2722 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2723 } 2724 2725 451 // SURFACE_META V: 4 I: 6 planar 2726 { 2727 shader textures/unicolored/ZZZ_white 2728 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2729 } 2730 2731 452 // SURFACE_META V: 4 I: 6 planar 2732 { 2733 shader textures/unicolored/ZZZ_white 2734 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2735 } 2736 2737 453 // SURFACE_META V: 4 I: 6 planar 2738 { 2739 shader textures/unicolored/ZZZ_white 2740 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2741 } 2742 2743 454 // SURFACE_META V: 4 I: 6 planar 2744 { 2745 shader textures/unicolored/ZZZ_white 2746 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2747 } 2748 2749 455 // SURFACE_META V: 4 I: 6 planar 2750 { 2751 shader textures/unicolored/ZZZ_white 2752 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2753 } 2754 2755 456 // SURFACE_META V: 4 I: 6 planar 2756 { 2757 shader textures/unicolored/ZZZ_white 2758 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2759 } 2760 2761 457 // SURFACE_META V: 4 I: 6 planar 2762 { 2763 shader textures/unicolored/ZZZ_white 2764 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2765 } 2766 2767 458 // SURFACE_META V: 4 I: 6 planar 2768 { 2769 shader textures/unicolored/ZZZ_white 2770 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2771 } 2772 2773 459 // SURFACE_META V: 4 I: 6 planar 2774 { 2775 shader textures/unicolored/ZZZ_white 2776 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2777 } 2778 2779 460 // SURFACE_META V: 4 I: 6 planar 2780 { 2781 shader textures/unicolored/ZZZ_white 2782 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2783 } 2784 2785 461 // SURFACE_META V: 4 I: 6 planar 2786 { 2787 shader textures/unicolored/ZZZ_white 2788 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2789 } 2790 2791 462 // SURFACE_META V: 4 I: 6 planar 2792 { 2793 shader textures/unicolored/ZZZ_white 2794 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2795 } 2796 2797 463 // SURFACE_META V: 4 I: 6 planar 2798 { 2799 shader textures/unicolored/ZZZ_white 2800 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2801 } 2802 2803 464 // SURFACE_META V: 4 I: 6 planar 2804 { 2805 shader textures/unicolored/ZZZ_white 2806 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2807 } 2808 2809 465 // SURFACE_META V: 4 I: 6 planar 2810 { 2811 shader textures/unicolored/ZZZ_white 2812 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2813 } 2814 2815 466 // SURFACE_META V: 4 I: 6 planar 2816 { 2817 shader textures/unicolored/ZZZ_white 2818 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2819 } 2820 2821 467 // SURFACE_META V: 4 I: 6 planar 2822 { 2823 shader textures/unicolored/ZZZ_white 2824 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2825 } 2826 2827 468 // SURFACE_META V: 4 I: 6 planar 2828 { 2829 shader textures/unicolored/ZZZ_white 2830 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2831 } 2832 2833 469 // SURFACE_META V: 4 I: 6 planar 2834 { 2835 shader textures/unicolored/ZZZ_white 2836 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2837 } 2838 2839 470 // SURFACE_META V: 4 I: 6 planar 2840 { 2841 shader textures/unicolored/ZZZ_white 2842 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2843 } 2844 2845 471 // SURFACE_META V: 4 I: 6 planar 2846 { 2847 shader textures/unicolored/ZZZ_white 2848 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2849 } 2850 2851 472 // SURFACE_META V: 4 I: 6 planar 2852 { 2853 shader textures/unicolored/ZZZ_white 2854 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2855 } 2856 2857 473 // SURFACE_META V: 4 I: 6 planar 2858 { 2859 shader textures/unicolored/ZZZ_white 2860 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2861 } 2862 2863 474 // SURFACE_META V: 4 I: 6 planar 2864 { 2865 shader textures/unicolored/ZZZ_white 2866 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2867 } 2868 2869 475 // SURFACE_META V: 4 I: 6 planar 2870 { 2871 shader textures/unicolored/ZZZ_white 2872 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2873 } 2874 2875 476 // SURFACE_META V: 4 I: 6 planar 2876 { 2877 shader textures/unicolored/ZZZ_white 2878 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2879 } 2880 2881 477 // SURFACE_META V: 4 I: 6 planar 2882 { 2883 shader textures/unicolored/ZZZ_white 2884 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2885 } 2886 2887 478 // SURFACE_META V: 4 I: 6 planar 2888 { 2889 shader textures/unicolored/ZZZ_white 2890 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2891 } 2892 2893 479 // SURFACE_META V: 4 I: 6 planar 2894 { 2895 shader textures/unicolored/ZZZ_white 2896 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2897 } 2898 2899 480 // SURFACE_META V: 4 I: 6 planar 2900 { 2901 shader textures/unicolored/ZZZ_white 2902 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2903 } 2904 2905 481 // SURFACE_META V: 4 I: 6 planar 2906 { 2907 shader textures/unicolored/ZZZ_white 2908 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2909 } 2910 2911 482 // SURFACE_META V: 4 I: 6 planar 2912 { 2913 shader textures/unicolored/ZZZ_white 2914 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2915 } 2916 2917 483 // SURFACE_META V: 4 I: 6 planar 2918 { 2919 shader textures/unicolored/ZZZ_white 2920 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2921 } 2922 2923 484 // SURFACE_META V: 4 I: 6 planar 2924 { 2925 shader textures/unicolored/ZZZ_white 2926 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2927 } 2928 2929 485 // SURFACE_META V: 4 I: 6 planar 2930 { 2931 shader textures/unicolored/ZZZ_white 2932 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2933 } 2934 2935 486 // SURFACE_META V: 4 I: 6 planar 2936 { 2937 shader textures/unicolored/ZZZ_white 2938 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2939 } 2940 2941 487 // SURFACE_META V: 4 I: 6 planar 2942 { 2943 shader textures/unicolored/ZZZ_white 2944 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2945 } 2946 2947 488 // SURFACE_META V: 4 I: 6 planar 2948 { 2949 shader textures/unicolored/ZZZ_white 2950 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2951 } 2952 2953 489 // SURFACE_META V: 4 I: 6 planar 2954 { 2955 shader textures/unicolored/ZZZ_white 2956 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2957 } 2958 2959 490 // SURFACE_META V: 4 I: 6 planar 2960 { 2961 shader textures/unicolored/ZZZ_white 2962 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2963 } 2964 2965 491 // SURFACE_META V: 4 I: 6 planar 2966 { 2967 shader textures/unicolored/ZZZ_white 2968 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2969 } 2970 2971 492 // SURFACE_META V: 4 I: 6 planar 2972 { 2973 shader textures/unicolored/ZZZ_white 2974 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2975 } 2976 2977 493 // SURFACE_META V: 4 I: 6 planar 2978 { 2595 2979 shader textures/unicolored/greenlight1_darker 2596 2980 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2597 2981 } 2598 2982 2599 4 30// SURFACE_META V: 4 I: 6 planar2983 494 // SURFACE_META V: 4 I: 6 planar 2600 2984 { 2601 2985 shader textures/unicolored/greenlight1_darker … … 2603 2987 } 2604 2988 2605 4 31// SURFACE_META V: 4 I: 6 planar2989 495 // SURFACE_META V: 4 I: 6 planar 2606 2990 { 2607 2991 shader textures/unicolored/greenlight1_darker … … 2609 2993 } 2610 2994 2611 4 32// SURFACE_META V: 4 I: 6 planar2995 496 // SURFACE_META V: 4 I: 6 planar 2612 2996 { 2613 2997 shader textures/unicolored/greenlight1_darker … … 2615 2999 } 2616 3000 2617 4 33// SURFACE_META V: 4 I: 6 planar3001 497 // SURFACE_META V: 4 I: 6 planar 2618 3002 { 2619 3003 shader textures/unicolored/greenlight1_darker … … 2621 3005 } 2622 3006 2623 4 34// SURFACE_META V: 4 I: 6 planar3007 498 // SURFACE_META V: 4 I: 6 planar 2624 3008 { 2625 3009 shader textures/unicolored/greenlight1_darker … … 2627 3011 } 2628 3012 2629 4 35// SURFACE_META V: 4 I: 6 planar3013 499 // SURFACE_META V: 4 I: 6 planar 2630 3014 { 2631 3015 shader textures/unicolored/greenlight1_darker … … 2633 3017 } 2634 3018 2635 436// SURFACE_META V: 4 I: 6 planar3019 500 // SURFACE_META V: 4 I: 6 planar 2636 3020 { 2637 3021 shader textures/unicolored/greenlight1_darker … … 2639 3023 } 2640 3024 2641 437// SURFACE_META V: 4 I: 6 planar3025 501 // SURFACE_META V: 4 I: 6 planar 2642 3026 { 2643 3027 shader textures/unicolored/greenlight1_darker … … 2645 3029 } 2646 3030 2647 438// SURFACE_META V: 4 I: 6 planar3031 502 // SURFACE_META V: 4 I: 6 planar 2648 3032 { 2649 3033 shader textures/unicolored/greenlight1_darker … … 2651 3035 } 2652 3036 2653 439// SURFACE_META V: 4 I: 6 planar3037 503 // SURFACE_META V: 4 I: 6 planar 2654 3038 { 2655 3039 shader textures/moonstation/table … … 2657 3041 } 2658 3042 2659 440// SURFACE_META V: 4 I: 6 planar3043 504 // SURFACE_META V: 4 I: 6 planar 2660 3044 { 2661 3045 shader textures/moonstation/table … … 2663 3047 } 2664 3048 2665 441// SURFACE_META V: 4 I: 6 planar3049 505 // SURFACE_META V: 4 I: 6 planar 2666 3050 { 2667 3051 shader textures/moonstation/table … … 2669 3053 } 2670 3054 2671 442// SURFACE_META V: 4 I: 6 planar3055 506 // SURFACE_META V: 4 I: 6 planar 2672 3056 { 2673 3057 shader textures/spacestation1/blanket … … 2675 3059 } 2676 3060 2677 443// SURFACE_META V: 4 I: 6 planar3061 507 // SURFACE_META V: 4 I: 6 planar 2678 3062 { 2679 3063 shader textures/spacestation1/blanket … … 2681 3065 } 2682 3066 2683 444// SURFACE_META V: 4 I: 6 planar3067 508 // SURFACE_META V: 4 I: 6 planar 2684 3068 { 2685 3069 shader textures/spacestation1/blanket … … 2687 3071 } 2688 3072 2689 445// SURFACE_META V: 4 I: 6 planar3073 509 // SURFACE_META V: 4 I: 6 planar 2690 3074 { 2691 3075 shader textures/spacestation1/blanket … … 2693 3077 } 2694 3078 2695 446// SURFACE_META V: 4 I: 6 planar3079 510 // SURFACE_META V: 4 I: 6 planar 2696 3080 { 2697 3081 shader textures/spacestation1/blanket … … 2699 3083 } 2700 3084 2701 447// SURFACE_META V: 4 I: 6 planar3085 511 // SURFACE_META V: 4 I: 6 planar 2702 3086 { 2703 3087 shader textures/spacestation1/blanket … … 2705 3089 } 2706 3090 2707 448// SURFACE_META V: 4 I: 6 planar3091 512 // SURFACE_META V: 4 I: 6 planar 2708 3092 { 2709 3093 shader textures/metal/mtl_pipeswll … … 2711 3095 } 2712 3096 2713 449// SURFACE_META V: 4 I: 6 planar3097 513 // SURFACE_META V: 4 I: 6 planar 2714 3098 { 2715 3099 shader textures/metal/mtl_pipeswll … … 2717 3101 } 2718 3102 2719 450 // SURFACE_META V: 5 I: 9planar3103 514 // SURFACE_META V: 4 I: 6 planar 2720 3104 { 2721 3105 shader textures/metal/mtl_pipeswll 2722 lightmapAxis ( 0.000000 0.000000 1.000000 )2723 } 2724 2725 451// SURFACE_META V: 4 I: 6 planar3106 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3107 } 3108 3109 515 // SURFACE_META V: 4 I: 6 planar 2726 3110 { 2727 3111 shader textures/metal/mtl_pipeswll 2728 lightmapAxis ( 0.000000 -1.000000 0.000000 )2729 } 2730 2731 452// SURFACE_META V: 4 I: 6 planar3112 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3113 } 3114 3115 516 // SURFACE_META V: 4 I: 6 planar 2732 3116 { 2733 3117 shader textures/metal/mtl_pipeswll … … 2735 3119 } 2736 3120 2737 453 // SURFACE_META V: 5 I: 9planar3121 517 // SURFACE_META V: 4 I: 6 planar 2738 3122 { 2739 3123 shader textures/metal/mtl_pipeswll 2740 lightmapAxis ( 0.000000 0.000000 1.000000 )2741 } 2742 2743 454// SURFACE_META V: 4 I: 6 planar3124 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3125 } 3126 3127 518 // SURFACE_META V: 4 I: 6 planar 2744 3128 { 2745 3129 shader textures/metal/mtl_pipeswll 2746 lightmapAxis ( 0.000000 1.000000 0.000000 )2747 } 2748 2749 455// SURFACE_META V: 4 I: 6 planar3130 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3131 } 3132 3133 519 // SURFACE_META V: 4 I: 6 planar 2750 3134 { 2751 3135 shader textures/metal/mtl_pipeswll 2752 lightmapAxis ( 0.000000 -1.000000 0.000000 )2753 } 2754 2755 456// SURFACE_META V: 4 I: 6 planar3136 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3137 } 3138 3139 520 // SURFACE_META V: 4 I: 6 planar 2756 3140 { 2757 3141 shader textures/metal/mtl_pipeswll 2758 lightmapAxis ( 1.000000 0.000000 0.000000 )2759 } 2760 2761 457// SURFACE_META V: 4 I: 6 planar3142 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3143 } 3144 3145 521 // SURFACE_META V: 4 I: 6 planar 2762 3146 { 2763 3147 shader textures/metal/mtl_pipeswll 2764 lightmapAxis ( 1.000000 0.000000 0.000000 )2765 } 2766 2767 458// SURFACE_META V: 4 I: 6 planar3148 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3149 } 3150 3151 522 // SURFACE_META V: 4 I: 6 planar 2768 3152 { 2769 3153 shader textures/metal/mtl_pipeswll 2770 lightmapAxis ( 0.000000 1.000000 0.000000 )2771 } 2772 2773 459 // SURFACE_META V: 5 I: 9planar3154 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3155 } 3156 3157 523 // SURFACE_META V: 4 I: 6 planar 2774 3158 { 2775 3159 shader textures/metal/mtl_pipeswll 2776 lightmapAxis ( 0.000000 0.000000 1.000000 )2777 } 2778 2779 460// SURFACE_META V: 4 I: 6 planar3160 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3161 } 3162 3163 524 // SURFACE_META V: 4 I: 6 planar 2780 3164 { 2781 3165 shader textures/metal/mtl_pipeswll 2782 lightmapAxis ( -1.000000 0.000000 0.000000 )2783 } 2784 2785 461 // SURFACE_META V: 5 I: 9planar3166 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3167 } 3168 3169 525 // SURFACE_META V: 4 I: 6 planar 2786 3170 { 2787 3171 shader textures/metal/mtl_pipeswll 2788 lightmapAxis ( 0.000000 0.000000 1.000000 )2789 } 2790 2791 462// SURFACE_META V: 4 I: 6 planar3172 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3173 } 3174 3175 526 // SURFACE_META V: 4 I: 6 planar 2792 3176 { 2793 3177 shader textures/metal/mtl_pipeswll 2794 lightmapAxis ( -1.000000 0.000000 0.000000 )2795 } 2796 2797 463// SURFACE_META V: 4 I: 6 planar3178 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3179 } 3180 3181 527 // SURFACE_META V: 4 I: 6 planar 2798 3182 { 2799 3183 shader textures/metal/mtl_pipeswll 2800 lightmapAxis ( 0.000000 -1.000000 0.000000 )2801 } 2802 2803 464// SURFACE_META V: 4 I: 6 planar3184 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3185 } 3186 3187 528 // SURFACE_META V: 4 I: 6 planar 2804 3188 { 2805 3189 shader textures/metal/mtl_pipeswll 2806 lightmapAxis ( 1.000000 0.000000 0.000000 )2807 } 2808 2809 465// SURFACE_META V: 4 I: 6 planar3190 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3191 } 3192 3193 529 // SURFACE_META V: 4 I: 6 planar 2810 3194 { 2811 3195 shader textures/metal/mtl_pipeswll 2812 lightmapAxis ( 1.000000 0.000000 0.000000 )2813 } 2814 2815 466// SURFACE_META V: 4 I: 6 planar3196 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3197 } 3198 3199 530 // SURFACE_META V: 4 I: 6 planar 2816 3200 { 2817 3201 shader textures/metal/mtl_pipeswll … … 2819 3203 } 2820 3204 2821 467 // SURFACE_META V: 5 I: 9planar3205 531 // SURFACE_META V: 4 I: 6 planar 2822 3206 { 2823 3207 shader textures/metal/mtl_pipeswll 2824 lightmapAxis ( 0.000000 0.000000 1.000000 )2825 } 2826 2827 468// SURFACE_META V: 4 I: 6 planar3208 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3209 } 3210 3211 532 // SURFACE_META V: 4 I: 6 planar 2828 3212 { 2829 3213 shader textures/metal/mtl_pipeswll 2830 lightmapAxis ( -1.000000 0.000000 0.000000 )2831 } 2832 2833 469 // SURFACE_META V: 5 I: 9planar3214 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3215 } 3216 3217 533 // SURFACE_META V: 4 I: 6 planar 2834 3218 { 2835 3219 shader textures/metal/mtl_pipeswll 2836 lightmapAxis ( 0.000000 0.000000 1.000000 )2837 } 2838 2839 470// SURFACE_META V: 4 I: 6 planar3220 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3221 } 3222 3223 534 // SURFACE_META V: 4 I: 6 planar 2840 3224 { 2841 3225 shader textures/metal/mtl_pipeswll … … 2843 3227 } 2844 3228 2845 471// SURFACE_META V: 4 I: 6 planar3229 535 // SURFACE_META V: 4 I: 6 planar 2846 3230 { 2847 3231 shader textures/metal/mtl_pipeswll … … 2849 3233 } 2850 3234 2851 472 // SURFACE_META V: 5 I: 9 planar 2852 { 2853 shader textures/metal/mtl_pipeswll 2854 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2855 } 2856 2857 473 // SURFACE_META V: 5 I: 9 planar 2858 { 2859 shader textures/metal/mtl_pipeswll 2860 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2861 } 2862 2863 474 // SURFACE_META V: 4 I: 6 planar 2864 { 2865 shader textures/metal/mtl_pipeswll 2866 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2867 } 2868 2869 475 // SURFACE_META V: 4 I: 6 planar 2870 { 2871 shader textures/metal/mtl_pipeswll 2872 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2873 } 2874 2875 476 // SURFACE_META V: 4 I: 6 planar 2876 { 2877 shader textures/metal/mtl_pipeswll 2878 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2879 } 2880 2881 477 // SURFACE_META V: 4 I: 6 planar 2882 { 2883 shader textures/metal/mtl_pipeswll 2884 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2885 } 2886 2887 478 // SURFACE_META V: 4 I: 6 planar 2888 { 2889 shader textures/metal/mtl_pipeswll 2890 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2891 } 2892 2893 479 // SURFACE_META V: 4 I: 6 planar 2894 { 2895 shader textures/metal/mtl_pipeswll 2896 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2897 } 2898 2899 480 // SURFACE_META V: 14 I: 24 planar 3235 536 // SURFACE_META V: 14 I: 24 planar 2900 3236 { 2901 3237 shader textures/metal/e7beam01 … … 2903 3239 } 2904 3240 2905 481 // SURFACE_META V: 8 I: 12planar3241 537 // SURFACE_META V: 4 I: 6 planar 2906 3242 { 2907 3243 shader textures/metal/e7beam01 2908 lightmapAxis ( 0.000000 0.000000 -1.000000 )2909 } 2910 2911 482// SURFACE_META V: 4 I: 6 planar3244 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3245 } 3246 3247 538 // SURFACE_META V: 4 I: 6 planar 2912 3248 { 2913 3249 shader textures/metal/e7beam01 … … 2915 3251 } 2916 3252 2917 483// SURFACE_META V: 4 I: 6 planar3253 539 // SURFACE_META V: 4 I: 6 planar 2918 3254 { 2919 3255 shader textures/metal/e7beam01 … … 2921 3257 } 2922 3258 2923 484// SURFACE_META V: 4 I: 6 planar3259 540 // SURFACE_META V: 4 I: 6 planar 2924 3260 { 2925 3261 shader textures/metal/e7beam01 2926 lightmapAxis ( 1.000000 0.000000 0.000000 )2927 } 2928 2929 485// SURFACE_META V: 4 I: 6 planar3262 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3263 } 3264 3265 541 // SURFACE_META V: 4 I: 6 planar 2930 3266 { 2931 3267 shader textures/metal/e7beam01 2932 lightmapAxis ( 0.000000 1.000000 0.000000 )2933 } 2934 2935 486// SURFACE_META V: 4 I: 6 planar3268 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3269 } 3270 3271 542 // SURFACE_META V: 4 I: 6 planar 2936 3272 { 2937 3273 shader textures/metal/e7beam01 2938 lightmapAxis ( 0.000000 0.000000 1.000000 )2939 } 2940 2941 487// SURFACE_META V: 4 I: 6 planar3274 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3275 } 3276 3277 543 // SURFACE_META V: 4 I: 6 planar 2942 3278 { 2943 3279 shader textures/metal/e7beam01 2944 lightmapAxis ( -1.000000 0.000000 0.000000 )2945 } 2946 2947 488// SURFACE_META V: 4 I: 6 planar3280 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3281 } 3282 3283 544 // SURFACE_META V: 4 I: 6 planar 2948 3284 { 2949 3285 shader textures/metal/e7beam01 2950 lightmapAxis ( 0.000000 -1.000000 0.000000 )2951 } 2952 2953 489// SURFACE_META V: 4 I: 6 planar3286 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3287 } 3288 3289 545 // SURFACE_META V: 4 I: 6 planar 2954 3290 { 2955 3291 shader textures/metal/e7beam01 2956 lightmapAxis ( 0.000000 1.000000 0.000000 )2957 } 2958 2959 490// SURFACE_META V: 4 I: 6 planar3292 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3293 } 3294 3295 546 // SURFACE_META V: 4 I: 6 planar 2960 3296 { 2961 3297 shader textures/metal/e7beam01 2962 lightmapAxis ( 0.000000 0.000000 1.000000 )2963 } 2964 2965 491// SURFACE_META V: 4 I: 6 planar3298 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3299 } 3300 3301 547 // SURFACE_META V: 4 I: 6 planar 2966 3302 { 2967 3303 shader textures/metal/e7beam01 2968 lightmapAxis ( -1.000000 0.000000 0.000000 )2969 } 2970 2971 492// SURFACE_META V: 4 I: 6 planar3304 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3305 } 3306 3307 548 // SURFACE_META V: 4 I: 6 planar 2972 3308 { 2973 3309 shader textures/metal/e7beam01 2974 lightmapAxis ( 0.000000 -1.000000 0.000000 )2975 } 2976 2977 493// SURFACE_META V: 4 I: 6 planar3310 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3311 } 3312 3313 549 // SURFACE_META V: 4 I: 6 planar 2978 3314 { 2979 3315 shader textures/metal/e7beam01 2980 lightmapAxis ( 0.000000 1.000000 0.000000 )2981 } 2982 2983 494// SURFACE_META V: 4 I: 6 planar3316 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3317 } 3318 3319 550 // SURFACE_META V: 4 I: 6 planar 2984 3320 { 2985 3321 shader textures/metal/e7beam01 2986 lightmapAxis ( 0.000000 0.000000 1.000000 )2987 } 2988 2989 495// SURFACE_META V: 4 I: 6 planar3322 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3323 } 3324 3325 551 // SURFACE_META V: 4 I: 6 planar 2990 3326 { 2991 3327 shader textures/metal/e7beam01 2992 lightmapAxis ( -1.000000 0.000000 0.000000 )2993 } 2994 2995 496// SURFACE_META V: 4 I: 6 planar3328 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3329 } 3330 3331 552 // SURFACE_META V: 4 I: 6 planar 2996 3332 { 2997 3333 shader textures/metal/e7beam01 2998 lightmapAxis ( 0.000000 -1.000000 0.000000 )2999 } 3000 3001 497 // SURFACE_META V: 4 I: 6planar3334 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3335 } 3336 3337 553 // SURFACE_META V: 6 I: 12 planar 3002 3338 { 3003 3339 shader textures/metal/e7beam01 … … 3005 3341 } 3006 3342 3007 498 // SURFACE_META V: 4 I: 6planar3343 554 // SURFACE_META V: 6 I: 12 planar 3008 3344 { 3009 3345 shader textures/metal/e7beam01 3010 lightmapAxis ( -1.000000 0.000000 0.000000 )3011 } 3012 3013 499 // SURFACE_META V: 6 I: 12planar3346 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3347 } 3348 3349 555 // SURFACE_META V: 4 I: 6 planar 3014 3350 { 3015 3351 shader textures/metal/e7beam01 3016 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3017 } 3018 3019 500 // SURFACE_META V: 6 I: 12 planar 3020 { 3021 shader textures/metal/e7beam01 3022 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3023 } 3024 3025 501 // SURFACE_META V: 4 I: 6 planar 3026 { 3027 shader textures/metal/e7beam01 3028 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3029 } 3030 3031 502 // SURFACE_META V: 6 I: 12 planar 3352 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3353 } 3354 3355 556 // SURFACE_META V: 6 I: 12 planar 3032 3356 { 3033 3357 shader textures/moonstation/UCA-seal2-tex … … 3035 3359 } 3036 3360 3037 5 03// SURFACE_META V: 6 I: 12 planar3361 557 // SURFACE_META V: 6 I: 12 planar 3038 3362 { 3039 3363 shader textures/moonstation/UCA-seal2-tex … … 3041 3365 } 3042 3366 3043 504 // SURFACE_META V: 4 I: 6 planar3044 {3045 shader textures/unicolored/silver1_darker3046 lightmapAxis ( 1.000000 0.000000 0.000000 )3047 }3048 3049 505 // SURFACE_META V: 4 I: 6 planar3050 {3051 shader textures/unicolored/silver1_darker3052 lightmapAxis ( 0.000000 1.000000 0.000000 )3053 }3054 3055 506 // SURFACE_META V: 4 I: 6 planar3056 {3057 shader textures/unicolored/silver1_darker3058 lightmapAxis ( 0.000000 0.000000 1.000000 )3059 }3060 3061 507 // SURFACE_META V: 4 I: 6 planar3062 {3063 shader textures/unicolored/silver1_darker3064 lightmapAxis ( -1.000000 0.000000 0.000000 )3065 }3066 3067 508 // SURFACE_META V: 4 I: 6 planar3068 {3069 shader textures/unicolored/silver1_darker3070 lightmapAxis ( 0.000000 -1.000000 0.000000 )3071 }3072 3073 509 // SURFACE_META V: 4 I: 6 planar3074 {3075 shader textures/unicolored/silver1_darker3076 lightmapAxis ( 0.000000 0.000000 -1.000000 )3077 }3078 3079 510 // SURFACE_META V: 4 I: 6 planar3080 {3081 shader textures/unicolored/silver1_darker3082 lightmapAxis ( 0.000000 1.000000 0.000000 )3083 }3084 3085 511 // SURFACE_META V: 4 I: 6 planar3086 {3087 shader textures/unicolored/silver1_darker3088 lightmapAxis ( 0.000000 1.000000 0.000000 )3089 }3090 3091 512 // SURFACE_META V: 4 I: 6 planar3092 {3093 shader textures/unicolored/silver1_darker3094 lightmapAxis ( 0.000000 0.000000 1.000000 )3095 }3096 3097 513 // SURFACE_META V: 4 I: 6 planar3098 {3099 shader textures/unicolored/silver1_darker3100 lightmapAxis ( -1.000000 0.000000 0.000000 )3101 }3102 3103 514 // SURFACE_META V: 4 I: 6 planar3104 {3105 shader textures/unicolored/silver1_darker3106 lightmapAxis ( 0.000000 -1.000000 0.000000 )3107 }3108 3109 515 // SURFACE_META V: 4 I: 6 planar3110 {3111 shader textures/unicolored/silver1_darker3112 lightmapAxis ( 0.000000 0.000000 -1.000000 )3113 }3114 3115 516 // SURFACE_META V: 4 I: 6 planar3116 {3117 shader textures/unicolored/silver1_darker3118 lightmapAxis ( 0.000000 0.000000 1.000000 )3119 }3120 3121 517 // SURFACE_META V: 4 I: 6 planar3122 {3123 shader textures/unicolored/silver1_darker3124 lightmapAxis ( -1.000000 0.000000 0.000000 )3125 }3126 3127 518 // SURFACE_META V: 4 I: 6 planar3128 {3129 shader textures/unicolored/silver1_darker3130 lightmapAxis ( 0.000000 -1.000000 0.000000 )3131 }3132 3133 519 // SURFACE_META V: 4 I: 6 planar3134 {3135 shader textures/unicolored/silver1_darker3136 lightmapAxis ( 0.000000 0.000000 -1.000000 )3137 }3138 3139 520 // SURFACE_META V: 4 I: 6 planar3140 {3141 shader textures/unicolored/silver1_darker3142 lightmapAxis ( 1.000000 0.000000 0.000000 )3143 }3144 3145 521 // SURFACE_META V: 4 I: 6 planar3146 {3147 shader textures/unicolored/silver1_darker3148 lightmapAxis ( 1.000000 0.000000 0.000000 )3149 }3150 3151 522 // SURFACE_META V: 4 I: 6 planar3152 {3153 shader textures/unicolored/silver1_darker3154 lightmapAxis ( 1.000000 0.000000 0.000000 )3155 }3156 3157 523 // SURFACE_META V: 4 I: 6 planar3158 {3159 shader textures/unicolored/silver1_darker3160 lightmapAxis ( 1.000000 0.000000 0.000000 )3161 }3162 3163 524 // SURFACE_META V: 4 I: 6 planar3164 {3165 shader textures/unicolored/silver1_darker3166 lightmapAxis ( 1.000000 0.000000 0.000000 )3167 }3168 3169 525 // SURFACE_META V: 4 I: 6 planar3170 {3171 shader textures/unicolored/silver1_darker3172 lightmapAxis ( 1.000000 0.000000 0.000000 )3173 }3174 3175 526 // SURFACE_META V: 4 I: 6 planar3176 {3177 shader textures/unicolored/silver1_darker3178 lightmapAxis ( 0.000000 0.000000 1.000000 )3179 }3180 3181 527 // SURFACE_META V: 4 I: 6 planar3182 {3183 shader textures/unicolored/silver1_darker3184 lightmapAxis ( -1.000000 0.000000 0.000000 )3185 }3186 3187 528 // SURFACE_META V: 4 I: 6 planar3188 {3189 shader textures/unicolored/silver1_darker3190 lightmapAxis ( 0.000000 -1.000000 0.000000 )3191 }3192 3193 529 // SURFACE_META V: 4 I: 6 planar3194 {3195 shader textures/unicolored/silver1_darker3196 lightmapAxis ( 0.000000 0.000000 -1.000000 )3197 }3198 3199 530 // SURFACE_META V: 4 I: 6 planar3200 {3201 shader textures/unicolored/silver1_darker3202 lightmapAxis ( 0.000000 0.000000 1.000000 )3203 }3204 3205 531 // SURFACE_META V: 4 I: 6 planar3206 {3207 shader textures/unicolored/silver1_darker3208 lightmapAxis ( -1.000000 0.000000 0.000000 )3209 }3210 3211 532 // SURFACE_META V: 4 I: 6 planar3212 {3213 shader textures/unicolored/silver1_darker3214 lightmapAxis ( 0.000000 -1.000000 0.000000 )3215 }3216 3217 533 // SURFACE_META V: 4 I: 6 planar3218 {3219 shader textures/unicolored/silver1_darker3220 lightmapAxis ( 0.000000 0.000000 -1.000000 )3221 }3222 3223 534 // SURFACE_META V: 4 I: 6 planar3224 {3225 shader textures/unicolored/silver1_darker3226 lightmapAxis ( 0.000000 1.000000 0.000000 )3227 }3228 3229 535 // SURFACE_META V: 4 I: 6 planar3230 {3231 shader textures/unicolored/silver1_darker3232 lightmapAxis ( 0.000000 1.000000 0.000000 )3233 }3234 3235 536 // SURFACE_META V: 4 I: 6 planar3236 {3237 shader textures/unicolored/silver1_darker3238 lightmapAxis ( 0.000000 0.000000 1.000000 )3239 }3240 3241 537 // SURFACE_META V: 4 I: 6 planar3242 {3243 shader textures/unicolored/silver1_darker3244 lightmapAxis ( -1.000000 0.000000 0.000000 )3245 }3246 3247 538 // SURFACE_META V: 4 I: 6 planar3248 {3249 shader textures/unicolored/silver1_darker3250 lightmapAxis ( 0.000000 -1.000000 0.000000 )3251 }3252 3253 539 // SURFACE_META V: 4 I: 6 planar3254 {3255 shader textures/unicolored/silver1_darker3256 lightmapAxis ( 0.000000 0.000000 -1.000000 )3257 }3258 3259 540 // SURFACE_META V: 4 I: 6 planar3260 {3261 shader textures/unicolored/silver1_darker3262 lightmapAxis ( 0.000000 0.000000 1.000000 )3263 }3264 3265 541 // SURFACE_META V: 4 I: 6 planar3266 {3267 shader textures/unicolored/silver1_darker3268 lightmapAxis ( -1.000000 0.000000 0.000000 )3269 }3270 3271 542 // SURFACE_META V: 4 I: 6 planar3272 {3273 shader textures/unicolored/silver1_darker3274 lightmapAxis ( 0.000000 -1.000000 0.000000 )3275 }3276 3277 543 // SURFACE_META V: 4 I: 6 planar3278 {3279 shader textures/unicolored/silver1_darker3280 lightmapAxis ( 0.000000 0.000000 -1.000000 )3281 }3282 3283 544 // SURFACE_META V: 4 I: 6 planar3284 {3285 shader textures/unicolored/silver1_darker3286 lightmapAxis ( 0.000000 0.000000 1.000000 )3287 }3288 3289 545 // SURFACE_META V: 4 I: 6 planar3290 {3291 shader textures/unicolored/silver1_darker3292 lightmapAxis ( -1.000000 0.000000 0.000000 )3293 }3294 3295 546 // SURFACE_META V: 4 I: 6 planar3296 {3297 shader textures/unicolored/silver1_darker3298 lightmapAxis ( 0.000000 -1.000000 0.000000 )3299 }3300 3301 547 // SURFACE_META V: 4 I: 6 planar3302 {3303 shader textures/unicolored/silver1_darker3304 lightmapAxis ( 0.000000 0.000000 -1.000000 )3305 }3306 3307 548 // SURFACE_META V: 4 I: 6 planar3308 {3309 shader textures/unicolored/silver1_darker3310 lightmapAxis ( 0.000000 0.000000 1.000000 )3311 }3312 3313 549 // SURFACE_META V: 4 I: 6 planar3314 {3315 shader 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lightmapAxis ( 0.000000 0.000000 1.000000 ) 3419 3419 } 3420 3420 … … 3428 3428 { 3429 3429 shader textures/unicolored/silver1_darker 3430 lightmapAxis ( 1.000000 0.000000 0.000000 )3430 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3431 3431 } 3432 3432 … … 3434 3434 { 3435 3435 shader textures/unicolored/silver1_darker 3436 lightmapAxis ( 1.000000 0.000000 0.000000 )3436 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3437 3437 } 3438 3438 … … 3440 3440 { 3441 3441 shader textures/unicolored/silver1_darker 3442 lightmapAxis ( 1.000000 0.000000 0.000000 )3442 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3443 3443 } 3444 3444 … … 3446 3446 { 3447 3447 shader textures/unicolored/silver1_darker 3448 lightmapAxis ( 0.000000 1.000000 0.000000 )3448 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3449 3449 } 3450 3450 … … 3458 3458 { 3459 3459 shader textures/unicolored/silver1_darker 3460 lightmapAxis ( -1.000000 0.000000 0.000000 )3460 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3461 3461 } 3462 3462 … … 3464 3464 { 3465 3465 shader textures/unicolored/silver1_darker 3466 lightmapAxis ( -1.000000 0.000000 0.000000 )3466 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3467 3467 } 3468 3468 … … 3470 3470 { 3471 3471 shader textures/unicolored/silver1_darker 3472 lightmapAxis ( -1.000000 0.000000 0.000000 )3472 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3473 3473 } 3474 3474 … … 3494 3494 { 3495 3495 shader textures/unicolored/silver1_darker 3496 lightmapAxis ( 0.000000 1.000000 0.000000 )3496 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3497 3497 } 3498 3498 … … 3500 3500 { 3501 3501 shader textures/unicolored/silver1_darker 3502 lightmapAxis ( 0.000000 0.000000 1.000000 )3502 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3503 3503 } 3504 3504 … … 3506 3506 { 3507 3507 shader textures/unicolored/silver1_darker 3508 lightmapAxis ( -1.000000 0.000000 0.000000 )3508 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3509 3509 } 3510 3510 … … 3512 3512 { 3513 3513 shader textures/unicolored/silver1_darker 3514 lightmapAxis ( 0.000000 0.000000 -1.000000 )3514 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3515 3515 } 3516 3516 … … 3518 3518 { 3519 3519 shader textures/unicolored/silver1_darker 3520 lightmapAxis ( 0.000000 1.000000 0.000000 )3520 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3521 3521 } 3522 3522 … … 3524 3524 { 3525 3525 shader textures/unicolored/silver1_darker 3526 lightmapAxis ( 0.000000 1.000000 0.000000 )3526 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3527 3527 } 3528 3528 … … 3530 3530 { 3531 3531 shader textures/unicolored/silver1_darker 3532 lightmapAxis ( 0.000000 0.000000 1.000000 )3532 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3533 3533 } 3534 3534 … … 3536 3536 { 3537 3537 shader textures/unicolored/silver1_darker 3538 lightmapAxis ( -1.000000 0.000000 0.000000 )3538 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3539 3539 } 3540 3540 … … 3542 3542 { 3543 3543 shader textures/unicolored/silver1_darker 3544 lightmapAxis ( 0.000000 -1.000000 0.000000 )3544 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3545 3545 } 3546 3546 … … 3548 3548 { 3549 3549 shader textures/unicolored/silver1_darker 3550 lightmapAxis ( 0.000000 0.000000 -1.000000 )3550 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3551 3551 } 3552 3552 … … 3554 3554 { 3555 3555 shader textures/unicolored/silver1_darker 3556 lightmapAxis ( 0.000000 0.000000 1.000000 )3556 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3557 3557 } 3558 3558 … … 3560 3560 { 3561 3561 shader textures/unicolored/silver1_darker 3562 lightmapAxis ( -1.000000 0.000000 0.000000 )3562 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3563 3563 } 3564 3564 … … 3566 3566 { 3567 3567 shader textures/unicolored/silver1_darker 3568 lightmapAxis ( 0.000000 0.000000 -1.000000 )3568 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3569 3569 } 3570 3570 … … 3572 3572 { 3573 3573 shader textures/unicolored/silver1_darker 3574 lightmapAxis ( 1.000000 0.000000 0.000000 )3574 lightmapAxis ( -1.000000 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3621 3621 shader textures/unicolored/silver1_darker 3622 lightmapAxis ( 1.000000 0.000000 0.000000 )3622 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3623 3623 } 3624 3624 … … 3626 3626 { 3627 3627 shader textures/unicolored/silver1_darker 3628 lightmapAxis ( 1.000000 0.000000 0.000000 )3628 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3629 3629 } 3630 3630 … … 3632 3632 { 3633 3633 shader textures/unicolored/silver1_darker 3634 lightmapAxis ( 1.000000 0.000000 0.000000 )3634 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3635 3635 } 3636 3636 … … 3638 3638 { 3639 3639 shader textures/unicolored/silver1_darker 3640 lightmapAxis ( 0.000000 1.000000 0.000000 )3640 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3641 3641 } 3642 3642 … … 3650 3650 { 3651 3651 shader textures/unicolored/silver1_darker 3652 lightmapAxis ( -1.000000 0.000000 0.000000 )3652 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3653 3653 } 3654 3654 … … 3656 3656 { 3657 3657 shader textures/unicolored/silver1_darker 3658 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3740 3740 { 3741 3741 shader textures/unicolored/silver1_darker 3742 lightmapAxis ( 1.000000 0.000000 0.000000 )3742 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3743 3743 } 3744 3744 … … 3746 3746 { 3747 3747 shader textures/unicolored/silver1_darker 3748 lightmapAxis ( 1.000000 0.000000 0.000000 )3748 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3749 3749 } 3750 3750 … … 3752 3752 { 3753 3753 shader textures/unicolored/silver1_darker 3754 lightmapAxis ( 0.000000 0.000000 1.000000 )3754 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3755 3755 } 3756 3756 … … 3758 3758 { 3759 3759 shader textures/unicolored/silver1_darker 3760 lightmapAxis ( -1.000000 0.000000 0.000000 )3760 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3761 3761 } 3762 3762 … … 3764 3764 { 3765 3765 shader textures/unicolored/silver1_darker 3766 lightmapAxis ( 0.000000 -1.000000 0.000000 )3766 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3767 3767 } 3768 3768 … … 3770 3770 { 3771 3771 shader 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4034 4034 { 4035 4035 shader textures/unicolored/silver1_darker 4036 lightmapAxis ( 0.000000 0.000000 1.000000 )4036 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4037 4037 } 4038 4038 … … 4040 4040 { 4041 4041 shader textures/unicolored/silver1_darker 4042 lightmapAxis ( 0.000000 -1.000000 0.000000 )4042 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4043 4043 } 4044 4044 … … 4046 4046 { 4047 4047 shader textures/unicolored/silver1_darker 4048 lightmapAxis ( 0.000000 0.000000 -1.000000 )4048 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4049 4049 } 4050 4050 … … 4052 4052 { 4053 4053 shader textures/unicolored/silver1_darker 4054 lightmapAxis ( 0.000000 1.000000 0.000000 )4054 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4055 4055 } 4056 4056 … … 4064 4064 { 4065 4065 shader textures/unicolored/silver1_darker 4066 lightmapAxis ( 0.000000 0.000000 1.000000 )4066 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4067 4067 } 4068 4068 … … 4070 4070 { 4071 4071 shader textures/unicolored/silver1_darker 4072 lightmapAxis ( 0.000000 -1.000000 0.000000 )4072 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4073 4073 } 4074 4074 … … 4076 4076 { 4077 4077 shader textures/unicolored/silver1_darker 4078 lightmapAxis ( 0.000000 0.000000 -1.000000 )4078 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4079 4079 } 4080 4080 … … 4082 4082 { 4083 4083 shader textures/unicolored/silver1_darker 4084 lightmapAxis ( 0.000000 0.000000 1.000000 )4084 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4085 4085 } 4086 4086 … … 4088 4088 { 4089 4089 shader textures/unicolored/silver1_darker 4090 lightmapAxis ( 0.000000 -1.000000 0.000000 )4090 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4091 4091 } 4092 4092 … … 4094 4094 { 4095 4095 shader textures/unicolored/silver1_darker 4096 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4097 } 4098 4099 680 // SURFACE_META V: 8 I: 18 planar 4096 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4097 } 4098 4099 680 // SURFACE_META V: 4 I: 6 planar 4100 { 4101 shader textures/unicolored/silver1_darker 4102 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4103 } 4104 4105 681 // SURFACE_META V: 4 I: 6 planar 4106 { 4107 shader textures/unicolored/silver1_darker 4108 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4109 } 4110 4111 682 // SURFACE_META V: 4 I: 6 planar 4112 { 4113 shader textures/unicolored/silver1_darker 4114 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4115 } 4116 4117 683 // SURFACE_META V: 4 I: 6 planar 4118 { 4119 shader textures/unicolored/silver1_darker 4120 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4121 } 4122 4123 684 // SURFACE_META V: 4 I: 6 planar 4124 { 4125 shader textures/unicolored/silver1_darker 4126 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4127 } 4128 4129 685 // SURFACE_META V: 4 I: 6 planar 4130 { 4131 shader textures/unicolored/silver1_darker 4132 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4133 } 4134 4135 686 // SURFACE_META V: 4 I: 6 planar 4136 { 4137 shader textures/unicolored/silver1_darker 4138 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4139 } 4140 4141 687 // SURFACE_META V: 4 I: 6 planar 4142 { 4143 shader textures/unicolored/silver1_darker 4144 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4145 } 4146 4147 688 // SURFACE_META V: 4 I: 6 planar 4148 { 4149 shader textures/unicolored/silver1_darker 4150 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4151 } 4152 4153 689 // SURFACE_META V: 4 I: 6 planar 4154 { 4155 shader textures/unicolored/silver1_darker 4156 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4157 } 4158 4159 690 // SURFACE_META V: 4 I: 6 planar 4160 { 4161 shader textures/unicolored/silver1_darker 4162 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4163 } 4164 4165 691 // SURFACE_META V: 4 I: 6 planar 4166 { 4167 shader textures/unicolored/silver1_darker 4168 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4169 } 4170 4171 692 // SURFACE_META V: 4 I: 6 planar 4172 { 4173 shader textures/unicolored/silver1_darker 4174 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4175 } 4176 4177 693 // SURFACE_META V: 4 I: 6 planar 4178 { 4179 shader textures/unicolored/silver1_darker 4180 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4181 } 4182 4183 694 // SURFACE_META V: 4 I: 6 planar 4184 { 4185 shader textures/unicolored/silver1_darker 4186 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4187 } 4188 4189 695 // SURFACE_META V: 4 I: 6 planar 4190 { 4191 shader textures/unicolored/silver1_darker 4192 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4193 } 4194 4195 696 // SURFACE_META V: 4 I: 6 planar 4196 { 4197 shader textures/unicolored/silver1_darker 4198 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4199 } 4200 4201 697 // SURFACE_META V: 4 I: 6 planar 4202 { 4203 shader textures/unicolored/silver1_darker 4204 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4205 } 4206 4207 698 // SURFACE_META V: 4 I: 6 planar 4208 { 4209 shader textures/unicolored/silver1_darker 4210 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4211 } 4212 4213 699 // SURFACE_META V: 4 I: 6 planar 4214 { 4215 shader textures/unicolored/silver1_darker 4216 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4217 } 4218 4219 700 // SURFACE_META V: 4 I: 6 planar 4220 { 4221 shader textures/unicolored/silver1_darker 4222 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4223 } 4224 4225 701 // SURFACE_META V: 4 I: 6 planar 4226 { 4227 shader textures/unicolored/silver1_darker 4228 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4229 } 4230 4231 702 // SURFACE_META V: 4 I: 6 planar 4232 { 4233 shader textures/unicolored/silver1_darker 4234 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4235 } 4236 4237 703 // SURFACE_META V: 4 I: 6 planar 4238 { 4239 shader textures/unicolored/silver1_darker 4240 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4241 } 4242 4243 704 // SURFACE_META V: 4 I: 6 planar 4244 { 4245 shader textures/unicolored/silver1_darker 4246 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4247 } 4248 4249 705 // SURFACE_META V: 4 I: 6 planar 4250 { 4251 shader textures/unicolored/silver1_darker 4252 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4253 } 4254 4255 706 // SURFACE_META V: 4 I: 6 planar 4256 { 4257 shader textures/unicolored/silver1_darker 4258 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4259 } 4260 4261 707 // SURFACE_META V: 4 I: 6 planar 4262 { 4263 shader textures/unicolored/silver1_darker 4264 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4265 } 4266 4267 708 // SURFACE_META V: 4 I: 6 planar 4268 { 4269 shader textures/unicolored/silver1_darker 4270 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4271 } 4272 4273 709 // SURFACE_META V: 4 I: 6 planar 4274 { 4275 shader textures/unicolored/silver1_darker 4276 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4277 } 4278 4279 710 // SURFACE_META V: 4 I: 6 planar 4280 { 4281 shader textures/unicolored/silver1_darker 4282 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4283 } 4284 4285 711 // SURFACE_META V: 4 I: 6 planar 4286 { 4287 shader textures/unicolored/silver1_darker 4288 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4289 } 4290 4291 712 // SURFACE_META V: 4 I: 6 planar 4292 { 4293 shader textures/unicolored/silver1_darker 4294 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4295 } 4296 4297 713 // SURFACE_META V: 4 I: 6 planar 4298 { 4299 shader textures/unicolored/silver1_darker 4300 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4301 } 4302 4303 714 // SURFACE_META V: 4 I: 6 planar 4304 { 4305 shader textures/unicolored/silver1_darker 4306 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4307 } 4308 4309 715 // SURFACE_META V: 4 I: 6 planar 4310 { 4311 shader textures/unicolored/silver1_darker 4312 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4313 } 4314 4315 716 // SURFACE_META V: 4 I: 6 planar 4316 { 4317 shader textures/unicolored/silver1_darker 4318 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4319 } 4320 4321 717 // SURFACE_META V: 4 I: 6 planar 4322 { 4323 shader textures/unicolored/silver1_darker 4324 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4325 } 4326 4327 718 // SURFACE_META V: 4 I: 6 planar 4328 { 4329 shader textures/unicolored/silver1_darker 4330 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4331 } 4332 4333 719 // SURFACE_META V: 4 I: 6 planar 4334 { 4335 shader textures/unicolored/silver1_darker 4336 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4337 } 4338 4339 720 // SURFACE_META V: 4 I: 6 planar 4340 { 4341 shader textures/unicolored/silver1_darker 4342 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4343 } 4344 4345 721 // SURFACE_META V: 4 I: 6 planar 4346 { 4347 shader textures/unicolored/silver1_darker 4348 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4349 } 4350 4351 722 // SURFACE_META V: 4 I: 6 planar 4352 { 4353 shader textures/unicolored/silver1_darker 4354 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4355 } 4356 4357 723 // SURFACE_META V: 4 I: 6 planar 4358 { 4359 shader textures/unicolored/silver1_darker 4360 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4361 } 4362 4363 724 // SURFACE_META V: 4 I: 6 planar 4364 { 4365 shader textures/unicolored/silver1_darker 4366 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4367 } 4368 4369 725 // SURFACE_META V: 4 I: 6 planar 4370 { 4371 shader textures/unicolored/silver1_darker 4372 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4373 } 4374 4375 726 // SURFACE_META V: 4 I: 6 planar 4376 { 4377 shader textures/unicolored/silver1_darker 4378 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4379 } 4380 4381 727 // SURFACE_META V: 4 I: 6 planar 4382 { 4383 shader textures/unicolored/silver1_darker 4384 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4385 } 4386 4387 728 // SURFACE_META V: 4 I: 6 planar 4388 { 4389 shader textures/unicolored/silver1_darker 4390 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4391 } 4392 4393 729 // SURFACE_META V: 4 I: 6 planar 4394 { 4395 shader textures/unicolored/silver1_darker 4396 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4397 } 4398 4399 730 // SURFACE_META V: 4 I: 6 planar 4400 { 4401 shader textures/unicolored/silver1_darker 4402 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4403 } 4404 4405 731 // SURFACE_META V: 4 I: 6 planar 4406 { 4407 shader textures/unicolored/silver1_darker 4408 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4409 } 4410 4411 732 // SURFACE_META V: 4 I: 6 planar 4412 { 4413 shader textures/unicolored/silver1_darker 4414 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4415 } 4416 4417 733 // SURFACE_META V: 4 I: 6 planar 4418 { 4419 shader textures/unicolored/silver1_darker 4420 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4421 } 4422 4423 734 // SURFACE_META V: 4 I: 6 planar 4424 { 4425 shader textures/unicolored/silver1_darker 4426 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4427 } 4428 4429 735 // SURFACE_META V: 4 I: 6 planar 4430 { 4431 shader textures/unicolored/silver1_darker 4432 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4433 } 4434 4435 736 // SURFACE_META V: 4 I: 6 planar 4436 { 4437 shader textures/unicolored/silver1_darker 4438 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4439 } 4440 4441 737 // SURFACE_META V: 4 I: 6 planar 4442 { 4443 shader textures/unicolored/silver1_darker 4444 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4445 } 4446 4447 738 // SURFACE_META V: 4 I: 6 planar 4448 { 4449 shader textures/unicolored/silver1_darker 4450 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4451 } 4452 4453 739 // SURFACE_META V: 4 I: 6 planar 4454 { 4455 shader textures/unicolored/silver1_darker 4456 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4457 } 4458 4459 740 // SURFACE_META V: 4 I: 6 planar 4460 { 4461 shader textures/unicolored/silver1_darker 4462 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4463 } 4464 4465 741 // SURFACE_META V: 4 I: 6 planar 4466 { 4467 shader textures/unicolored/silver1_darker 4468 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4469 } 4470 4471 742 // SURFACE_META V: 4 I: 6 planar 4472 { 4473 shader textures/unicolored/silver1_darker 4474 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4475 } 4476 4477 743 // SURFACE_META V: 4 I: 6 planar 4478 { 4479 shader textures/unicolored/silver1_darker 4480 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4481 } 4482 4483 744 // SURFACE_META V: 4 I: 6 planar 4484 { 4485 shader textures/unicolored/silver1_darker 4486 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4487 } 4488 4489 745 // SURFACE_META V: 4 I: 6 planar 4490 { 4491 shader textures/unicolored/silver1_darker 4492 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4493 } 4494 4495 746 // SURFACE_META V: 4 I: 6 planar 4496 { 4497 shader textures/unicolored/silver1_darker 4498 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4499 } 4500 4501 747 // SURFACE_META V: 4 I: 6 planar 4502 { 4503 shader textures/unicolored/silver1_darker 4504 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4505 } 4506 4507 748 // SURFACE_META V: 4 I: 6 planar 4508 { 4509 shader textures/unicolored/silver1_darker 4510 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4511 } 4512 4513 749 // SURFACE_META V: 4 I: 6 planar 4514 { 4515 shader textures/unicolored/silver1_darker 4516 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4517 } 4518 4519 750 // SURFACE_META V: 8 I: 18 planar 4100 4520 { 4101 4521 shader textures/moonstation/light_blue_small … … 4103 4523 } 4104 4524 4105 681 // SURFACE_META V: 8 I: 18 planar4525 751 // SURFACE_META V: 8 I: 18 planar 4106 4526 { 4107 4527 shader textures/moonstation/light_blue_small … … 4109 4529 } 4110 4530 4111 682 // SURFACE_META V: 8 I: 18 planar4531 752 // SURFACE_META V: 8 I: 18 planar 4112 4532 { 4113 4533 shader textures/moonstation/light_blue_small … … 4115 4535 } 4116 4536 4117 683 // SURFACE_META V: 8 I: 18planar4537 753 // SURFACE_META V: 4 I: 6 planar 4118 4538 { 4119 4539 shader textures/moonstation/light_blue_small 4120 lightmapAxis ( 0.000000 0.000000 -1.000000 )4121 } 4122 4123 684 // SURFACE_META V: 8 I: 18 planar4540 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4541 } 4542 4543 754 // SURFACE_META V: 8 I: 18 planar 4124 4544 { 4125 4545 shader textures/moonstation/light_blue_small … … 4127 4547 } 4128 4548 4129 685 // SURFACE_META V: 8 I: 18 planar4549 755 // SURFACE_META V: 8 I: 18 planar 4130 4550 { 4131 4551 shader textures/moonstation/light_blue_small … … 4133 4553 } 4134 4554 4135 686 // SURFACE_META V: 4 I: 6 planar 4555 756 // SURFACE_META V: 8 I: 18 planar 4556 { 4557 shader textures/moonstation/light_blue_small 4558 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4559 } 4560 4561 757 // SURFACE_META V: 4 I: 6 planar 4136 4562 { 4137 4563 shader textures/moonstation/floor_round … … 4139 4565 } 4140 4566 4141 687// SURFACE_META V: 18 I: 48 planar4567 758 // SURFACE_META V: 18 I: 48 planar 4142 4568 { 4143 4569 shader textures/moonstation/floor_round … … 4145 4571 } 4146 4572 4147 688 // SURFACE_META V: 4 I: 6 planar 4148 { 4149 shader textures/common/notex 4150 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4151 } 4152 4153 689 // SURFACE_META V: 4 I: 6 planar 4154 { 4155 shader textures/common/notex 4156 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4157 } 4158 4159 690 // SURFACE_META V: 4 I: 6 planar 4160 { 4161 shader textures/common/notex 4162 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4163 } 4164 4165 691 // SURFACE_META V: 4 I: 6 planar 4166 { 4167 shader textures/common/notex 4168 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4169 } 4170 4171 692 // SURFACE_META V: 4 I: 6 planar 4172 { 4173 shader textures/common/notex 4174 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4175 } 4176 4177 693 // SURFACE_META V: 4 I: 6 planar 4178 { 4179 shader textures/common/notex 4180 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4181 } 4182 4183 694 // SURFACE_META V: 8 I: 18 planar 4184 { 4185 shader textures/metal/de-r_mtl2_bright 4186 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4187 } 4188 4189 695 // SURFACE_META V: 6 I: 12 planar 4190 { 4191 shader textures/metal/de-r_mtl2_bright 4192 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4193 } 4194 4195 696 // SURFACE_META V: 6 I: 12 planar 4196 { 4197 shader textures/metal/de-r_mtl2_bright 4198 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4199 } 4200 4201 697 // SURFACE_META V: 4 I: 6 planar 4202 { 4203 shader textures/metal/de-r_mtl2_bright 4204 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4205 } 4206 4207 698 // SURFACE_META V: 7 I: 15 planar 4208 { 4209 shader textures/metal/de-r_mtl2_bright 4210 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4211 } 4212 4213 699 // SURFACE_META V: 13 I: 33 planar 4214 { 4215 shader textures/metal/de-r_mtl2_bright 4216 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4217 } 4218 4219 700 // SURFACE_META V: 12 I: 30 planar 4220 { 4221 shader textures/metal/de-r_mtl2_bright 4222 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4223 } 4224 4225 701 // SURFACE_META V: 8 I: 18 planar 4226 { 4227 shader textures/metal/de-r_mtl2_bright 4228 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4229 } 4230 4231 702 // SURFACE_META V: 11 I: 27 planar 4232 { 4233 shader textures/metal/de-r_mtl2_bright 4234 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4235 } 4236 4237 703 // SURFACE_META V: 4 I: 6 planar 4238 { 4239 shader textures/metal/de-r_mtl2_bright 4240 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4241 } 4242 4243 704 // SURFACE_META V: 9 I: 21 planar 4244 { 4245 shader textures/metal/de-r_mtl2_bright 4246 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4247 } 4248 4249 705 // SURFACE_META V: 4 I: 6 planar 4250 { 4251 shader textures/metal/de-r_mtl2_bright 4252 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4253 } 4254 4255 706 // SURFACE_META V: 4 I: 6 planar 4256 { 4257 shader textures/metal/de-r_mtl2_bright 4258 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4259 } 4260 4261 707 // SURFACE_META V: 4 I: 6 planar 4262 { 4263 shader textures/metal/de-r_mtl2_bright 4264 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4265 } 4266 4267 708 // SURFACE_META V: 4 I: 6 planar 4268 { 4269 shader textures/metal/de-r_mtl2_bright 4270 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4271 } 4272 4273 709 // SURFACE_META V: 4 I: 6 planar 4274 { 4275 shader textures/metal/de-r_mtl2_bright 4276 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4277 } 4278 4279 710 // SURFACE_META V: 4 I: 6 planar 4280 { 4281 shader textures/metal/de-r_mtl2_bright 4282 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4283 } 4284 4285 711 // SURFACE_META V: 4 I: 6 planar 4286 { 4287 shader textures/metal/de-r_mtl2_bright 4288 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4289 } 4290 4291 712 // SURFACE_META V: 4 I: 6 planar 4292 { 4293 shader textures/metal/de-r_mtl2_bright 4294 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4295 } 4296 4297 713 // SURFACE_META V: 4 I: 6 planar 4298 { 4299 shader textures/metal/de-r_mtl2_bright 4300 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4301 } 4302 4303 714 // SURFACE_META V: 4 I: 6 planar 4304 { 4305 shader textures/metal/de-r_mtl2_bright 4306 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4307 } 4308 4309 715 // SURFACE_META V: 4 I: 6 planar 4310 { 4311 shader textures/metal/de-r_mtl2_bright 4312 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4313 } 4314 4315 716 // SURFACE_META V: 4 I: 6 planar 4316 { 4317 shader textures/metal/de-r_mtl2_bright 4318 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4319 } 4320 4321 717 // SURFACE_META V: 4 I: 6 planar 4322 { 4323 shader textures/metal/de-r_mtl2_bright 4324 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4325 } 4326 4327 718 // SURFACE_META V: 4 I: 6 planar 4328 { 4329 shader textures/metal/de-r_mtl2_bright 4330 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4331 } 4332 4333 719 // SURFACE_META V: 7 I: 18 planar 4334 { 4335 shader textures/metal/de-r_mtl2_bright 4336 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4337 } 4338 4339 720 // SURFACE_META V: 6 I: 12 planar 4340 { 4341 shader textures/metal/de-r_mtl2_bright 4342 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4343 } 4344 4345 721 // SURFACE_META V: 4 I: 6 planar 4346 { 4347 shader textures/metal/de-r_mtl2_bright 4348 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4349 } 4350 4351 722 // SURFACE_META V: 5 I: 9 planar 4352 { 4353 shader textures/metal/de-r_mtl2_bright 4354 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4355 } 4356 4357 723 // SURFACE_META V: 4 I: 6 planar 4358 { 4359 shader textures/metal/de-r_mtl2_bright 4360 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4361 } 4362 4363 724 // SURFACE_META V: 4 I: 6 planar 4364 { 4365 shader textures/metal/de-r_mtl2_bright 4366 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4367 } 4368 4369 725 // SURFACE_META V: 4 I: 6 planar 4370 { 4371 shader textures/metal/de-r_mtl2_bright 4372 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4373 } 4374 4375 726 // SURFACE_META V: 4 I: 6 planar 4376 { 4377 shader textures/metal/de-r_mtl2_bright 4378 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4379 } 4380 4381 727 // SURFACE_META V: 4 I: 6 planar 4382 { 4383 shader textures/metal/de-r_mtl2_bright 4384 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4385 } 4386 4387 728 // SURFACE_META V: 4 I: 6 planar 4388 { 4389 shader textures/metal/de-r_mtl2_bright 4390 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4391 } 4392 4393 729 // SURFACE_META V: 4 I: 6 planar 4394 { 4395 shader textures/metal/de-r_mtl2_bright 4396 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4397 } 4398 4399 730 // SURFACE_META V: 4 I: 6 planar 4400 { 4401 shader textures/metal/de-r_mtl2_bright 4402 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4403 } 4404 4405 731 // SURFACE_META V: 4 I: 6 planar 4406 { 4407 shader textures/metal/de-r_mtl2_bright 4408 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4409 } 4410 4411 732 // SURFACE_META V: 4 I: 6 planar 4412 { 4413 shader textures/metal/de-r_mtl2_bright 4414 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4415 } 4416 4417 733 // SURFACE_META V: 4 I: 6 planar 4418 { 4419 shader textures/metal/de-r_mtl2_bright 4420 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4421 } 4422 4423 734 // SURFACE_META V: 4 I: 6 planar 4424 { 4425 shader textures/metal/de-r_mtl2_bright 4426 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4427 } 4428 4429 735 // SURFACE_META V: 5 I: 9 planar 4430 { 4431 shader textures/metal/de-r_mtl2_bright 4432 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4433 } 4434 4435 736 // SURFACE_META V: 4 I: 6 planar 4436 { 4437 shader textures/metal/de-r_mtl2_bright 4438 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4439 } 4440 4441 737 // SURFACE_META V: 4 I: 6 planar 4442 { 4443 shader textures/metal/de-r_mtl2_bright 4444 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4445 } 4446 4447 738 // SURFACE_META V: 4 I: 6 planar 4448 { 4449 shader textures/metal/de-r_mtl2_bright 4450 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4451 } 4452 4453 739 // SURFACE_META V: 4 I: 6 planar 4454 { 4455 shader textures/metal/de-r_mtl2_bright 4456 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4457 } 4458 4459 740 // SURFACE_META V: 4 I: 6 planar 4460 { 4461 shader textures/metal/de-r_mtl2_bright 4462 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4463 } 4464 4465 741 // SURFACE_META V: 4 I: 6 planar 4466 { 4467 shader textures/metal/de-r_mtl2_bright 4468 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4469 } 4470 4471 742 // SURFACE_META V: 5 I: 9 planar 4472 { 4473 shader textures/metal/de-r_mtl2_bright 4474 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4475 } 4476 4477 743 // SURFACE_META V: 4 I: 6 planar 4478 { 4479 shader textures/metal/de-r_mtl2_bright 4480 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4481 } 4482 4483 744 // SURFACE_META V: 5 I: 9 planar 4484 { 4485 shader textures/metal/de-r_mtl2_bright 4486 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4487 } 4488 4489 745 // SURFACE_META V: 4 I: 6 planar 4490 { 4491 shader textures/metal/de-r_mtl2_bright 4492 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4493 } 4494 4495 746 // SURFACE_META V: 5 I: 9 planar 4496 { 4497 shader textures/metal/de-r_mtl2_bright 4498 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4499 } 4500 4501 747 // SURFACE_META V: 4 I: 6 planar 4502 { 4503 shader textures/metal/de-r_mtl2_bright 4504 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4505 } 4506 4507 748 // SURFACE_META V: 5 I: 9 planar 4508 { 4509 shader textures/metal/de-r_mtl2_bright 4510 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4511 } 4512 4513 749 // SURFACE_META V: 4 I: 6 planar 4514 { 4515 shader textures/metal/de-r_mtl2_bright 4516 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4517 } 4518 4519 750 // SURFACE_META V: 4 I: 6 planar 4520 { 4521 shader textures/metal/de-r_mtl2_bright 4522 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4523 } 4524 4525 751 // SURFACE_META V: 4 I: 6 planar 4526 { 4527 shader textures/metal/de-r_mtl2_bright 4528 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4529 } 4530 4531 752 // SURFACE_META V: 4 I: 6 planar 4532 { 4533 shader textures/metal/de-r_mtl2_bright 4534 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4535 } 4536 4537 753 // SURFACE_META V: 4 I: 6 planar 4538 { 4539 shader textures/metal/de-r_mtl2_bright 4540 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4541 } 4542 4543 754 // SURFACE_META V: 4 I: 6 planar 4544 { 4545 shader textures/metal/de-r_mtl2_bright 4546 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4547 } 4548 4549 755 // SURFACE_META V: 4 I: 6 planar 4550 { 4551 shader textures/metal/de-r_mtl2_bright 4552 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4553 } 4554 4555 756 // SURFACE_META V: 4 I: 6 planar 4556 { 4557 shader textures/metal/de-r_mtl2_bright 4558 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4559 } 4560 4561 757 // SURFACE_META V: 4 I: 6 planar 4562 { 4563 shader textures/metal/de-r_mtl2_bright 4564 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4565 } 4566 4567 758 // SURFACE_META V: 4 I: 6 planar 4568 { 4569 shader textures/metal/de-r_mtl2_bright 4570 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4571 } 4572 4573 759 // SURFACE_META V: 4 I: 6 planar 4574 { 4575 shader textures/metal/de-r_mtl2_bright 4576 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4577 } 4578 4579 760 // SURFACE_META V: 4 I: 6 planar 4580 { 4581 shader textures/metal/de-r_mtl2_bright 4582 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4583 } 4584 4585 761 // SURFACE_META V: 4 I: 6 planar 4586 { 4587 shader textures/metal/de-r_mtl2_bright 4588 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4573 759 // SURFACE_META V: 8 I: 18 planar 4574 { 4575 shader textures/metal/de-r_mtl2_bright 4576 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4577 } 4578 4579 760 // SURFACE_META V: 6 I: 12 planar 4580 { 4581 shader textures/metal/de-r_mtl2_bright 4582 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4583 } 4584 4585 761 // SURFACE_META V: 6 I: 12 planar 4586 { 4587 shader textures/metal/de-r_mtl2_bright 4588 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4589 4589 } 4590 4590 … … 4595 4595 } 4596 4596 4597 763 // SURFACE_META V: 4 I: 6planar4598 { 4599 shader textures/metal/de-r_mtl2_bright 4600 lightmapAxis ( 1.000000 0.000000 0.000000 )4601 } 4602 4603 764 // SURFACE_META V: 4 I: 6planar4604 { 4605 shader textures/metal/de-r_mtl2_bright 4606 lightmapAxis ( 1.000000 0.000000 0.000000 )4607 } 4608 4609 765 // SURFACE_META V: 1 8 I: 60 planar4610 { 4611 shader textures/metal/de-r_mtl2_bright 4612 lightmapAxis ( 0.000000 -1.000000 0.000000 )4613 } 4614 4615 766 // SURFACE_META V: 18 I: 60planar4616 { 4617 shader textures/metal/de-r_mtl2_bright 4618 lightmapAxis ( 0.000000 1.000000 0.000000 )4619 } 4620 4621 767 // SURFACE_META V: 1 8 I: 60planar4622 { 4623 shader textures/metal/de-r_mtl2_bright 4624 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4625 } 4626 4627 768 // SURFACE_META V: 18 I: 60planar4628 { 4629 shader textures/metal/de-r_mtl2_bright 4630 lightmapAxis ( 0.000000 1.000000 0.000000 )4631 } 4632 4633 769 // SURFACE_META V: 18 I: 60planar4634 { 4635 shader textures/metal/de-r_mtl2_bright 4636 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4637 } 4638 4639 770 // SURFACE_META V: 18 I: 60planar4640 { 4641 shader textures/metal/de-r_mtl2_bright 4642 lightmapAxis ( 0.000000 1.000000 0.000000 )4597 763 // SURFACE_META V: 7 I: 15 planar 4598 { 4599 shader textures/metal/de-r_mtl2_bright 4600 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4601 } 4602 4603 764 // SURFACE_META V: 13 I: 33 planar 4604 { 4605 shader textures/metal/de-r_mtl2_bright 4606 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4607 } 4608 4609 765 // SURFACE_META V: 12 I: 30 planar 4610 { 4611 shader textures/metal/de-r_mtl2_bright 4612 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4613 } 4614 4615 766 // SURFACE_META V: 8 I: 18 planar 4616 { 4617 shader textures/metal/de-r_mtl2_bright 4618 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4619 } 4620 4621 767 // SURFACE_META V: 11 I: 27 planar 4622 { 4623 shader textures/metal/de-r_mtl2_bright 4624 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4625 } 4626 4627 768 // SURFACE_META V: 4 I: 6 planar 4628 { 4629 shader textures/metal/de-r_mtl2_bright 4630 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4631 } 4632 4633 769 // SURFACE_META V: 4 I: 6 planar 4634 { 4635 shader textures/metal/de-r_mtl2_bright 4636 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4637 } 4638 4639 770 // SURFACE_META V: 4 I: 6 planar 4640 { 4641 shader textures/metal/de-r_mtl2_bright 4642 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4643 4643 } 4644 4644 … … 4646 4646 { 4647 4647 shader textures/metal/de-r_mtl2_bright 4648 lightmapAxis ( 0.000000 1.000000 0.000000 )4649 } 4650 4651 772 // SURFACE_META V: 18 I: 60planar4652 { 4653 shader textures/metal/de-r_mtl2_bright 4654 lightmapAxis ( -1.000000 0.000000 0.000000 )4648 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4649 } 4650 4651 772 // SURFACE_META V: 4 I: 6 planar 4652 { 4653 shader textures/metal/de-r_mtl2_bright 4654 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4655 4655 } 4656 4656 … … 4658 4658 { 4659 4659 shader textures/metal/de-r_mtl2_bright 4660 lightmapAxis ( 0.000000 0.000000 1.000000 )4661 } 4662 4663 774 // SURFACE_META V: 12 I: 24planar4664 { 4665 shader textures/metal/de-r_mtl2_bright 4666 lightmapAxis ( 0.000000 0.000000 1.000000 )4667 } 4668 4669 775 // SURFACE_META V: 12 I: 24planar4670 { 4671 shader textures/metal/de-r_mtl2_bright 4672 lightmapAxis ( 0.000000 0.000000 -1.000000 )4673 } 4674 4675 776 // SURFACE_META V: 12 I: 24planar4676 { 4677 shader textures/metal/de-r_mtl2_bright 4678 lightmapAxis ( 0.000000 0.000000 1.000000 )4679 } 4680 4681 777 // SURFACE_META V: 12 I: 24planar4682 { 4683 shader textures/metal/de-r_mtl2_bright 4684 lightmapAxis ( 0.000000 0.000000 -1.000000 )4660 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4661 } 4662 4663 774 // SURFACE_META V: 4 I: 6 planar 4664 { 4665 shader textures/metal/de-r_mtl2_bright 4666 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4667 } 4668 4669 775 // SURFACE_META V: 4 I: 6 planar 4670 { 4671 shader textures/metal/de-r_mtl2_bright 4672 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4673 } 4674 4675 776 // SURFACE_META V: 4 I: 6 planar 4676 { 4677 shader textures/metal/de-r_mtl2_bright 4678 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4679 } 4680 4681 777 // SURFACE_META V: 4 I: 6 planar 4682 { 4683 shader textures/metal/de-r_mtl2_bright 4684 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4685 4685 } 4686 4686 … … 4688 4688 { 4689 4689 shader textures/metal/de-r_mtl2_bright 4690 lightmapAxis ( 0.000000 0.000000 1.000000 )4690 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4691 4691 } 4692 4692 … … 4694 4694 { 4695 4695 shader textures/metal/de-r_mtl2_bright 4696 lightmapAxis ( 0.000000 -1.000000 0.000000 )4696 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4697 4697 } 4698 4698 … … 4700 4700 { 4701 4701 shader textures/metal/de-r_mtl2_bright 4702 lightmapAxis ( 0.000000 1.000000 0.000000 )4703 } 4704 4705 781 // SURFACE_META V: 18 I: 60planar4706 { 4707 shader textures/metal/de-r_mtl2_bright 4708 lightmapAxis ( -1.000000 0.000000 0.000000 )4702 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4703 } 4704 4705 781 // SURFACE_META V: 4 I: 6 planar 4706 { 4707 shader textures/metal/de-r_mtl2_bright 4708 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4709 4709 } 4710 4710 … … 4712 4712 { 4713 4713 shader textures/metal/de-r_mtl2_bright 4714 lightmapAxis ( 0.000000 0.000000 1.000000 )4715 } 4716 4717 783 // SURFACE_META V: 12 I: 24planar4718 { 4719 shader textures/metal/de-r_mtl2_bright 4720 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4721 } 4722 4723 784 // SURFACE_META V: 12 I: 24planar4724 { 4725 shader textures/metal/de-r_mtl2_bright 4726 lightmapAxis ( 0.000000 0.000000 -1.000000 )4727 } 4728 4729 785 // SURFACE_META V: 12 I: 24planar4730 { 4731 shader textures/metal/de-r_mtl2_bright 4732 lightmapAxis ( 0.000000 0.000000 1.000000 )4733 } 4734 4735 786 // SURFACE_META V: 12 I: 24planar4736 { 4737 shader textures/metal/de-r_mtl2_bright 4738 lightmapAxis ( 0.000000 0.000000 -1.000000 )4714 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4715 } 4716 4717 783 // SURFACE_META V: 7 I: 18 planar 4718 { 4719 shader textures/metal/de-r_mtl2_bright 4720 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4721 } 4722 4723 784 // SURFACE_META V: 6 I: 12 planar 4724 { 4725 shader textures/metal/de-r_mtl2_bright 4726 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4727 } 4728 4729 785 // SURFACE_META V: 4 I: 6 planar 4730 { 4731 shader textures/metal/de-r_mtl2_bright 4732 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4733 } 4734 4735 786 // SURFACE_META V: 5 I: 9 planar 4736 { 4737 shader textures/metal/de-r_mtl2_bright 4738 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4739 4739 } 4740 4740 … … 4742 4742 { 4743 4743 shader textures/metal/de-r_mtl2_bright 4744 lightmapAxis ( 0.000000 0.000000 1.000000 )4744 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4745 4745 } 4746 4746 … … 4748 4748 { 4749 4749 shader textures/metal/de-r_mtl2_bright 4750 lightmapAxis ( 0.000000 -1.000000 0.000000 )4750 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4751 4751 } 4752 4752 … … 4754 4754 { 4755 4755 shader textures/metal/de-r_mtl2_bright 4756 lightmapAxis ( 0.000000 1.000000 0.000000 )4757 } 4758 4759 790 // SURFACE_META V: 18 I: 60planar4760 { 4761 shader textures/metal/de-r_mtl2_bright 4762 lightmapAxis ( -1.000000 0.000000 0.000000 )4756 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4757 } 4758 4759 790 // SURFACE_META V: 4 I: 6 planar 4760 { 4761 shader textures/metal/de-r_mtl2_bright 4762 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4763 4763 } 4764 4764 … … 4766 4766 { 4767 4767 shader textures/metal/de-r_mtl2_bright 4768 lightmapAxis ( 0.000000 0.000000 1.000000 )4769 } 4770 4771 792 // SURFACE_META V: 12 I: 24planar4772 { 4773 shader textures/metal/de-r_mtl2_bright 4774 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4775 } 4776 4777 793 // SURFACE_META V: 12 I: 24planar4778 { 4779 shader textures/metal/de-r_mtl2_bright 4780 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4781 } 4782 4783 794 // SURFACE_META V: 12 I: 24planar4784 { 4785 shader textures/metal/de-r_mtl2_bright 4786 lightmapAxis ( 0.000000 0.000000 1.000000 )4787 } 4788 4789 795 // SURFACE_META V: 12 I: 24planar4790 { 4791 shader textures/metal/de-r_mtl2_bright 4792 lightmapAxis ( 0.000000 0.000000 -1.000000 )4768 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4769 } 4770 4771 792 // SURFACE_META V: 4 I: 6 planar 4772 { 4773 shader 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0.000000 )4834 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4835 } 4836 4837 803 // SURFACE_META V: 4 I: 6 planar 4838 { 4839 shader textures/metal/de-r_mtl2_bright 4840 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4841 4841 } 4842 4842 … … 4844 4844 { 4845 4845 shader textures/metal/de-r_mtl2_bright 4846 lightmapAxis ( 0.000000 1.000000 0.000000 )4846 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4847 4847 } 4848 4848 … … 4850 4850 { 4851 4851 shader textures/metal/de-r_mtl2_bright 4852 lightmapAxis ( 0.000000 0.000000 1.000000 )4853 } 4854 4855 806 // SURFACE_META V: 4 I: 6planar4856 { 4857 shader textures/metal/de-r_mtl2_bright 4858 lightmapAxis ( 0.000000 -1.000000 0.000000 )4852 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4853 } 4854 4855 806 // SURFACE_META V: 5 I: 9 planar 4856 { 4857 shader textures/metal/de-r_mtl2_bright 4858 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4859 4859 } 4860 4860 … … 4862 4862 { 4863 4863 shader textures/metal/de-r_mtl2_bright 4864 lightmapAxis ( 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4883 4883 } 4884 4884 … … 4886 4886 { 4887 4887 shader textures/metal/de-r_mtl2_bright 4888 lightmapAxis ( 0.000000 -1.000000 0.000000 )4889 } 4890 4891 812 // SURFACE_META V: 4 I: 6planar4892 { 4893 shader textures/metal/de-r_mtl2_bright 4894 lightmapAxis ( 0.000000 0.000000 -1.000000 )4895 } 4896 4897 813 // SURFACE_META V: 6 I: 12planar4898 { 4899 shader textures/metal/de-r_mtl2_bright 4900 lightmapAxis ( 0.000000 -1.000000 0.000000 )4888 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4889 } 4890 4891 812 // SURFACE_META V: 5 I: 9 planar 4892 { 4893 shader textures/metal/de-r_mtl2_bright 4894 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4895 } 4896 4897 813 // SURFACE_META V: 4 I: 6 planar 4898 { 4899 shader textures/metal/de-r_mtl2_bright 4900 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4901 4901 } 4902 4902 … … 4904 4904 { 4905 4905 shader textures/metal/de-r_mtl2_bright 4906 lightmapAxis ( 0.000000 1.000000 0.000000 )4906 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4907 4907 } 4908 4908 … … 4910 4910 { 4911 4911 shader textures/metal/de-r_mtl2_bright 4912 lightmapAxis ( 0.000000 0.000000 1.000000 )4912 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4913 4913 } 4914 4914 … … 4916 4916 { 4917 4917 shader textures/metal/de-r_mtl2_bright 4918 lightmapAxis ( 0.000000 -1.000000 0.000000 )4918 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4919 4919 } 4920 4920 … … 4922 4922 { 4923 4923 shader textures/metal/de-r_mtl2_bright 4924 lightmapAxis ( 0.000000 0.000000 1.000000 )4924 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4925 4925 } 4926 4926 … … 4928 4928 { 4929 4929 shader textures/metal/de-r_mtl2_bright 4930 lightmapAxis ( 0.000000 1.000000 0.000000 )4930 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4931 4931 } 4932 4932 … … 4934 4934 { 4935 4935 shader textures/metal/de-r_mtl2_bright 4936 lightmapAxis ( 0.000000 1.000000 0.000000 )4937 } 4938 4939 820 // SURFACE_META V: 18 I: 60planar4936 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4937 } 4938 4939 820 // SURFACE_META V: 4 I: 6 planar 4940 4940 { 4941 4941 shader textures/metal/de-r_mtl2_bright … … 4946 4946 { 4947 4947 shader textures/metal/de-r_mtl2_bright 4948 lightmapAxis ( 0.000000 -1.000000 0.000000 )4948 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4949 4949 } 4950 4950 … … 4952 4952 { 4953 4953 shader textures/metal/de-r_mtl2_bright 4954 lightmapAxis ( 0.000000 -1.000000 0.000000 )4954 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4955 4955 } 4956 4956 … … 4958 4958 { 4959 4959 shader textures/metal/de-r_mtl2_bright 4960 lightmapAxis ( 0.000000 1.000000 0.000000 )4960 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4961 4961 } 4962 4962 … … 4964 4964 { 4965 4965 shader textures/metal/de-r_mtl2_bright 4966 lightmapAxis ( 0.000000 1.000000 0.000000 )4967 } 4968 4969 825 // SURFACE_META V: 18 I: 60planar4966 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4967 } 4968 4969 825 // SURFACE_META V: 4 I: 6 planar 4970 4970 { 4971 4971 shader textures/metal/de-r_mtl2_bright … … 4976 4976 { 4977 4977 shader textures/metal/de-r_mtl2_bright 4978 lightmapAxis ( 0.000000 -1.000000 0.000000 )4978 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4979 4979 } 4980 4980 … … 4982 4982 { 4983 4983 shader textures/metal/de-r_mtl2_bright 4984 lightmapAxis ( 0.000000 -1.000000 0.000000 )4984 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4985 4985 } 4986 4986 … … 4988 4988 { 4989 4989 shader textures/metal/de-r_mtl2_bright 4990 lightmapAxis ( 0.000000 1.000000 0.000000 )4991 } 4992 4993 829 // SURFACE_META V: 4 I: 6planar4994 { 4995 shader textures/metal/de-r_mtl2_bright 4996 lightmapAxis ( 0.000000 1.000000 0.000000 )4990 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4991 } 4992 4993 829 // SURFACE_META V: 18 I: 60 planar 4994 { 4995 shader textures/metal/de-r_mtl2_bright 4996 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4997 4997 } 4998 4998 … … 5000 5000 { 5001 5001 shader textures/metal/de-r_mtl2_bright 5002 lightmapAxis ( 1.000000 0.000000 0.000000 )5003 } 5004 5005 831 // SURFACE_META V: 4 I: 6planar5006 { 5007 shader textures/metal/de-r_mtl2_bright 5008 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5009 } 5010 5011 832 // SURFACE_META V: 4 I: 6planar5012 { 5013 shader textures/metal/de-r_mtl2_bright 5014 lightmapAxis ( 0.000000 -1.000000 0.000000 )5015 } 5016 5017 833 // SURFACE_META V: 4 I: 6planar5018 { 5019 shader textures/metal/de-r_mtl2_bright 5020 lightmapAxis ( -1.000000 0.000000 0.000000 )5021 } 5022 5023 834 // SURFACE_META V: 4 I: 6planar5024 { 5025 shader textures/metal/de-r_mtl2_bright 5026 lightmapAxis ( -1.000000 0.000000 0.000000 )5002 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5003 } 5004 5005 831 // SURFACE_META V: 18 I: 60 planar 5006 { 5007 shader textures/metal/de-r_mtl2_bright 5008 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5009 } 5010 5011 832 // SURFACE_META V: 18 I: 60 planar 5012 { 5013 shader textures/metal/de-r_mtl2_bright 5014 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5015 } 5016 5017 833 // SURFACE_META V: 18 I: 60 planar 5018 { 5019 shader textures/metal/de-r_mtl2_bright 5020 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5021 } 5022 5023 834 // SURFACE_META V: 18 I: 60 planar 5024 { 5025 shader textures/metal/de-r_mtl2_bright 5026 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5027 5027 } 5028 5028 … … 5030 5030 { 5031 5031 shader textures/metal/de-r_mtl2_bright 5032 lightmapAxis ( -1.000000 0.000000 0.000000 )5033 } 5034 5035 836 // SURFACE_META V: 4 I: 6planar5032 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5033 } 5034 5035 836 // SURFACE_META V: 18 I: 60 planar 5036 5036 { 5037 5037 shader textures/metal/de-r_mtl2_bright … … 5042 5042 { 5043 5043 shader textures/metal/de-r_mtl2_bright 5044 lightmapAxis ( -1.000000 0.000000 0.000000 )5045 } 5046 5047 838 // SURFACE_META V: 4 I: 6planar5048 { 5049 shader textures/metal/de-r_mtl2_bright 5050 lightmapAxis ( -1.000000 0.000000 0.000000 )5051 } 5052 5053 839 // SURFACE_META V: 4 I: 6planar5054 { 5055 shader textures/metal/de-r_mtl2_bright 5056 lightmapAxis ( 0.000000 1.000000 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5070 5070 … … 5078 5078 { 5079 5079 shader textures/metal/de-r_mtl2_bright 5080 lightmapAxis ( -1.000000 0.000000 0.000000 )5080 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5081 5081 } 5082 5082 … … 5084 5084 { 5085 5085 shader textures/metal/de-r_mtl2_bright 5086 lightmapAxis ( 0.000000 -1.000000 0.000000 )5087 } 5088 5089 845 // SURFACE_META V: 4 I: 6planar5090 { 5091 shader textures/metal/de-r_mtl2_bright 5092 lightmapAxis ( 0.000000 1.000000 0.000000 )5086 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5087 } 5088 5089 845 // SURFACE_META V: 18 I: 60 planar 5090 { 5091 shader textures/metal/de-r_mtl2_bright 5092 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5093 5093 } 5094 5094 … … 5099 5099 } 5100 5100 5101 847 // SURFACE_META V: 4 I: 6planar5102 { 5103 shader textures/metal/de-r_mtl2_bright 5104 lightmapAxis ( -1.000000 0.000000 0.000000 )5105 } 5106 5107 848 // SURFACE_META V: 4 I: 6planar5108 { 5109 shader textures/metal/de-r_mtl2_bright 5110 lightmapAxis ( 0.000000 0.000000 1.000000 )5111 } 5112 5113 849 // SURFACE_META V: 4 I: 6planar5114 { 5115 shader textures/metal/de-r_mtl2_bright 5116 lightmapAxis ( -1.000000 0.000000 0.000000 )5117 } 5118 5119 850 // SURFACE_META V: 4 I: 6planar5120 { 5121 shader textures/metal/de-r_mtl2_bright 5122 lightmapAxis ( 0.000000 -1.000000 0.000000 )5101 847 // SURFACE_META V: 12 I: 24 planar 5102 { 5103 shader textures/metal/de-r_mtl2_bright 5104 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5105 } 5106 5107 848 // SURFACE_META V: 12 I: 24 planar 5108 { 5109 shader textures/metal/de-r_mtl2_bright 5110 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5111 } 5112 5113 849 // SURFACE_META V: 12 I: 24 planar 5114 { 5115 shader textures/metal/de-r_mtl2_bright 5116 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5117 } 5118 5119 850 // SURFACE_META V: 12 I: 24 planar 5120 { 5121 shader textures/metal/de-r_mtl2_bright 5122 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5123 5123 } 5124 5124 … … 5126 5126 { 5127 5127 shader 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{ 5157 shader textures/metal/de-r_mtl2_bright 5158 lightmapAxis ( 0.000000 -1.000000 0.000000 )5159 } 5160 5161 857 // SURFACE_META V: 4 I: 6planar5162 { 5163 shader textures/metal/de-r_mtl2_bright 5164 lightmapAxis ( 0.000000 1.000000 0.000000 )5165 } 5166 5167 858 // SURFACE_META V: 4 I: 6planar5168 { 5169 shader textures/metal/de-r_mtl2_bright 5170 lightmapAxis ( 0.000000 -1.000000 0.000000 )5171 } 5172 5173 859 // SURFACE_META V: 6 I: 12planar5174 { 5175 shader textures/metal/de-r_mtl2_bright 5176 lightmapAxis ( 0.000000 0.000000 1.000000 )5177 } 5178 5179 860 // SURFACE_META V: 5 I: 9planar5180 { 5181 shader textures/metal/de-r_mtl2_bright 5182 lightmapAxis ( 0.000000 0.000000 -1.000000 )5152 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5153 } 5154 5155 856 // SURFACE_META V: 12 I: 24 planar 5156 { 5157 shader textures/metal/de-r_mtl2_bright 5158 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5159 } 5160 5161 857 // SURFACE_META V: 12 I: 24 planar 5162 { 5163 shader textures/metal/de-r_mtl2_bright 5164 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5165 } 5166 5167 858 // SURFACE_META V: 12 I: 24 planar 5168 { 5169 shader textures/metal/de-r_mtl2_bright 5170 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5171 } 5172 5173 859 // SURFACE_META V: 12 I: 24 planar 5174 { 5175 shader textures/metal/de-r_mtl2_bright 5176 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5177 } 5178 5179 860 // SURFACE_META V: 4 I: 6 planar 5180 { 5181 shader textures/metal/de-r_mtl2_bright 5182 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5183 5183 } 5184 5184 … … 5186 5186 { 5187 5187 shader textures/metal/de-r_mtl2_bright 5188 lightmapAxis ( 1.000000 0.000000 0.000000 )5189 } 5190 5191 862 // SURFACE_META V: 4 I:6 planar5192 { 5193 shader textures/metal/de-r_mtl2_bright 5194 lightmapAxis ( 0.000000 0.000000 1.000000 )5195 } 5196 5197 863 // SURFACE_META V: 4 I:6 planar5198 { 5199 shader textures/metal/de-r_mtl2_bright 5200 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5201 } 5202 5203 864 // SURFACE_META V: 3 I: 3planar5204 { 5205 shader textures/metal/de-r_mtl2_bright 5206 lightmapAxis ( 1.000000 0.000000 0.000000 )5207 } 5208 5209 865 // SURFACE_META V: 5 I: 9planar5210 { 5211 shader textures/metal/de-r_mtl2_bright 5212 lightmapAxis ( 0.000000 0.000000 1.000000 )5188 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5189 } 5190 5191 862 // SURFACE_META V: 16 I: 36 planar 5192 { 5193 shader textures/metal/de-r_mtl2_bright 5194 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5195 } 5196 5197 863 // SURFACE_META V: 16 I: 36 planar 5198 { 5199 shader textures/metal/de-r_mtl2_bright 5200 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5201 } 5202 5203 864 // SURFACE_META V: 4 I: 6 planar 5204 { 5205 shader textures/metal/de-r_mtl2_bright 5206 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5207 } 5208 5209 865 // SURFACE_META V: 4 I: 6 planar 5210 { 5211 shader textures/metal/de-r_mtl2_bright 5212 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5213 5213 } 5214 5214 … … 5216 5216 { 5217 5217 shader textures/metal/de-r_mtl2_bright 5218 lightmapAxis ( 1.000000 0.000000 0.000000 )5219 } 5220 5221 867 // SURFACE_META V: 4 I: 6planar5222 { 5223 shader textures/metal/de-r_mtl2_bright 5224 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5225 } 5226 5227 868 // SURFACE_META V: 5 I: 9planar5228 { 5229 shader textures/metal/de-r_mtl2_bright 5230 lightmapAxis ( 0.000000 0.000000 -1.000000 )5218 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5219 } 5220 5221 867 // SURFACE_META V: 6 I: 12 planar 5222 { 5223 shader textures/metal/de-r_mtl2_bright 5224 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5225 } 5226 5227 868 // SURFACE_META V: 4 I: 6 planar 5228 { 5229 shader textures/metal/de-r_mtl2_bright 5230 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5231 5231 } 5232 5232 … … 5234 5234 { 5235 5235 shader textures/metal/de-r_mtl2_bright 5236 lightmapAxis ( 0.000000 0.000000 -1.000000 )5236 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5237 5237 } 5238 5238 … … 5240 5240 { 5241 5241 shader textures/metal/de-r_mtl2_bright 5242 lightmapAxis ( 0.000000 0.000000 1.000000 )5242 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5243 5243 } 5244 5244 … … 5246 5246 { 5247 5247 shader textures/metal/de-r_mtl2_bright 5248 lightmapAxis ( 1.000000 0.000000 0.000000 )5249 } 5250 5251 872 // SURFACE_META V: 4 I:6 planar5252 { 5253 shader textures/metal/de-r_mtl2_bright 5254 lightmapAxis ( 0.000000 1.000000 0.000000 )5255 } 5256 5257 873 // SURFACE_META V: 4 I:6 planar5258 { 5259 shader textures/metal/de-r_mtl2_bright 5260 lightmapAxis ( 0.000000 0.000000 1.000000 )5248 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5249 } 5250 5251 872 // SURFACE_META V: 16 I: 36 planar 5252 { 5253 shader textures/metal/de-r_mtl2_bright 5254 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5255 } 5256 5257 873 // SURFACE_META V: 16 I: 36 planar 5258 { 5259 shader textures/metal/de-r_mtl2_bright 5260 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5261 5261 } 5262 5262 … … 5264 5264 { 5265 5265 shader textures/metal/de-r_mtl2_bright 5266 lightmapAxis ( 0.000000 -1.000000 0.000000 )5266 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5267 5267 } 5268 5268 … … 5270 5270 { 5271 5271 shader textures/metal/de-r_mtl2_bright 5272 lightmapAxis ( 1.000000 0.000000 0.000000 )5272 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5273 5273 } 5274 5274 … … 5276 5276 { 5277 5277 shader textures/metal/de-r_mtl2_bright 5278 lightmapAxis ( 0.000000 1.000000 0.000000 )5279 } 5280 5281 877 // SURFACE_META V: 4 I: 6planar5282 { 5283 shader textures/metal/de-r_mtl2_bright 5284 lightmapAxis ( -1.000000 0.000000 0.000000 )5278 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5279 } 5280 5281 877 // SURFACE_META V: 6 I: 12 planar 5282 { 5283 shader textures/metal/de-r_mtl2_bright 5284 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5285 5285 } 5286 5286 … … 5288 5288 { 5289 5289 shader textures/metal/de-r_mtl2_bright 5290 lightmapAxis ( 0.000000 -1.000000 0.000000 )5290 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5291 5291 } 5292 5292 … … 5300 5300 { 5301 5301 shader textures/metal/de-r_mtl2_bright 5302 lightmapAxis ( 0.000000 0.000000 -1.000000 )5303 } 5304 5305 881 // SURFACE_META V: 5 I: 9planar5306 { 5307 shader textures/metal/de-r_mtl2_bright 5308 lightmapAxis ( 0.000000 1.000000 0.000000 )5309 } 5310 5311 882 // SURFACE_META V: 5 I: 9planar5312 { 5313 shader textures/metal/de-r_mtl2_bright 5314 lightmapAxis ( 0.000000 0.000000 1.000000 )5302 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5303 } 5304 5305 881 // SURFACE_META V: 4 I: 6 planar 5306 { 5307 shader textures/metal/de-r_mtl2_bright 5308 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5309 } 5310 5311 882 // SURFACE_META V: 4 I: 6 planar 5312 { 5313 shader textures/metal/de-r_mtl2_bright 5314 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5315 5315 } 5316 5316 … … 5318 5318 { 5319 5319 shader textures/metal/de-r_mtl2_bright 5320 lightmapAxis ( 1.000000 0.000000 0.000000 )5321 } 5322 5323 884 // SURFACE_META V: 4 I: 6planar5324 { 5325 shader 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5415 shader textures/metal/de-r_mtl2_bright 5416 lightmapAxis ( 0.000000 0.000000 1.000000 )5417 } 5418 5419 900 // SURFACE_META V: 5 I: 9planar5420 { 5421 shader textures/metal/de-r_mtl2_bright 5422 lightmapAxis ( 0.000000 -1.000000 0.000000 )5404 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5405 } 5406 5407 898 // SURFACE_META V: 4 I: 6 planar 5408 { 5409 shader textures/metal/de-r_mtl2_bright 5410 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5411 } 5412 5413 899 // SURFACE_META V: 4 I: 6 planar 5414 { 5415 shader textures/metal/de-r_mtl2_bright 5416 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5417 } 5418 5419 900 // SURFACE_META V: 4 I: 6 planar 5420 { 5421 shader textures/metal/de-r_mtl2_bright 5422 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5423 5423 } 5424 5424 … … 5429 5429 } 5430 5430 5431 902 // SURFACE_META V: 3 I: 3planar5432 { 5433 shader textures/metal/de-r_mtl2_bright 5434 lightmapAxis ( 0.000000 0.000000 1.000000 )5431 902 // SURFACE_META V: 4 I: 6 planar 5432 { 5433 shader textures/metal/de-r_mtl2_bright 5434 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5435 5435 } 5436 5436 … … 5438 5438 { 5439 5439 shader textures/metal/de-r_mtl2_bright 5440 lightmapAxis ( 0.000000 0.000000 1.000000 )5441 } 5442 5443 904 // SURFACE_META V: 5 I: 9planar5444 { 5445 shader textures/metal/de-r_mtl2_bright 5446 lightmapAxis ( 1.000000 0.000000 0.000000 )5440 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5441 } 5442 5443 904 // SURFACE_META V: 4 I: 6 planar 5444 { 5445 shader textures/metal/de-r_mtl2_bright 5446 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5447 5447 } 5448 5448 … … 5453 5453 } 5454 5454 5455 906 // SURFACE_META V: 5 I: 9planar5456 { 5457 shader textures/metal/de-r_mtl2_bright 5458 lightmapAxis ( 0.000000 1.000000 0.000000 )5455 906 // SURFACE_META V: 4 I: 6 planar 5456 { 5457 shader textures/metal/de-r_mtl2_bright 5458 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5459 5459 } 5460 5460 … … 5462 5462 { 5463 5463 shader textures/metal/de-r_mtl2_bright 5464 lightmapAxis ( 0.000000 1.000000 0.000000 )5464 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5465 5465 } 5466 5466 … … 5471 5471 } 5472 5472 5473 909 // SURFACE_META V: 18 I: 48planar5474 { 5475 shader textures/metal/de-r_mtl2_bright 5476 lightmapAxis ( 0.000000 0.000000 1.000000 )5477 } 5478 5479 910 // SURFACE_META V: 6 I: 12planar5480 { 5481 shader textures/metal/de-r_mtl2_bright 5482 lightmapAxis ( 0.000000 0.000000 -1.000000 )5483 } 5484 5485 911 // SURFACE_META V: 12 I: 33planar5486 { 5487 shader textures/metal/de-r_mtl2_bright 5488 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5489 } 5490 5491 912 // SURFACE_META V: 7 I: 15planar5492 { 5493 shader textures/metal/d kmtl5494 lightmapAxis ( 1.000000 0.000000 0.000000 )5473 909 // SURFACE_META V: 4 I: 6 planar 5474 { 5475 shader textures/metal/de-r_mtl2_bright 5476 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5477 } 5478 5479 910 // SURFACE_META V: 4 I: 6 planar 5480 { 5481 shader textures/metal/de-r_mtl2_bright 5482 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5483 } 5484 5485 911 // SURFACE_META V: 4 I: 6 planar 5486 { 5487 shader textures/metal/de-r_mtl2_bright 5488 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5489 } 5490 5491 912 // SURFACE_META V: 4 I: 6 planar 5492 { 5493 shader textures/metal/de-r_mtl2_bright 5494 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5495 5495 } 5496 5496 5497 5497 913 // SURFACE_META V: 4 I: 6 planar 5498 5498 { 5499 shader textures/metal/d kmtl5500 lightmapAxis ( 0.000000 1.000000 0.000000 )5501 } 5502 5503 914 // SURFACE_META V: 39 I: 111planar5504 { 5505 shader textures/metal/d kmtl5506 lightmapAxis ( 0.000000 0.000000 1.000000 )5507 } 5508 5509 915 // SURFACE_META V: 27 I: 81planar5510 { 5511 shader textures/metal/d kmtl5512 lightmapAxis ( 0.000000 0.000000 -1.000000 )5513 } 5514 5515 916 // SURFACE_META V: 7 I: 15planar5516 { 5517 shader textures/metal/d kmtl5518 lightmapAxis ( 1.000000 0.000000 0.000000 )5499 shader textures/metal/de-r_mtl2_bright 5500 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5501 } 5502 5503 914 // SURFACE_META V: 4 I: 6 planar 5504 { 5505 shader textures/metal/de-r_mtl2_bright 5506 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5507 } 5508 5509 915 // SURFACE_META V: 4 I: 6 planar 5510 { 5511 shader textures/metal/de-r_mtl2_bright 5512 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5513 } 5514 5515 916 // SURFACE_META V: 4 I: 6 planar 5516 { 5517 shader textures/metal/de-r_mtl2_bright 5518 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5519 5519 } 5520 5520 5521 5521 917 // SURFACE_META V: 4 I: 6 planar 5522 5522 { 5523 shader textures/metal/d kmtl5524 lightmapAxis ( 0.000000 0.000000 1.000000 )5523 shader textures/metal/de-r_mtl2_bright 5524 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5525 5525 } 5526 5526 5527 5527 918 // SURFACE_META V: 4 I: 6 planar 5528 5528 { 5529 shader textures/metal/d kmtl5530 lightmapAxis ( 0.000000 1.000000 0.000000 )5531 } 5532 5533 919 // SURFACE_META V: 7 I: 15planar5534 { 5535 shader textures/metal/d kmtl5529 shader textures/metal/de-r_mtl2_bright 5530 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5531 } 5532 5533 919 // SURFACE_META V: 4 I: 6 planar 5534 { 5535 shader textures/metal/de-r_mtl2_bright 5536 5536 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5537 5537 } … … 5539 5539 920 // SURFACE_META V: 4 I: 6 planar 5540 5540 { 5541 shader textures/metal/d kmtl5542 lightmapAxis ( 0.000000 0.000000 1.000000 )5543 } 5544 5545 921 // SURFACE_META V: 6 I: 12planar5546 { 5547 shader textures/metal/d kmtl5548 lightmapAxis ( 0.000000 -1.000000 0.000000 )5541 shader textures/metal/de-r_mtl2_bright 5542 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5543 } 5544 5545 921 // SURFACE_META V: 4 I: 6 planar 5546 { 5547 shader textures/metal/de-r_mtl2_bright 5548 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5549 5549 } 5550 5550 5551 5551 922 // SURFACE_META V: 4 I: 6 planar 5552 5552 { 5553 shader textures/metal/d kmtl5554 lightmapAxis ( 0.000000 0.000000 -1.000000 )5555 } 5556 5557 923 // SURFACE_META V: 4 I: 6planar5558 { 5559 shader textures/metal/d kmtl5560 lightmapAxis ( -1.000000 0.000000 0.000000 )5553 shader textures/metal/de-r_mtl2_bright 5554 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5555 } 5556 5557 923 // SURFACE_META V: 7 I: 15 planar 5558 { 5559 shader textures/metal/de-r_mtl2_bright 5560 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5561 5561 } 5562 5562 5563 5563 924 // SURFACE_META V: 4 I: 6 planar 5564 5564 { 5565 shader textures/metal/d kmtl5566 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5567 } 5568 5569 925 // SURFACE_META V: 4 6 I: 192planar5570 { 5571 shader textures/metal/d kmtl5572 lightmapAxis ( 1.000000 0.000000 0.000000 )5565 shader textures/metal/de-r_mtl2_bright 5566 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5567 } 5568 5569 925 // SURFACE_META V: 4 I: 6 planar 5570 { 5571 shader textures/metal/de-r_mtl2_bright 5572 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5573 5573 } 5574 5574 5575 5575 926 // SURFACE_META V: 4 I: 6 planar 5576 5576 { 5577 shader textures/metal/d kmtl5578 lightmapAxis ( 0.000000 -1.000000 0.000000 )5579 } 5580 5581 927 // SURFACE_META V: 4 I: 6planar5582 { 5583 shader textures/metal/d kmtl5584 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5585 } 5586 5587 928 // SURFACE_META V: 30 I: 102planar5588 { 5589 shader textures/metal/d kmtl5590 lightmapAxis ( 0.000000 -1.000000 0.000000 )5591 } 5592 5593 929 // SURFACE_META V: 18 I: 57planar5594 { 5595 shader textures/metal/d kmtl5596 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5597 } 5598 5599 930 // SURFACE_META V: 64 I: 198planar5600 { 5601 shader textures/metal/d kmtl5602 lightmapAxis ( 0.000000 0.000000 1.000000 )5603 } 5604 5605 931 // SURFACE_META V: 30 I: 87planar5606 { 5607 shader textures/metal/d kmtl5608 lightmapAxis ( 0.000000 0.000000 1.000000 )5609 } 5610 5611 932 // SURFACE_META V: 6 I: 12planar5612 { 5613 shader textures/metal/d kmtl5614 lightmapAxis ( 1.000000 0.000000 0.000000 )5615 } 5616 5617 933 // SURFACE_META V: 7 I: 15planar5618 { 5619 shader textures/metal/d kmtl5620 lightmapAxis ( 0.000000 1.000000 0.000000 )5577 shader textures/metal/de-r_mtl2_bright 5578 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5579 } 5580 5581 927 // SURFACE_META V: 3 I: 3 planar 5582 { 5583 shader textures/metal/de-r_mtl2_bright 5584 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5585 } 5586 5587 928 // SURFACE_META V: 5 I: 9 planar 5588 { 5589 shader textures/metal/de-r_mtl2_bright 5590 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5591 } 5592 5593 929 // SURFACE_META V: 4 I: 6 planar 5594 { 5595 shader textures/metal/de-r_mtl2_bright 5596 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5597 } 5598 5599 930 // SURFACE_META V: 4 I: 6 planar 5600 { 5601 shader textures/metal/de-r_mtl2_bright 5602 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5603 } 5604 5605 931 // SURFACE_META V: 5 I: 9 planar 5606 { 5607 shader textures/metal/de-r_mtl2_bright 5608 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5609 } 5610 5611 932 // SURFACE_META V: 4 I: 6 planar 5612 { 5613 shader textures/metal/de-r_mtl2_bright 5614 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5615 } 5616 5617 933 // SURFACE_META V: 4 I: 6 planar 5618 { 5619 shader textures/metal/de-r_mtl2_bright 5620 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5621 5621 } 5622 5622 5623 5623 934 // SURFACE_META V: 4 I: 6 planar 5624 5624 { 5625 shader textures/metal/d kmtl5626 lightmapAxis ( 0.000000 0.000000 1.000000 )5625 shader textures/metal/de-r_mtl2_bright 5626 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5627 5627 } 5628 5628 5629 5629 935 // SURFACE_META V: 4 I: 6 planar 5630 5630 { 5631 shader textures/metal/d kmtl5632 lightmapAxis ( -1.000000 0.000000 0.000000 )5633 } 5634 5635 936 // SURFACE_META V: 7 I: 15planar5636 { 5637 shader textures/metal/d kmtl5638 lightmapAxis ( 0.000000 -1.000000 0.000000 )5639 } 5640 5641 937 // SURFACE_META V: 6 I: 12planar5642 { 5643 shader textures/metal/d kmtl5644 lightmapAxis ( 1.000000 0.000000 0.000000 )5645 } 5646 5647 938 // SURFACE_META V: 6 I: 12planar5648 { 5649 shader textures/metal/d kmtl5650 lightmapAxis ( -1.000000 0.000000 0.000000 )5651 } 5652 5653 939 // SURFACE_META V: 9 I: 24planar5654 { 5655 shader textures/metal/d kmtl5656 lightmapAxis ( 0.000000 -1.000000 0.000000 )5657 } 5658 5659 940 // SURFACE_META V: 7 I: 15planar5660 { 5661 shader textures/metal/d kmtl5662 lightmapAxis ( 1.000000 0.000000 0.000000 )5663 } 5664 5665 941 // SURFACE_META V: 50 I: 144planar5666 { 5667 shader textures/metal/d kmtl5668 lightmapAxis ( -1.000000 0.000000 0.000000 )5631 shader textures/metal/de-r_mtl2_bright 5632 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5633 } 5634 5635 936 // SURFACE_META V: 4 I: 6 planar 5636 { 5637 shader textures/metal/de-r_mtl2_bright 5638 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5639 } 5640 5641 937 // SURFACE_META V: 4 I: 6 planar 5642 { 5643 shader textures/metal/de-r_mtl2_bright 5644 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5645 } 5646 5647 938 // SURFACE_META V: 4 I: 6 planar 5648 { 5649 shader textures/metal/de-r_mtl2_bright 5650 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5651 } 5652 5653 939 // SURFACE_META V: 4 I: 6 planar 5654 { 5655 shader textures/metal/de-r_mtl2_bright 5656 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5657 } 5658 5659 940 // SURFACE_META V: 4 I: 6 planar 5660 { 5661 shader textures/metal/de-r_mtl2_bright 5662 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5663 } 5664 5665 941 // SURFACE_META V: 4 I: 6 planar 5666 { 5667 shader textures/metal/de-r_mtl2_bright 5668 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5669 5669 } 5670 5670 5671 5671 942 // SURFACE_META V: 4 I: 6 planar 5672 5672 { 5673 shader textures/metal/d kmtl5674 lightmapAxis ( 0.000000 -1.000000 0.000000 )5673 shader textures/metal/de-r_mtl2_bright 5674 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5675 5675 } 5676 5676 5677 5677 943 // SURFACE_META V: 4 I: 6 planar 5678 5678 { 5679 shader textures/metal/d kmtl5680 lightmapAxis ( 0.000000 -1.000000 0.000000 )5681 } 5682 5683 944 // SURFACE_META V: 64 I: 204planar5684 { 5685 shader textures/metal/d kmtl5686 lightmapAxis ( 0.000000 0.000000 1.000000 )5687 } 5688 5689 945 // SURFACE_META V: 4 I: 6planar5690 { 5691 shader textures/metal/d kmtl5692 lightmapAxis ( 0.000000 0.000000 -1.000000 )5679 shader textures/metal/de-r_mtl2_bright 5680 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5681 } 5682 5683 944 // SURFACE_META V: 5 I: 9 planar 5684 { 5685 shader textures/metal/de-r_mtl2_bright 5686 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5687 } 5688 5689 945 // SURFACE_META V: 5 I: 9 planar 5690 { 5691 shader textures/metal/de-r_mtl2_bright 5692 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5693 5693 } 5694 5694 5695 5695 946 // SURFACE_META V: 4 I: 6 planar 5696 5696 { 5697 shader textures/metal/d kmtl5698 lightmapAxis ( 0.000000 1.000000 0.000000 )5697 shader textures/metal/de-r_mtl2_bright 5698 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5699 5699 } 5700 5700 5701 5701 947 // SURFACE_META V: 4 I: 6 planar 5702 5702 { 5703 shader textures/metal/d kmtl5704 lightmapAxis ( 1.000000 0.000000 0.000000 )5705 } 5706 5707 948 // SURFACE_META V: 8 I: 18planar5708 { 5709 shader textures/metal/d kmtl5710 lightmapAxis ( 0.000000 0.000000 1.000000 )5711 } 5712 5713 949 // SURFACE_META V: 5 I: 9planar5714 { 5715 shader textures/metal/d kmtl5703 shader textures/metal/de-r_mtl2_bright 5704 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5705 } 5706 5707 948 // SURFACE_META V: 4 I: 6 planar 5708 { 5709 shader textures/metal/de-r_mtl2_bright 5710 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5711 } 5712 5713 949 // SURFACE_META V: 4 I: 6 planar 5714 { 5715 shader textures/metal/de-r_mtl2_bright 5716 5716 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5717 5717 } … … 5719 5719 950 // SURFACE_META V: 4 I: 6 planar 5720 5720 { 5721 shader textures/metal/d kmtl5722 lightmapAxis ( 0.000000 0.000000 -1.000000 )5721 shader textures/metal/de-r_mtl2_bright 5722 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5723 5723 } 5724 5724 5725 5725 951 // SURFACE_META V: 4 I: 6 planar 5726 5726 { 5727 shader textures/metal/d kmtl5728 lightmapAxis ( 0.000000 0.000000 1.000000 )5727 shader textures/metal/de-r_mtl2_bright 5728 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5729 5729 } 5730 5730 5731 5731 952 // SURFACE_META V: 4 I: 6 planar 5732 5732 { 5733 shader textures/metal/d kmtl5734 lightmapAxis ( 0.000000 -1.000000 0.000000 )5733 shader textures/metal/de-r_mtl2_bright 5734 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5735 5735 } 5736 5736 5737 5737 953 // SURFACE_META V: 4 I: 6 planar 5738 5738 { 5739 shader textures/metal/d kmtl5740 lightmapAxis ( 0.000000 0.000000 1.000000 )5739 shader textures/metal/de-r_mtl2_bright 5740 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5741 5741 } 5742 5742 5743 5743 954 // SURFACE_META V: 4 I: 6 planar 5744 5744 { 5745 shader textures/metal/d kmtl5746 lightmapAxis ( 0.000000 -1.000000 0.000000 )5747 } 5748 5749 955 // SURFACE_META V: 4 I: 6planar5750 { 5751 shader textures/metal/d kmtl5752 lightmapAxis ( 0.000000 0.000000 -1.000000 )5745 shader textures/metal/de-r_mtl2_bright 5746 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5747 } 5748 5749 955 // SURFACE_META V: 3 I: 3 planar 5750 { 5751 shader textures/metal/de-r_mtl2_bright 5752 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5753 5753 } 5754 5754 5755 5755 956 // SURFACE_META V: 4 I: 6 planar 5756 5756 { 5757 shader textures/metal/d kmtl5757 shader textures/metal/de-r_mtl2_bright 5758 5758 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5759 5759 } … … 5761 5761 957 // SURFACE_META V: 4 I: 6 planar 5762 5762 { 5763 shader textures/metal/d kmtl5764 lightmapAxis ( 0.000000 1.000000 0.000000 )5765 } 5766 5767 958 // SURFACE_META V: 4 I: 6planar5768 { 5769 shader textures/metal/d kmtl5770 lightmapAxis ( 0.000000 0.000000 1.000000 )5771 } 5772 5773 959 // SURFACE_META V: 6 I: 12planar5774 { 5775 shader textures/metal/d kmtl5776 lightmapAxis ( 0.000000 0.000000 -1.000000 )5777 } 5778 5779 960 // SURFACE_META V: 5 I: 9planar5780 { 5781 shader textures/metal/d kmtl5782 lightmapAxis ( 0.000000 1.000000 0.000000 )5783 } 5784 5785 961 // SURFACE_META V: 4 I: 6planar5786 { 5787 shader textures/metal/d kmtl5788 lightmapAxis ( 1.000000 0.000000 0.000000 )5789 } 5790 5791 962 // SURFACE_META V: 9 I: 21planar5792 { 5793 shader textures/metal/d kmtl5794 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5795 } 5796 5797 963 // SURFACE_META V: 4 I: 6planar5798 { 5799 shader textures/metal/d kmtl5800 lightmapAxis ( 0.000000 1.000000 0.000000 )5763 shader textures/metal/de-r_mtl2_bright 5764 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5765 } 5766 5767 958 // SURFACE_META V: 5 I: 9 planar 5768 { 5769 shader textures/metal/de-r_mtl2_bright 5770 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5771 } 5772 5773 959 // SURFACE_META V: 4 I: 6 planar 5774 { 5775 shader textures/metal/de-r_mtl2_bright 5776 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5777 } 5778 5779 960 // SURFACE_META V: 4 I: 6 planar 5780 { 5781 shader textures/metal/de-r_mtl2_bright 5782 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5783 } 5784 5785 961 // SURFACE_META V: 3 I: 3 planar 5786 { 5787 shader textures/metal/de-r_mtl2_bright 5788 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5789 } 5790 5791 962 // SURFACE_META V: 5 I: 9 planar 5792 { 5793 shader textures/metal/de-r_mtl2_bright 5794 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5795 } 5796 5797 963 // SURFACE_META V: 5 I: 9 planar 5798 { 5799 shader textures/metal/de-r_mtl2_bright 5800 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5801 5801 } 5802 5802 5803 5803 964 // SURFACE_META V: 4 I: 6 planar 5804 5804 { 5805 shader textures/metal/d kmtl5806 lightmapAxis ( 0.000000 0.000000 1.000000 )5807 } 5808 5809 965 // SURFACE_META V: 7 I: 15planar5810 { 5811 shader textures/metal/d kmtl5812 lightmapAxis ( 0.000000 -1.000000 0.000000 )5805 shader textures/metal/de-r_mtl2_bright 5806 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5807 } 5808 5809 965 // SURFACE_META V: 3 I: 3 planar 5810 { 5811 shader textures/metal/de-r_mtl2_bright 5812 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5813 5813 } 5814 5814 5815 5815 966 // SURFACE_META V: 4 I: 6 planar 5816 5816 { 5817 shader textures/metal/d kmtl5818 lightmapAxis ( 1.000000 0.000000 0.000000 )5819 } 5820 5821 967 // SURFACE_META V: 4 I: 6planar5822 { 5823 shader textures/metal/d kmtl5824 lightmapAxis ( 0.000000 1.000000 0.000000 )5825 } 5826 5827 968 // SURFACE_META V: 7 I: 15planar5828 { 5829 shader textures/metal/d kmtl5830 lightmapAxis ( 0.000000 0.000000 1.000000 )5831 } 5832 5833 969 // SURFACE_META V: 4 I: 6planar5834 { 5835 shader textures/metal/d kmtl5836 lightmapAxis ( -1.000000 0.000000 0.000000 )5837 } 5838 5839 970 // SURFACE_META V: 7 I: 15planar5840 { 5841 shader textures/metal/d kmtl5842 lightmapAxis ( 0.000000 0.000000 -1.000000 )5843 } 5844 5845 971 // SURFACE_META V: 6 I: 12planar5846 { 5847 shader textures/metal/d kmtl5848 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5849 } 5850 5851 972 // SURFACE_META V: 38 I: 102planar5852 { 5853 shader textures/metal/d kmtl5854 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5855 } 5856 5857 973 // SURFACE_META V: 4 I: 6planar5858 { 5859 shader textures/metal/d kmtl5860 lightmapAxis ( 1.000000 0.000000 0.000000 )5861 } 5862 5863 974 // SURFACE_META V: 40 I: 135planar5864 { 5865 shader textures/metal/d kmtl5866 lightmapAxis ( 0.000000 1.000000 0.000000 )5867 } 5868 5869 975 // SURFACE_META V: 52 I: 159planar5870 { 5871 shader textures/metal/dkmtl 5872 lightmapAxis ( 0.000000 -1.000000 0.000000 )5873 } 5874 5875 976 // SURFACE_META V: 4 I: 6planar5876 { 5877 shader textures/metal/dkmtl 5878 lightmapAxis ( -1.000000 0.000000 0.000000 )5879 } 5880 5881 977 // SURFACE_META V: 4 I: 6planar5882 { 5883 shader textures/metal/dkmtl 5884 lightmapAxis ( -1.000000 0.000000 0.000000 )5885 } 5886 5887 978 // SURFACE_META V: 5 I: 9planar5888 { 5889 shader textures/metal/dkmtl 5890 lightmapAxis ( 0.000000 0.000000 1.000000 )5817 shader textures/metal/de-r_mtl2_bright 5818 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5819 } 5820 5821 967 // SURFACE_META V: 5 I: 9 planar 5822 { 5823 shader textures/metal/de-r_mtl2_bright 5824 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5825 } 5826 5827 968 // SURFACE_META V: 4 I: 6 planar 5828 { 5829 shader textures/metal/de-r_mtl2_bright 5830 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5831 } 5832 5833 969 // SURFACE_META V: 5 I: 9 planar 5834 { 5835 shader textures/metal/de-r_mtl2_bright 5836 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5837 } 5838 5839 970 // SURFACE_META V: 4 I: 6 planar 5840 { 5841 shader textures/metal/de-r_mtl2_bright 5842 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5843 } 5844 5845 971 // SURFACE_META V: 4 I: 6 planar 5846 { 5847 shader textures/metal/de-r_mtl2_bright 5848 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5849 } 5850 5851 972 // SURFACE_META V: 18 I: 48 planar 5852 { 5853 shader textures/metal/de-r_mtl2_bright 5854 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5855 } 5856 5857 973 // SURFACE_META V: 6 I: 12 planar 5858 { 5859 shader textures/metal/de-r_mtl2_bright 5860 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5861 } 5862 5863 974 // SURFACE_META V: 12 I: 33 planar 5864 { 5865 shader textures/metal/de-r_mtl2_bright 5866 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5867 } 5868 5869 975 // SURFACE_META V: 7 I: 15 planar 5870 { 5871 shader textures/metal/dkmtl 5872 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5873 } 5874 5875 976 // SURFACE_META V: 5 I: 9 planar 5876 { 5877 shader textures/metal/dkmtl 5878 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5879 } 5880 5881 977 // SURFACE_META V: 41 I: 117 planar 5882 { 5883 shader textures/metal/dkmtl 5884 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5885 } 5886 5887 978 // SURFACE_META V: 7 I: 15 planar 5888 { 5889 shader textures/metal/dkmtl 5890 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5891 5891 } 5892 5892 … … 5894 5894 { 5895 5895 shader textures/metal/dkmtl 5896 lightmapAxis ( -1.000000 0.000000 0.000000 )5896 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5897 5897 } 5898 5898 … … 5900 5900 { 5901 5901 shader textures/metal/dkmtl 5902 lightmapAxis ( 1.000000 0.000000 0.000000 )5903 } 5904 5905 981 // SURFACE_META V: 5 I: 9planar5906 { 5907 shader textures/metal/dkmtl 5908 lightmapAxis ( 1.000000 0.000000 0.000000 )5909 } 5910 5911 982 // SURFACE_META V: 6 I: 12planar5912 { 5913 shader textures/metal/dkmtl 5914 lightmapAxis ( 0.000000 1.000000 0.000000 )5902 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5903 } 5904 5905 981 // SURFACE_META V: 7 I: 15 planar 5906 { 5907 shader textures/metal/dkmtl 5908 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5909 } 5910 5911 982 // SURFACE_META V: 4 I: 6 planar 5912 { 5913 shader textures/metal/dkmtl 5914 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5915 5915 } 5916 5916 … … 5918 5918 { 5919 5919 shader textures/metal/dkmtl 5920 lightmapAxis ( 0.000000 0.000000 1.000000 )5920 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5921 5921 } 5922 5922 … … 5924 5924 { 5925 5925 shader textures/metal/dkmtl 5926 lightmapAxis ( 1.000000 0.000000 0.000000 )5927 } 5928 5929 985 // SURFACE_META V: 4 I: 6planar5930 { 5931 shader textures/metal/dkmtl 5932 lightmapAxis ( 0.000000 1.000000 0.000000 )5933 } 5934 5935 986 // SURFACE_META V: 4 I: 6planar5936 { 5937 shader textures/metal/dkmtl 5938 lightmapAxis ( -1.000000 0.000000 0.000000 )5939 } 5940 5941 987 // SURFACE_META V: 5 I: 9planar5942 { 5943 shader textures/metal/dkmtl 5944 lightmapAxis ( 0.000000 -1.000000 0.000000 )5926 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5927 } 5928 5929 985 // SURFACE_META V: 9 I: 24 planar 5930 { 5931 shader textures/metal/dkmtl 5932 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5933 } 5934 5935 986 // SURFACE_META V: 5 I: 9 planar 5936 { 5937 shader textures/metal/dkmtl 5938 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5939 } 5940 5941 987 // SURFACE_META V: 4 I: 6 planar 5942 { 5943 shader textures/metal/dkmtl 5944 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5945 5945 } 5946 5946 … … 5948 5948 { 5949 5949 shader textures/metal/dkmtl 5950 lightmapAxis ( 0.000000 -1.000000 0.000000 )5950 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5951 5951 } 5952 5952 … … 5954 5954 { 5955 5955 shader textures/metal/dkmtl 5956 lightmapAxis ( 0.000000 0.000000 -1.000000 )5957 } 5958 5959 990 // SURFACE_META V: 4 I: 6planar5960 { 5961 shader textures/metal/dkmtl 5962 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5963 } 5964 5965 991 // SURFACE_META V: 8 I: 18planar5966 { 5967 shader textures/metal/dkmtl 5968 lightmapAxis ( 0.000000 0.000000 -1.000000 )5956 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5957 } 5958 5959 990 // SURFACE_META V: 41 I: 138 planar 5960 { 5961 shader textures/metal/dkmtl 5962 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5963 } 5964 5965 991 // SURFACE_META V: 4 I: 6 planar 5966 { 5967 shader textures/metal/dkmtl 5968 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5969 5969 } 5970 5970 … … 5975 5975 } 5976 5976 5977 993 // SURFACE_META V: 4 I: 6planar5978 { 5979 shader textures/metal/dkmtl 5980 lightmapAxis ( 0.000000 0.000000 -1.000000 )5981 } 5982 5983 994 // SURFACE_META V: 5 I: 9planar5984 { 5985 shader textures/metal/dkmtl 5986 lightmapAxis ( 0.000000 -1.000000 0.000000 )5987 } 5988 5989 995 // SURFACE_META V: 4 I: 6planar5990 { 5991 shader textures/metal/dkmtl 5992 lightmapAxis ( 0.000000 1.000000 0.000000 )5993 } 5994 5995 996 // SURFACE_META V: 4 I: 6planar5996 { 5997 shader textures/metal/dkmtl 5998 lightmapAxis ( -1.000000 0.000000 0.000000 )5999 } 6000 6001 997 // SURFACE_META V: 5 I: 9planar6002 { 6003 shader textures/metal/dkmtl 6004 lightmapAxis ( -1.000000 0.000000 0.000000 )6005 } 6006 6007 998 // SURFACE_META V: 6 I: 12planar6008 { 6009 shader textures/metal/dkmtl 6010 lightmapAxis ( 0.000000 -1.000000 0.000000 )6011 } 6012 6013 999 // SURFACE_META V: 38 I: 120planar6014 { 6015 shader textures/metal/dkmtl 6016 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6017 } 6018 6019 1000 // SURFACE_META V: 4 0 I: 120planar6020 { 6021 shader textures/metal/dkmtl 6022 lightmapAxis ( 0.000000 0.000000 -1.000000 )6023 } 6024 6025 1001 // SURFACE_META V: 5 I: 9planar6026 { 6027 shader textures/metal/dkmtl 6028 lightmapAxis ( 1.000000 0.000000 0.000000 )6029 } 6030 6031 1002 // SURFACE_META V: 5 I: 9planar6032 { 6033 shader textures/metal/dkmtl 6034 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6035 } 6036 6037 1003 // SURFACE_META V: 4 I: 6planar6038 { 6039 shader textures/metal/dkmtl 6040 lightmapAxis ( 0.000000 1.000000 0.000000 )6041 } 6042 6043 1004 // SURFACE_META V: 4 I: 6planar6044 { 6045 shader textures/metal/dkmtl 6046 lightmapAxis ( -1.000000 0.000000 0.000000 )6047 } 6048 6049 1005 // SURFACE_META V: 8 I: 18planar6050 { 6051 shader textures/metal/dkmtl 6052 lightmapAxis ( 0.000000 0.000000 -1.000000 )6053 } 6054 6055 1006 // SURFACE_META V: 6 I: 12planar6056 { 6057 shader textures/metal/dkmtl 6058 lightmapAxis ( 0.000000 -1.000000 0.000000 )5977 993 // SURFACE_META V: 26 I: 90 planar 5978 { 5979 shader textures/metal/dkmtl 5980 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5981 } 5982 5983 994 // SURFACE_META V: 18 I: 57 planar 5984 { 5985 shader textures/metal/dkmtl 5986 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5987 } 5988 5989 995 // SURFACE_META V: 64 I: 198 planar 5990 { 5991 shader textures/metal/dkmtl 5992 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5993 } 5994 5995 996 // SURFACE_META V: 30 I: 87 planar 5996 { 5997 shader textures/metal/dkmtl 5998 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5999 } 6000 6001 997 // SURFACE_META V: 6 I: 12 planar 6002 { 6003 shader textures/metal/dkmtl 6004 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6005 } 6006 6007 998 // SURFACE_META V: 7 I: 15 planar 6008 { 6009 shader textures/metal/dkmtl 6010 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6011 } 6012 6013 999 // SURFACE_META V: 4 I: 6 planar 6014 { 6015 shader textures/metal/dkmtl 6016 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6017 } 6018 6019 1000 // SURFACE_META V: 4 I: 6 planar 6020 { 6021 shader textures/metal/dkmtl 6022 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6023 } 6024 6025 1001 // SURFACE_META V: 7 I: 15 planar 6026 { 6027 shader textures/metal/dkmtl 6028 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6029 } 6030 6031 1002 // SURFACE_META V: 6 I: 12 planar 6032 { 6033 shader textures/metal/dkmtl 6034 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6035 } 6036 6037 1003 // SURFACE_META V: 6 I: 12 planar 6038 { 6039 shader textures/metal/dkmtl 6040 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6041 } 6042 6043 1004 // SURFACE_META V: 9 I: 24 planar 6044 { 6045 shader textures/metal/dkmtl 6046 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6047 } 6048 6049 1005 // SURFACE_META V: 7 I: 15 planar 6050 { 6051 shader textures/metal/dkmtl 6052 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6053 } 6054 6055 1006 // SURFACE_META V: 50 I: 144 planar 6056 { 6057 shader textures/metal/dkmtl 6058 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6059 6059 } 6060 6060 … … 6062 6062 { 6063 6063 shader textures/metal/dkmtl 6064 lightmapAxis ( 0.000000 1.000000 0.000000 )6065 } 6066 6067 1008 // SURFACE_META V: 8 I: 18planar6068 { 6069 shader textures/metal/dkmtl 6070 lightmapAxis ( 1.000000 0.000000 0.000000 )6071 } 6072 6073 1009 // SURFACE_META V: 9 I: 21planar6074 { 6075 shader textures/metal/dkmtl 6076 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6077 } 6078 6079 1010 // SURFACE_META V: 5 I: 9planar6080 { 6081 shader textures/metal/dkmtl 6082 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6083 } 6084 6085 1011 // SURFACE_META V: 6 I: 12planar6086 { 6087 shader textures/metal/dkmtl 6088 lightmapAxis ( -1.000000 0.000000 0.000000 )6089 } 6090 6091 1012 // SURFACE_META V: 5 I: 9planar6092 { 6093 shader textures/metal/dkmtl 6094 lightmapAxis ( 0.000000 0.000000 -1.000000 )6095 } 6096 6097 1013 // SURFACE_META V: 5 I: 9planar6098 { 6099 shader textures/metal/dkmtl 6100 lightmapAxis ( 0.000000 0.000000 -1.000000 )6101 } 6102 6103 1014 // SURFACE_META V: 3 I: 3planar6104 { 6105 shader textures/metal/dkmtl 6106 lightmapAxis ( 0.000000 0.000000 1.000000 )6064 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6065 } 6066 6067 1008 // SURFACE_META V: 4 I: 6 planar 6068 { 6069 shader textures/metal/dkmtl 6070 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6071 } 6072 6073 1009 // SURFACE_META V: 34 I: 90 planar 6074 { 6075 shader textures/metal/dkmtl 6076 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6077 } 6078 6079 1010 // SURFACE_META V: 4 I: 6 planar 6080 { 6081 shader textures/metal/dkmtl 6082 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6083 } 6084 6085 1011 // SURFACE_META V: 4 I: 6 planar 6086 { 6087 shader textures/metal/dkmtl 6088 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6089 } 6090 6091 1012 // SURFACE_META V: 4 I: 6 planar 6092 { 6093 shader textures/metal/dkmtl 6094 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6095 } 6096 6097 1013 // SURFACE_META V: 8 I: 18 planar 6098 { 6099 shader textures/metal/dkmtl 6100 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6101 } 6102 6103 1014 // SURFACE_META V: 5 I: 9 planar 6104 { 6105 shader textures/metal/dkmtl 6106 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6107 6107 } 6108 6108 … … 6110 6110 { 6111 6111 shader textures/metal/dkmtl 6112 lightmapAxis ( 0.000000 -1.000000 0.000000 )6113 } 6114 6115 1016 // SURFACE_META V: 8 I: 18planar6116 { 6117 shader textures/metal/dkmtl 6118 lightmapAxis ( -1.000000 0.000000 0.000000 )6119 } 6120 6121 1017 // SURFACE_META V: 3 I: 3planar6122 { 6123 shader textures/metal/dkmtl 6124 lightmapAxis ( 1.000000 0.000000 0.000000 )6125 } 6126 6127 1018 // SURFACE_META V: 5 I: 9planar6128 { 6129 shader textures/metal/dkmtl 6130 lightmapAxis ( 0.000000 -1.000000 0.000000 )6112 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6113 } 6114 6115 1016 // SURFACE_META V: 4 I: 6 planar 6116 { 6117 shader textures/metal/dkmtl 6118 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6119 } 6120 6121 1017 // SURFACE_META V: 4 I: 6 planar 6122 { 6123 shader textures/metal/dkmtl 6124 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6125 } 6126 6127 1018 // SURFACE_META V: 4 I: 6 planar 6128 { 6129 shader textures/metal/dkmtl 6130 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6131 6131 } 6132 6132 … … 6134 6134 { 6135 6135 shader textures/metal/dkmtl 6136 lightmapAxis ( 0.000000 1.000000 0.000000 )6136 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6137 6137 } 6138 6138 … … 6140 6140 { 6141 6141 shader textures/metal/dkmtl 6142 lightmapAxis ( 0.000000 0.000000 1.000000 )6143 } 6144 6145 1021 // SURFACE_META V: 5 I: 9planar6146 { 6147 shader textures/metal/dkmtl 6148 lightmapAxis ( -1.000000 0.000000 0.000000 )6142 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6143 } 6144 6145 1021 // SURFACE_META V: 4 I: 6 planar 6146 { 6147 shader textures/metal/dkmtl 6148 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6149 6149 } 6150 6150 … … 6152 6152 { 6153 6153 shader textures/metal/dkmtl 6154 lightmapAxis ( 0.000000 -1.000000 0.000000 )6154 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6155 6155 } 6156 6156 … … 6158 6158 { 6159 6159 shader textures/metal/dkmtl 6160 lightmapAxis ( -1.000000 0.000000 0.000000 )6161 } 6162 6163 1024 // SURFACE_META V: 4 I: 6planar6164 { 6165 shader textures/metal/dkmtl 6166 lightmapAxis ( 0.000000 -1.000000 0.000000 )6167 } 6168 6169 1025 // SURFACE_META V: 4 I: 6planar6170 { 6171 shader textures/metal/dkmtl 6172 lightmapAxis ( 1.000000 0.000000 0.000000 )6160 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6161 } 6162 6163 1024 // SURFACE_META V: 6 I: 12 planar 6164 { 6165 shader textures/metal/dkmtl 6166 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6167 } 6168 6169 1025 // SURFACE_META V: 5 I: 9 planar 6170 { 6171 shader textures/metal/dkmtl 6172 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6173 6173 } 6174 6174 … … 6188 6188 { 6189 6189 shader textures/metal/dkmtl 6190 lightmapAxis ( -1.000000 0.000000 0.000000 )6191 } 6192 6193 1029 // SURFACE_META V: 6 I: 12planar6194 { 6195 shader textures/metal/dkmtl 6196 lightmapAxis ( 0.000000 0.000000 1.000000 )6197 } 6198 6199 1030 // SURFACE_META V: 5 I: 9planar6200 { 6201 shader textures/metal/dkmtl 6202 lightmapAxis ( 0.000000 1.000000 0.000000 )6190 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6191 } 6192 6193 1029 // SURFACE_META V: 7 I: 15 planar 6194 { 6195 shader textures/metal/dkmtl 6196 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6197 } 6198 6199 1030 // SURFACE_META V: 4 I: 6 planar 6200 { 6201 shader textures/metal/dkmtl 6202 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6203 6203 } 6204 6204 … … 6206 6206 { 6207 6207 shader textures/metal/dkmtl 6208 lightmapAxis ( -1.000000 0.000000 0.000000 )6209 } 6210 6211 1032 // SURFACE_META V: 4 I: 6planar6212 { 6213 shader textures/metal/dkmtl 6214 lightmapAxis ( 0.000000 0.000000 -1.000000 )6215 } 6216 6217 1033 // SURFACE_META V: 6 I: 12planar6218 { 6219 shader textures/metal/dkmtl 6220 lightmapAxis ( 0.000000 1.000000 0.000000 )6221 } 6222 6223 1034 // SURFACE_META V: 4 I: 6planar6224 { 6225 shader textures/metal/dkmtl 6226 lightmapAxis ( -1.000000 0.000000 0.000000 )6227 } 6228 6229 1035 // SURFACE_META V: 4 I: 6planar6230 { 6231 shader textures/metal/dkmtl 6232 lightmapAxis ( 0.000000 0.000000 -1.000000 )6233 } 6234 6235 1036 // SURFACE_META V: 4 I: 6planar6236 { 6237 shader textures/metal/dkmtl 6238 lightmapAxis ( -1.000000 0.000000 0.000000 )6208 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6209 } 6210 6211 1032 // SURFACE_META V: 7 I: 15 planar 6212 { 6213 shader textures/metal/dkmtl 6214 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6215 } 6216 6217 1033 // SURFACE_META V: 4 I: 6 planar 6218 { 6219 shader textures/metal/dkmtl 6220 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6221 } 6222 6223 1034 // SURFACE_META V: 7 I: 15 planar 6224 { 6225 shader textures/metal/dkmtl 6226 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6227 } 6228 6229 1035 // SURFACE_META V: 6 I: 12 planar 6230 { 6231 shader textures/metal/dkmtl 6232 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6233 } 6234 6235 1036 // SURFACE_META V: 38 I: 102 planar 6236 { 6237 shader textures/metal/dkmtl 6238 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6239 6239 } 6240 6240 … … 6242 6242 { 6243 6243 shader textures/metal/dkmtl 6244 lightmapAxis ( 0.000000 0.000000 1.000000 )6245 } 6246 6247 1038 // SURFACE_META V: 6 I: 12planar6248 { 6249 shader textures/metal/dkmtl 6250 lightmapAxis ( 0.000000 -1.000000 0.000000 )6251 } 6252 6253 1039 // SURFACE_META V: 4 I: 6planar6254 { 6255 shader textures/metal/dkmtl 6256 lightmapAxis ( 0.000000 0.000000 1.000000 )6257 } 6258 6259 1040 // SURFACE_META V: 5 I: 9planar6260 { 6261 shader textures/metal/dkmtl 6262 lightmapAxis ( 0.000000 -1.000000 0.000000 )6263 } 6264 6265 1041 // SURFACE_META V: 4 I: 6planar6266 { 6267 shader textures/metal/dkmtl 6268 lightmapAxis ( 1.000000 0.000000 0.000000 )6269 } 6270 6271 1042 // SURFACE_META V: 4 I: 6planar6272 { 6273 shader textures/metal/dkmtl 6274 lightmapAxis ( 1.000000 0.000000 0.000000 )6275 } 6276 6277 1043 // SURFACE_META V: 4 I: 6planar6278 { 6279 shader textures/metal/dkmtl 6280 lightmapAxis ( 1.000000 0.000000 0.000000 )6281 } 6282 6283 1044 // SURFACE_META V: 4 I: 6planar6244 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6245 } 6246 6247 1038 // SURFACE_META V: 40 I: 135 planar 6248 { 6249 shader textures/metal/dkmtl 6250 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6251 } 6252 6253 1039 // SURFACE_META V: 56 I: 171 planar 6254 { 6255 shader textures/metal/dkmtl 6256 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6257 } 6258 6259 1040 // SURFACE_META V: 4 I: 6 planar 6260 { 6261 shader textures/metal/dkmtl 6262 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6263 } 6264 6265 1041 // SURFACE_META V: 8 I: 18 planar 6266 { 6267 shader textures/metal/dkmtl 6268 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6269 } 6270 6271 1042 // SURFACE_META V: 7 I: 15 planar 6272 { 6273 shader textures/metal/dkmtl 6274 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6275 } 6276 6277 1043 // SURFACE_META V: 15 I: 39 planar 6278 { 6279 shader textures/metal/dkmtl 6280 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6281 } 6282 6283 1044 // SURFACE_META V: 5 I: 9 planar 6284 6284 { 6285 6285 shader textures/metal/dkmtl … … 6296 6296 { 6297 6297 shader textures/metal/dkmtl 6298 lightmapAxis ( 0.000000 0.000000 -1.000000 )6299 } 6300 6301 1047 // SURFACE_META V: 4 I: 6planar6302 { 6303 shader textures/metal/dkmtl 6304 lightmapAxis ( 0.000000 0.000000 1.000000 )6305 } 6306 6307 1048 // SURFACE_META V: 4 I: 6planar6308 { 6309 shader textures/metal/dkmtl 6310 lightmapAxis ( -1.000000 0.000000 0.000000 )6311 } 6312 6313 1049 // SURFACE_META V: 4 I: 6planar6314 { 6315 shader textures/metal/dkmtl 6316 lightmapAxis ( 0.000000 0.000000 -1.000000 )6317 } 6318 6319 1050 // SURFACE_META V: 7 I: 15planar6320 { 6321 shader textures/metal/dkmtl 6322 lightmapAxis ( -1.000000 0.000000 0.000000 )6298 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6299 } 6300 6301 1047 // SURFACE_META V: 5 I: 9 planar 6302 { 6303 shader textures/metal/dkmtl 6304 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6305 } 6306 6307 1048 // SURFACE_META V: 6 I: 12 planar 6308 { 6309 shader textures/metal/dkmtl 6310 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6311 } 6312 6313 1049 // SURFACE_META V: 6 I: 12 planar 6314 { 6315 shader textures/metal/dkmtl 6316 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6317 } 6318 6319 1050 // SURFACE_META V: 4 I: 6 planar 6320 { 6321 shader textures/metal/dkmtl 6322 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6323 6323 } 6324 6324 … … 6326 6326 { 6327 6327 shader textures/metal/dkmtl 6328 lightmapAxis ( 0.000000 -1.000000 0.000000 )6328 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6329 6329 } 6330 6330 … … 6332 6332 { 6333 6333 shader textures/metal/dkmtl 6334 lightmapAxis ( 0.000000 -1.000000 0.000000 )6335 } 6336 6337 1053 // SURFACE_META V: 4 I: 6planar6338 { 6339 shader textures/metal/dkmtl 6340 lightmapAxis ( 1.000000 0.000000 0.000000 )6341 } 6342 6343 1054 // SURFACE_META V: 4 I: 6planar6344 { 6345 shader textures/metal/dkmtl 6346 lightmapAxis ( 1.000000 0.000000 0.000000 )6334 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6335 } 6336 6337 1053 // SURFACE_META V: 5 I: 9 planar 6338 { 6339 shader textures/metal/dkmtl 6340 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6341 } 6342 6343 1054 // SURFACE_META V: 5 I: 9 planar 6344 { 6345 shader textures/metal/dkmtl 6346 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6347 6347 } 6348 6348 … … 6350 6350 { 6351 6351 shader textures/metal/dkmtl 6352 lightmapAxis ( 0.000000 0.000000 1.000000 )6352 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6353 6353 } 6354 6354 … … 6356 6356 { 6357 6357 shader textures/metal/dkmtl 6358 lightmapAxis ( -1.000000 0.000000 0.000000 )6359 } 6360 6361 1057 // SURFACE_META V: 4 I: 6planar6358 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6359 } 6360 6361 1057 // SURFACE_META V: 8 I: 18 planar 6362 6362 { 6363 6363 shader textures/metal/dkmtl … … 6368 6368 { 6369 6369 shader textures/metal/dkmtl 6370 lightmapAxis ( 0.000000 0.000000 1.000000 )6370 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6371 6371 } 6372 6372 … … 6374 6374 { 6375 6375 shader textures/metal/dkmtl 6376 lightmapAxis ( -1.000000 0.000000 0.000000 )6376 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6377 6377 } 6378 6378 … … 6380 6380 { 6381 6381 shader textures/metal/dkmtl 6382 lightmapAxis ( 0.000000 0.000000 -1.000000 )6382 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6383 6383 } 6384 6384 … … 6386 6386 { 6387 6387 shader textures/metal/dkmtl 6388 lightmapAxis ( 1.000000 0.000000 0.000000 )6389 } 6390 6391 1062 // SURFACE_META V: 4 I: 6planar6392 { 6393 shader textures/metal/dkmtl 6394 lightmapAxis ( 1.000000 0.000000 0.000000 )6395 } 6396 6397 1063 // SURFACE_META V: 18 I: 48planar6398 { 6399 shader textures/metal/dkmtl 6400 lightmapAxis ( 0.000000 -1.000000 0.000000 )6388 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6389 } 6390 6391 1062 // SURFACE_META V: 5 I: 9 planar 6392 { 6393 shader textures/metal/dkmtl 6394 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6395 } 6396 6397 1063 // SURFACE_META V: 4 I: 6 planar 6398 { 6399 shader textures/metal/dkmtl 6400 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6401 6401 } 6402 6402 … … 6404 6404 { 6405 6405 shader textures/metal/dkmtl 6406 lightmapAxis ( 1.000000 0.000000 0.000000 )6407 } 6408 6409 1065 // SURFACE_META V: 4 I: 6planar6410 { 6411 shader textures/metal/dkmtl 6412 lightmapAxis ( 1.000000 0.000000 0.000000 )6413 } 6414 6415 1066 // SURFACE_META V: 4 I: 6planar6416 { 6417 shader textures/metal/dkmtl 6418 lightmapAxis ( 0.000000 0.000000 1.000000 )6419 } 6420 6421 1067 // SURFACE_META V: 4 I: 6planar6422 { 6423 shader textures/metal/dkmtl 6424 lightmapAxis ( -1.000000 0.000000 0.000000 )6425 } 6426 6427 1068 // SURFACE_META V: 4 I: 6planar6428 { 6429 shader textures/metal/dkmtl 6430 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6431 } 6432 6433 1069 // SURFACE_META V: 4 I: 6planar6434 { 6435 shader textures/metal/dkmtl 6436 lightmapAxis ( 0.000000 0.000000 1.000000 )6437 } 6438 6439 1070 // SURFACE_META V: 4 I: 6planar6440 { 6441 shader textures/metal/dkmtl 6442 lightmapAxis ( -1.000000 0.000000 0.000000 )6406 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6407 } 6408 6409 1065 // SURFACE_META V: 5 I: 9 planar 6410 { 6411 shader textures/metal/dkmtl 6412 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6413 } 6414 6415 1066 // SURFACE_META V: 6 I: 12 planar 6416 { 6417 shader textures/metal/dkmtl 6418 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6419 } 6420 6421 1067 // SURFACE_META V: 38 I: 120 planar 6422 { 6423 shader textures/metal/dkmtl 6424 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6425 } 6426 6427 1068 // SURFACE_META V: 40 I: 120 planar 6428 { 6429 shader textures/metal/dkmtl 6430 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6431 } 6432 6433 1069 // SURFACE_META V: 5 I: 9 planar 6434 { 6435 shader textures/metal/dkmtl 6436 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6437 } 6438 6439 1070 // SURFACE_META V: 5 I: 9 planar 6440 { 6441 shader textures/metal/dkmtl 6442 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6443 6443 } 6444 6444 … … 6446 6446 { 6447 6447 shader textures/metal/dkmtl 6448 lightmapAxis ( 0.000000 0.000000 -1.000000 )6449 } 6450 6451 1072 // SURFACE_META V: 19 I: 51planar6452 { 6453 shader textures/metal/dkmtl 6454 lightmapAxis ( 0.000000 1.000000 0.000000 )6455 } 6456 6457 1073 // SURFACE_META V: 19 I: 54planar6458 { 6459 shader textures/metal/dkmtl 6460 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6461 } 6462 6463 1074 // SURFACE_META V: 4 I: 6planar6464 { 6465 shader textures/metal/dkmtl 6466 lightmapAxis ( 0.000000 1.000000 0.000000 )6448 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6449 } 6450 6451 1072 // SURFACE_META V: 4 I: 6 planar 6452 { 6453 shader textures/metal/dkmtl 6454 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6455 } 6456 6457 1073 // SURFACE_META V: 8 I: 18 planar 6458 { 6459 shader textures/metal/dkmtl 6460 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6461 } 6462 6463 1074 // SURFACE_META V: 6 I: 12 planar 6464 { 6465 shader textures/metal/dkmtl 6466 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6467 6467 } 6468 6468 … … 6470 6470 { 6471 6471 shader textures/metal/dkmtl 6472 lightmapAxis ( 1.000000 0.000000 0.000000 )6473 } 6474 6475 1076 // SURFACE_META V: 4 I: 6planar6476 { 6477 shader textures/metal/dkmtl 6478 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6479 } 6480 6481 1077 // SURFACE_META V: 6 I: 12planar6482 { 6483 shader textures/metal/dkmtl 6484 lightmapAxis ( 1.000000 0.000000 0.000000 )6485 } 6486 6487 1078 // SURFACE_META V: 4 I: 6planar6488 { 6489 shader textures/metal/dkmtl 6490 lightmapAxis ( 0.000000 0.000000 1.000000 )6491 } 6492 6493 1079 // SURFACE_META V: 4 I: 6planar6494 { 6495 shader textures/metal/dkmtl 6496 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6497 } 6498 6499 1080 // SURFACE_META V: 4 I: 6planar6500 { 6501 shader textures/metal/dkmtl 6502 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6503 } 6504 6505 1081 // SURFACE_META V: 4 I: 6planar6472 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6473 } 6474 6475 1076 // SURFACE_META V: 8 I: 18 planar 6476 { 6477 shader textures/metal/dkmtl 6478 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6479 } 6480 6481 1077 // SURFACE_META V: 9 I: 21 planar 6482 { 6483 shader textures/metal/dkmtl 6484 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6485 } 6486 6487 1078 // SURFACE_META V: 5 I: 9 planar 6488 { 6489 shader textures/metal/dkmtl 6490 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6491 } 6492 6493 1079 // SURFACE_META V: 6 I: 12 planar 6494 { 6495 shader textures/metal/dkmtl 6496 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6497 } 6498 6499 1080 // SURFACE_META V: 5 I: 9 planar 6500 { 6501 shader textures/metal/dkmtl 6502 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6503 } 6504 6505 1081 // SURFACE_META V: 3 I: 3 planar 6506 6506 { 6507 6507 shader textures/metal/dkmtl … … 6512 6512 { 6513 6513 shader textures/metal/dkmtl 6514 lightmapAxis ( -1.000000 0.000000 0.000000 )6515 } 6516 6517 1083 // SURFACE_META V: 4 I: 6planar6518 { 6519 shader textures/metal/dkmtl 6520 lightmapAxis ( 0.000000 0.000000 -1.000000 )6521 } 6522 6523 1084 // SURFACE_META V: 6 I: 12planar6524 { 6525 shader textures/metal/dkmtl 6526 lightmapAxis ( 0.000000 0.000000 1.000000 )6527 } 6528 6529 1085 // SURFACE_META V: 6 I: 12planar6530 { 6531 shader textures/metal/dkmtl 6532 lightmapAxis ( 0.000000 0.000000 -1.000000 )6514 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6515 } 6516 6517 1083 // SURFACE_META V: 8 I: 18 planar 6518 { 6519 shader textures/metal/dkmtl 6520 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6521 } 6522 6523 1084 // SURFACE_META V: 3 I: 3 planar 6524 { 6525 shader textures/metal/dkmtl 6526 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6527 } 6528 6529 1085 // SURFACE_META V: 5 I: 9 planar 6530 { 6531 shader textures/metal/dkmtl 6532 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6533 6533 } 6534 6534 … … 6536 6536 { 6537 6537 shader textures/metal/dkmtl 6538 lightmapAxis ( 0.000000 0.000000 1.000000 )6538 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6539 6539 } 6540 6540 … … 6542 6542 { 6543 6543 shader textures/metal/dkmtl 6544 lightmapAxis ( -1.000000 0.000000 0.000000 )6545 } 6546 6547 1088 // SURFACE_META V: 4 I: 6planar6548 { 6549 shader textures/metal/dkmtl 6550 lightmapAxis ( 0.000000 -1.000000 0.000000 )6544 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6545 } 6546 6547 1088 // SURFACE_META V: 5 I: 9 planar 6548 { 6549 shader textures/metal/dkmtl 6550 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6551 6551 } 6552 6552 … … 6554 6554 { 6555 6555 shader textures/metal/dkmtl 6556 lightmapAxis ( 0.000000 0.000000 -1.000000 )6557 } 6558 6559 1090 // SURFACE_META V: 3 I: 3planar6556 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6557 } 6558 6559 1090 // SURFACE_META V: 4 I: 6 planar 6560 6560 { 6561 6561 shader textures/metal/dkmtl … … 6566 6566 { 6567 6567 shader textures/metal/dkmtl 6568 lightmapAxis ( 0.000000 0.000000 1.000000 )6569 } 6570 6571 1092 // SURFACE_META V: 3 I: 3planar6572 { 6573 shader textures/metal/dkmtl 6574 lightmapAxis ( 0.000000 1.000000 0.000000 )6575 } 6576 6577 1093 // SURFACE_META V: 5 I: 9planar6578 { 6579 shader textures/metal/dkmtl 6580 lightmapAxis ( 0.000000 0.000000 -1.000000 )6568 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6569 } 6570 6571 1092 // SURFACE_META V: 4 I: 6 planar 6572 { 6573 shader textures/metal/dkmtl 6574 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6575 } 6576 6577 1093 // SURFACE_META V: 4 I: 6 planar 6578 { 6579 shader textures/metal/dkmtl 6580 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6581 6581 } 6582 6582 … … 6584 6584 { 6585 6585 shader textures/metal/dkmtl 6586 lightmapAxis ( 1.000000 0.000000 0.000000 )6586 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6587 6587 } 6588 6588 … … 6590 6590 { 6591 6591 shader textures/metal/dkmtl 6592 lightmapAxis ( 1.000000 0.000000 0.000000 )6593 } 6594 6595 1096 // SURFACE_META V: 4 I: 6planar6596 { 6597 shader textures/metal/dkmtl 6598 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6599 } 6600 6601 1097 // SURFACE_META V: 4 I: 6planar6602 { 6603 shader textures/metal/dkmtl 6604 lightmapAxis ( -1.000000 0.000000 0.000000 )6592 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6593 } 6594 6595 1096 // SURFACE_META V: 6 I: 12 planar 6596 { 6597 shader textures/metal/dkmtl 6598 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6599 } 6600 6601 1097 // SURFACE_META V: 5 I: 9 planar 6602 { 6603 shader textures/metal/dkmtl 6604 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6605 6605 } 6606 6606 … … 6608 6608 { 6609 6609 shader textures/metal/dkmtl 6610 lightmapAxis ( 0.000000 0.000000 -1.000000 )6610 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6611 6611 } 6612 6612 … … 6614 6614 { 6615 6615 shader textures/metal/dkmtl 6616 lightmapAxis ( 0.000000 0.000000 1.000000 )6617 } 6618 6619 1100 // SURFACE_META V: 4 I: 6planar6620 { 6621 shader textures/metal/dkmtl 6622 lightmapAxis ( -1.000000 0.000000 0.000000 )6616 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6617 } 6618 6619 1100 // SURFACE_META V: 6 I: 12 planar 6620 { 6621 shader textures/metal/dkmtl 6622 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6623 6623 } 6624 6624 … … 6626 6626 { 6627 6627 shader textures/metal/dkmtl 6628 lightmapAxis ( 0.000000 0.000000 -1.000000 )6628 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6629 6629 } 6630 6630 … … 6632 6632 { 6633 6633 shader textures/metal/dkmtl 6634 lightmapAxis ( 0.000000 -1.000000 0.000000 )6634 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6635 6635 } 6636 6636 … … 6638 6638 { 6639 6639 shader textures/metal/dkmtl 6640 lightmapAxis ( 1.000000 0.000000 0.000000 )6640 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6641 6641 } 6642 6642 … … 6644 6644 { 6645 6645 shader textures/metal/dkmtl 6646 lightmapAxis ( 1.000000 0.000000 0.000000 )6647 } 6648 6649 1105 // SURFACE_META V: 4 I: 6planar6650 { 6651 shader textures/metal/dkmtl 6652 lightmapAxis ( 0.000000 0.000000 1.000000 )6646 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6647 } 6648 6649 1105 // SURFACE_META V: 6 I: 12 planar 6650 { 6651 shader textures/metal/dkmtl 6652 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6653 6653 } 6654 6654 … … 6656 6656 { 6657 6657 shader textures/metal/dkmtl 6658 lightmapAxis ( -1.000000 0.000000 0.000000 )6659 } 6660 6661 1107 // SURFACE_META V: 4 I: 6planar6662 { 6663 shader textures/metal/dkmtl 6664 lightmapAxis ( 0.000000 0.000000 -1.000000 )6658 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6659 } 6660 6661 1107 // SURFACE_META V: 5 I: 9 planar 6662 { 6663 shader textures/metal/dkmtl 6664 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6665 6665 } 6666 6666 … … 6668 6668 { 6669 6669 shader textures/metal/dkmtl 6670 lightmapAxis ( 0.000000 0.000000 1.000000 )6670 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6671 6671 } 6672 6672 … … 6674 6674 { 6675 6675 shader textures/metal/dkmtl 6676 lightmapAxis ( -1.000000 0.000000 0.000000 )6676 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6677 6677 } 6678 6678 … … 6680 6680 { 6681 6681 shader textures/metal/dkmtl 6682 lightmapAxis ( 0.000000 0.000000 -1.000000 )6682 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6683 6683 } 6684 6684 … … 6686 6686 { 6687 6687 shader textures/metal/dkmtl 6688 lightmapAxis ( 0.000000 1.000000 0.000000 )6688 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6689 6689 } 6690 6690 … … 6695 6695 } 6696 6696 6697 1113 // SURFACE_META V: 10 I: 24planar6698 { 6699 shader textures/metal/dkmtl 6700 lightmapAxis ( 0.000000 1.000000 0.000000 )6701 } 6702 6703 1114 // SURFACE_META V: 10 I: 24planar6704 { 6705 shader textures/metal/dkmtl 6706 lightmapAxis ( 0.000000 -1.000000 0.000000 )6697 1113 // SURFACE_META V: 4 I: 6 planar 6698 { 6699 shader textures/metal/dkmtl 6700 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6701 } 6702 6703 1114 // SURFACE_META V: 4 I: 6 planar 6704 { 6705 shader textures/metal/dkmtl 6706 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6707 6707 } 6708 6708 … … 6710 6710 { 6711 6711 shader textures/metal/dkmtl 6712 lightmapAxis ( 0.000000 0.000000 1.000000 )6712 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6713 6713 } 6714 6714 … … 6719 6719 } 6720 6720 6721 1117 // SURFACE_META V: 19 I: 51planar6722 { 6723 shader textures/metal/dkmtl 6724 lightmapAxis ( 0.000000 -1.000000 0.000000 )6721 1117 // SURFACE_META V: 7 I: 15 planar 6722 { 6723 shader textures/metal/dkmtl 6724 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6725 6725 } 6726 6726 … … 6728 6728 { 6729 6729 shader textures/metal/dkmtl 6730 lightmapAxis ( 0.000000 0.000000 1.000000 )6730 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6731 6731 } 6732 6732 … … 6734 6734 { 6735 6735 shader textures/metal/dkmtl 6736 lightmapAxis ( 1.000000 0.000000 0.000000 )6736 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6737 6737 } 6738 6738 … … 6797 6797 } 6798 6798 6799 1130 // SURFACE_META V: 4 I: 6planar6800 { 6801 shader textures/metal/dkmtl 6802 lightmapAxis ( 0.000000 0.000000 1.000000 )6799 1130 // SURFACE_META V: 18 I: 48 planar 6800 { 6801 shader textures/metal/dkmtl 6802 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6803 6803 } 6804 6804 … … 6806 6806 { 6807 6807 shader textures/metal/dkmtl 6808 lightmapAxis ( -1.000000 0.000000 0.000000 )6808 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6809 6809 } 6810 6810 … … 6812 6812 { 6813 6813 shader textures/metal/dkmtl 6814 lightmapAxis ( 0.000000 0.000000 -1.000000 )6814 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6815 6815 } 6816 6816 … … 6833 6833 } 6834 6834 6835 1136 // SURFACE_META V: 6 I: 12planar6836 { 6837 shader textures/metal/dkmtl 6838 lightmapAxis ( 0.000000 0.000000 -1.000000 )6835 1136 // SURFACE_META V: 4 I: 6 planar 6836 { 6837 shader textures/metal/dkmtl 6838 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6839 6839 } 6840 6840 … … 6842 6842 { 6843 6843 shader textures/metal/dkmtl 6844 lightmapAxis ( 1.000000 0.000000 0.000000 )6844 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6845 6845 } 6846 6846 … … 6848 6848 { 6849 6849 shader textures/metal/dkmtl 6850 lightmapAxis ( 1.000000 0.000000 0.000000 )6851 } 6852 6853 1139 // SURFACE_META V: 4 I: 6planar6854 { 6855 shader textures/metal/dkmtl 6856 lightmapAxis ( 0.000000 0.000000 1.000000 )6857 } 6858 6859 1140 // SURFACE_META V: 4 I: 6planar6860 { 6861 shader textures/metal/dkmtl 6862 lightmapAxis ( -1.000000 0.000000 0.000000 )6850 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6851 } 6852 6853 1139 // SURFACE_META V: 20 I: 54 planar 6854 { 6855 shader textures/metal/dkmtl 6856 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6857 } 6858 6859 1140 // SURFACE_META V: 19 I: 54 planar 6860 { 6861 shader textures/metal/dkmtl 6862 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6863 6863 } 6864 6864 … … 6866 6866 { 6867 6867 shader textures/metal/dkmtl 6868 lightmapAxis ( 0.000000 0.000000 -1.000000 )6868 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6869 6869 } 6870 6870 … … 6872 6872 { 6873 6873 shader textures/metal/dkmtl 6874 lightmapAxis ( 0.000000 0.000000 1.000000 )6874 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6875 6875 } 6876 6876 … … 6878 6878 { 6879 6879 shader textures/metal/dkmtl 6880 lightmapAxis ( -1.000000 0.000000 0.000000 )6881 } 6882 6883 1144 // SURFACE_META V: 4 I: 6planar6884 { 6885 shader textures/metal/dkmtl 6886 lightmapAxis ( 0.000000 0.000000 -1.000000 )6887 } 6888 6889 1145 // SURFACE_META V: 11 I: 30planar6890 { 6891 shader textures/metal/dkmtl 6892 lightmapAxis ( 0.000000 1.000000 0.000000 )6893 } 6894 6895 1146 // SURFACE_META V: 9 I: 24planar6896 { 6897 shader textures/metal/dkmtl 6898 lightmapAxis ( 0.000000 -1.000000 0.000000 )6899 } 6900 6901 1147 // SURFACE_META V: 13 I: 36 planar6902 { 6903 shader textures/metal/dkmtl 6904 lightmapAxis ( 0.000000 -1.000000 0.000000 )6880 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6881 } 6882 6883 1144 // SURFACE_META V: 6 I: 12 planar 6884 { 6885 shader textures/metal/dkmtl 6886 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6887 } 6888 6889 1145 // SURFACE_META V: 4 I: 6 planar 6890 { 6891 shader textures/metal/dkmtl 6892 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6893 } 6894 6895 1146 // SURFACE_META V: 4 I: 6 planar 6896 { 6897 shader textures/metal/dkmtl 6898 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6899 } 6900 6901 1147 // SURFACE_META V: 4 I: 6 planar 6902 { 6903 shader textures/metal/dkmtl 6904 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6905 6905 } 6906 6906 … … 6908 6908 { 6909 6909 shader textures/metal/dkmtl 6910 lightmapAxis ( 1.000000 0.000000 0.000000 )6910 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6911 6911 } 6912 6912 … … 6914 6914 { 6915 6915 shader textures/metal/dkmtl 6916 lightmapAxis ( 1.000000 0.000000 0.000000 )6916 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6917 6917 } 6918 6918 … … 6920 6920 { 6921 6921 shader textures/metal/dkmtl 6922 lightmapAxis ( 0.000000 1.000000 0.000000 )6923 } 6924 6925 1151 // SURFACE_META V: 15 I: 39planar6926 { 6927 shader textures/metal/dkmtl 6928 lightmapAxis ( 0.000000 0.000000 -1.000000 )6929 } 6930 6931 1152 // SURFACE_META V: 4 I: 6planar6932 { 6933 shader textures/metal/dkmtl 6934 lightmapAxis ( 0.000000 0.000000 1.000000 )6922 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6923 } 6924 6925 1151 // SURFACE_META V: 6 I: 12 planar 6926 { 6927 shader textures/metal/dkmtl 6928 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6929 } 6930 6931 1152 // SURFACE_META V: 6 I: 12 planar 6932 { 6933 shader textures/metal/dkmtl 6934 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6935 6935 } 6936 6936 … … 6938 6938 { 6939 6939 shader textures/metal/dkmtl 6940 lightmapAxis ( -1.000000 0.000000 0.000000 )6940 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6941 6941 } 6942 6942 … … 6944 6944 { 6945 6945 shader textures/metal/dkmtl 6946 lightmapAxis ( 0.000000 0.000000 -1.000000 )6946 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6947 6947 } 6948 6948 … … 6950 6950 { 6951 6951 shader textures/metal/dkmtl 6952 lightmapAxis ( 0.000000 0.000000 1.000000 )6952 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6953 6953 } 6954 6954 … … 6956 6956 { 6957 6957 shader textures/metal/dkmtl 6958 lightmapAxis ( -1.000000 0.000000 0.000000 )6959 } 6960 6961 1157 // SURFACE_META V: 4 I: 6planar6962 { 6963 shader textures/metal/dkmtl 6964 lightmapAxis ( 0.000000 0.000000 -1.000000 )6958 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6959 } 6960 6961 1157 // SURFACE_META V: 3 I: 3 planar 6962 { 6963 shader textures/metal/dkmtl 6964 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6965 6965 } 6966 6966 … … 6968 6968 { 6969 6969 shader textures/metal/dkmtl 6970 lightmapAxis ( 0.000000 1.000000 0.000000 )6971 } 6972 6973 1159 // SURFACE_META V: 4 I: 6planar6974 { 6975 shader textures/metal/dkmtl 6976 lightmapAxis ( 0.000000 -1.000000 0.000000 )6977 } 6978 6979 1160 // SURFACE_META V: 4 I: 6planar6980 { 6981 shader textures/metal/dkmtl 6982 lightmapAxis ( 0.000000 0.000000 1.000000 )6970 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6971 } 6972 6973 1159 // SURFACE_META V: 3 I: 3 planar 6974 { 6975 shader textures/metal/dkmtl 6976 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6977 } 6978 6979 1160 // SURFACE_META V: 5 I: 9 planar 6980 { 6981 shader textures/metal/dkmtl 6982 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6983 6983 } 6984 6984 … … 6986 6986 { 6987 6987 shader textures/metal/dkmtl 6988 lightmapAxis ( -1.000000 0.000000 0.000000 )6988 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6989 6989 } 6990 6990 … … 6998 6998 { 6999 6999 shader textures/metal/dkmtl 7000 lightmapAxis ( 1.000000 0.000000 0.000000 )7001 } 7002 7003 1164 // SURFACE_META V: 5 I: 9planar7004 { 7005 shader textures/metal/dkmtl 7006 lightmapAxis ( 0.000000 0.000000 -1.000000 )7000 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7001 } 7002 7003 1164 // SURFACE_META V: 4 I: 6 planar 7004 { 7005 shader textures/metal/dkmtl 7006 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7007 7007 } 7008 7008 … … 7010 7010 { 7011 7011 shader textures/metal/dkmtl 7012 lightmapAxis ( 0.000000 1.000000 0.000000 )7012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7013 7013 } 7014 7014 … … 7034 7034 { 7035 7035 shader textures/metal/dkmtl 7036 lightmapAxis ( 0.000000 0.000000 1.000000 )7036 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7037 7037 } 7038 7038 … … 7040 7040 { 7041 7041 shader textures/metal/dkmtl 7042 lightmapAxis ( -1.000000 0.000000 0.000000 )7042 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7043 7043 } 7044 7044 … … 7046 7046 { 7047 7047 shader textures/metal/dkmtl 7048 lightmapAxis ( 0.000000 0.000000 -1.000000 )7048 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7049 7049 } 7050 7050 … … 7052 7052 { 7053 7053 shader textures/metal/dkmtl 7054 lightmapAxis ( 1.000000 0.000000 0.000000 )7054 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7055 7055 } 7056 7056 … … 7058 7058 { 7059 7059 shader textures/metal/dkmtl 7060 lightmapAxis ( 1.000000 0.000000 0.000000 )7061 } 7062 7063 1174 // SURFACE_META V: 5 I: 9planar7064 { 7065 shader textures/metal/dkmtl 7066 lightmapAxis ( 0.000000 -1.000000 0.000000 )7060 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7061 } 7062 7063 1174 // SURFACE_META V: 4 I: 6 planar 7064 { 7065 shader textures/metal/dkmtl 7066 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7067 7067 } 7068 7068 … … 7088 7088 { 7089 7089 shader textures/metal/dkmtl 7090 lightmapAxis ( 0.000000 0.000000 1.000000 )7090 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7091 7091 } 7092 7092 … … 7094 7094 { 7095 7095 shader textures/metal/dkmtl 7096 lightmapAxis ( -1.000000 0.000000 0.000000 )7096 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7097 7097 } 7098 7098 … … 7100 7100 { 7101 7101 shader textures/metal/dkmtl 7102 lightmapAxis ( 0.000000 0.000000 -1.000000 )7103 } 7104 7105 1181 // SURFACE_META V: 4 I: 6planar7106 { 7107 shader textures/metal/dkmtl 7108 lightmapAxis ( 1.000000 0.000000 0.000000 )7109 } 7110 7111 1182 // SURFACE_META V: 4 I: 6planar7112 { 7113 shader textures/metal/dkmtl 7114 lightmapAxis ( 1.000000 0.000000 0.000000 )7102 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7103 } 7104 7105 1181 // SURFACE_META V: 10 I: 24 planar 7106 { 7107 shader textures/metal/dkmtl 7108 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7109 } 7110 7111 1182 // SURFACE_META V: 10 I: 24 planar 7112 { 7113 shader textures/metal/dkmtl 7114 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7115 7115 } 7116 7116 … … 7127 7127 } 7128 7128 7129 1185 // SURFACE_META V: 4 I: 6planar7130 { 7131 shader textures/metal/dkmtl 7132 lightmapAxis ( 1.000000 0.000000 0.000000 )7129 1185 // SURFACE_META V: 19 I: 51 planar 7130 { 7131 shader textures/metal/dkmtl 7132 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7133 7133 } 7134 7134 … … 7136 7136 { 7137 7137 shader textures/metal/dkmtl 7138 lightmapAxis ( 1.000000 0.000000 0.000000 )7138 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7139 7139 } 7140 7140 … … 7142 7142 { 7143 7143 shader textures/metal/dkmtl 7144 lightmapAxis ( 0.000000 0.000000 1.000000 )7144 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7145 7145 } 7146 7146 … … 7148 7148 { 7149 7149 shader textures/metal/dkmtl 7150 lightmapAxis ( -1.000000 0.000000 0.000000 )7150 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7151 7151 } 7152 7152 … … 7154 7154 { 7155 7155 shader textures/metal/dkmtl 7156 lightmapAxis ( 0.000000 0.000000 -1.000000 )7156 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7157 7157 } 7158 7158 … … 7175 7175 } 7176 7176 7177 1193 // SURFACE_META V: 5 I: 9planar7178 { 7179 shader textures/metal/dkmtl 7180 lightmapAxis ( 0.000000 1.000000 0.000000 )7177 1193 // SURFACE_META V: 4 I: 6 planar 7178 { 7179 shader textures/metal/dkmtl 7180 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7181 7181 } 7182 7182 … … 7184 7184 { 7185 7185 shader textures/metal/dkmtl 7186 lightmapAxis ( 1.000000 0.000000 0.000000 )7186 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7187 7187 } 7188 7188 … … 7190 7190 { 7191 7191 shader textures/metal/dkmtl 7192 lightmapAxis ( 1.000000 0.000000 0.000000 )7192 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7193 7193 } 7194 7194 … … 7196 7196 { 7197 7197 shader textures/metal/dkmtl 7198 lightmapAxis ( 0.000000 0.000000 1.000000 )7198 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7199 7199 } 7200 7200 … … 7202 7202 { 7203 7203 shader textures/metal/dkmtl 7204 lightmapAxis ( 0.000000 0.000000 1.000000 )7204 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7205 7205 } 7206 7206 … … 7208 7208 { 7209 7209 shader textures/metal/dkmtl 7210 lightmapAxis ( -1.000000 0.000000 0.000000 )7210 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7211 7211 } 7212 7212 … … 7214 7214 { 7215 7215 shader textures/metal/dkmtl 7216 lightmapAxis ( 0.000000 0.000000 -1.000000 )7216 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7217 7217 } 7218 7218 … … 7220 7220 { 7221 7221 shader textures/metal/dkmtl 7222 lightmapAxis ( 0.000000 0.000000 1.000000 )7222 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7223 7223 } 7224 7224 … … 7226 7226 { 7227 7227 shader textures/metal/dkmtl 7228 lightmapAxis ( -1.000000 0.000000 0.000000 )7228 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7229 7229 } 7230 7230 … … 7232 7232 { 7233 7233 shader textures/metal/dkmtl 7234 lightmapAxis ( 0.000000 0.000000 -1.000000 )7235 } 7236 7237 1203 // SURFACE_META V: 5 I: 9planar7234 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7235 } 7236 7237 1203 // SURFACE_META V: 4 I: 6 planar 7238 7238 { 7239 7239 shader textures/metal/dkmtl … … 7244 7244 { 7245 7245 shader textures/metal/dkmtl 7246 lightmapAxis ( 0.000000 0.000000 -1.000000 )7247 } 7248 7249 1205 // SURFACE_META V: 4 I: 6planar7250 { 7251 shader textures/metal/dkmtl 7252 lightmapAxis ( 0.000000 -1.000000 0.000000 )7253 } 7254 7255 1206 // SURFACE_META V: 6 I: 12planar7256 { 7257 shader textures/metal/dkmtl 7258 lightmapAxis ( 0.000000 1.000000 0.000000 )7259 } 7260 7261 1207 // SURFACE_META V: 4 I: 6planar7246 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7247 } 7248 7249 1205 // SURFACE_META V: 8 I: 18 planar 7250 { 7251 shader textures/metal/dkmtl 7252 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7253 } 7254 7255 1206 // SURFACE_META V: 4 I: 6 planar 7256 { 7257 shader textures/metal/dkmtl 7258 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7259 } 7260 7261 1207 // SURFACE_META V: 6 I: 12 planar 7262 7262 { 7263 7263 shader textures/metal/dkmtl … … 7271 7271 } 7272 7272 7273 1209 // SURFACE_META V: 3 I: 3planar7273 1209 // SURFACE_META V: 4 I: 6 planar 7274 7274 { 7275 7275 shader textures/metal/dkmtl … … 7280 7280 { 7281 7281 shader textures/metal/dkmtl 7282 lightmapAxis ( 0.000000 1.000000 0.000000 )7283 } 7284 7285 1211 // SURFACE_META V: 6 I: 12planar7282 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7283 } 7284 7285 1211 // SURFACE_META V: 4 I: 6 planar 7286 7286 { 7287 7287 shader textures/metal/dkmtl … … 7292 7292 { 7293 7293 shader textures/metal/dkmtl 7294 lightmapAxis ( 0.000000 0.000000 1.000000 )7294 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7295 7295 } 7296 7296 … … 7298 7298 { 7299 7299 shader textures/metal/dkmtl 7300 lightmapAxis ( 0.000000 -1.000000 0.000000 )7300 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7301 7301 } 7302 7302 … … 7304 7304 { 7305 7305 shader textures/metal/dkmtl 7306 lightmapAxis ( 0.000000 0.000000 -1.000000 )7306 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7307 7307 } 7308 7308 … … 7310 7310 { 7311 7311 shader textures/metal/dkmtl 7312 lightmapAxis ( 1.000000 0.000000 0.000000 )7313 } 7314 7315 1216 // SURFACE_META V: 4 I: 6planar7316 { 7317 shader textures/metal/dkmtl 7318 lightmapAxis ( 0.000000 0.000000 1.000000 )7319 } 7320 7321 1217 // SURFACE_META V: 4 I: 6planar7322 { 7323 shader textures/metal/dkmtl 7324 lightmapAxis ( -1.000000 0.000000 0.000000 )7325 } 7326 7327 1218 // SURFACE_META V: 4 I:6 planar7328 { 7329 shader textures/metal/dkmtl 7330 lightmapAxis ( 0.000000 0.000000 -1.000000 )7312 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7313 } 7314 7315 1216 // SURFACE_META V: 11 I: 30 planar 7316 { 7317 shader textures/metal/dkmtl 7318 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7319 } 7320 7321 1217 // SURFACE_META V: 9 I: 24 planar 7322 { 7323 shader textures/metal/dkmtl 7324 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7325 } 7326 7327 1218 // SURFACE_META V: 13 I: 36 planar 7328 { 7329 shader textures/metal/dkmtl 7330 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7331 7331 } 7332 7332 … … 7334 7334 { 7335 7335 shader textures/metal/dkmtl 7336 lightmapAxis ( 0.000000 0.000000 1.000000 )7336 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7337 7337 } 7338 7338 … … 7340 7340 { 7341 7341 shader textures/metal/dkmtl 7342 lightmapAxis ( -1.000000 0.000000 0.000000 )7342 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7343 7343 } 7344 7344 … … 7346 7346 { 7347 7347 shader textures/metal/dkmtl 7348 lightmapAxis ( 0.000000 0.000000 -1.000000 )7349 } 7350 7351 1222 // SURFACE_META V: 4 I: 6planar7352 { 7353 shader textures/metal/dkmtl 7354 lightmapAxis ( 0.000000 1.000000 0.000000 )7355 } 7356 7357 1223 // SURFACE_META V: 5 I:9 planar7358 { 7359 shader textures/metal/dkmtl 7360 lightmapAxis ( 0.000000 0.000000 1.000000 )7348 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7349 } 7350 7351 1222 // SURFACE_META V: 32 I: 102 planar 7352 { 7353 shader textures/metal/dkmtl 7354 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7355 } 7356 7357 1223 // SURFACE_META V: 15 I: 39 planar 7358 { 7359 shader textures/metal/dkmtl 7360 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7361 7361 } 7362 7362 … … 7379 7379 } 7380 7380 7381 1227 // SURFACE_META V: 6 I: 12planar7382 { 7383 shader textures/metal/dkmtl 7384 lightmapAxis ( 0.000000 -1.000000 0.000000 )7381 1227 // SURFACE_META V: 4 I: 6 planar 7382 { 7383 shader textures/metal/dkmtl 7384 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7385 7385 } 7386 7386 … … 7388 7388 { 7389 7389 shader textures/metal/dkmtl 7390 lightmapAxis ( 0.000000 0.000000 1.000000 )7390 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7391 7391 } 7392 7392 … … 7400 7400 { 7401 7401 shader textures/metal/dkmtl 7402 lightmapAxis ( 0.000000 0.000000 1.000000 )7403 } 7404 7405 1231 // SURFACE_META V: 4 I: 6planar7406 { 7407 shader textures/metal/dkmtl 7408 lightmapAxis ( 1.000000 0.000000 0.000000 )7409 } 7410 7411 1232 // SURFACE_META V: 7 I: 15planar7402 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7403 } 7404 7405 1231 // SURFACE_META V: 8 I: 18 planar 7406 { 7407 shader textures/metal/dkmtl 7408 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7409 } 7410 7411 1232 // SURFACE_META V: 4 I: 6 planar 7412 7412 { 7413 7413 shader textures/metal/dkmtl … … 7418 7418 { 7419 7419 shader textures/metal/dkmtl 7420 lightmapAxis ( 0.000000 0.000000 1.000000 )7420 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7421 7421 } 7422 7422 … … 7424 7424 { 7425 7425 shader textures/metal/dkmtl 7426 lightmapAxis ( 0.000000 0.000000 -1.000000 )7426 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7427 7427 } 7428 7428 … … 7433 7433 } 7434 7434 7435 1236 // SURFACE_META V: 7 I: 15planar7436 { 7437 shader textures/metal/dkmtl 7438 lightmapAxis ( 1.000000 0.000000 0.000000 )7439 } 7440 7441 1237 // SURFACE_META V: 9 I: 21planar7442 { 7443 shader textures/metal/dkmtl 7444 lightmapAxis ( 0.000000 0.000000 1.000000 )7445 } 7446 7447 1238 // SURFACE_META V: 8 I: 18planar7448 { 7449 shader textures/metal/dkmtl 7450 lightmapAxis ( -1.000000 0.000000 0.000000 )7451 } 7452 7453 1239 // SURFACE_META V: 4 I: 6planar7454 { 7455 shader textures/metal/dkmtl 7456 lightmapAxis ( 0.000000 -1.000000 0.000000 )7457 } 7458 7459 1240 // SURFACE_META V: 5 I: 9planar7460 { 7461 shader textures/metal/dkmtl 7462 lightmapAxis ( 0.000000 0.000000 -1.000000 )7463 } 7464 7465 1241 // SURFACE_META V: 8 I: 18planar7466 { 7467 shader textures/metal/dkmtl 7468 lightmapAxis ( 1.000000 0.000000 0.000000 )7469 } 7470 7471 1242 // SURFACE_META V: 3 I: 3planar7435 1236 // SURFACE_META V: 4 I: 6 planar 7436 { 7437 shader textures/metal/dkmtl 7438 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7439 } 7440 7441 1237 // SURFACE_META V: 4 I: 6 planar 7442 { 7443 shader textures/metal/dkmtl 7444 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7445 } 7446 7447 1238 // SURFACE_META V: 4 I: 6 planar 7448 { 7449 shader textures/metal/dkmtl 7450 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7451 } 7452 7453 1239 // SURFACE_META V: 5 I: 9 planar 7454 { 7455 shader textures/metal/dkmtl 7456 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7457 } 7458 7459 1240 // SURFACE_META V: 4 I: 6 planar 7460 { 7461 shader textures/metal/dkmtl 7462 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7463 } 7464 7465 1241 // SURFACE_META V: 4 I: 6 planar 7466 { 7467 shader textures/metal/dkmtl 7468 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7469 } 7470 7471 1242 // SURFACE_META V: 4 I: 6 planar 7472 7472 { 7473 7473 shader textures/metal/dkmtl … … 7478 7478 { 7479 7479 shader textures/metal/dkmtl 7480 lightmapAxis ( 0.000000 0.000000 1.000000 )7480 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7481 7481 } 7482 7482 … … 7484 7484 { 7485 7485 shader textures/metal/dkmtl 7486 lightmapAxis ( 1.000000 0.000000 0.000000 )7486 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7487 7487 } 7488 7488 … … 7490 7490 { 7491 7491 shader textures/metal/dkmtl 7492 lightmapAxis ( 0.000000 1.000000 0.000000 )7492 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7493 7493 } 7494 7494 … … 7496 7496 { 7497 7497 shader textures/metal/dkmtl 7498 lightmapAxis ( 0.000000 1.000000 0.000000 )7498 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7499 7499 } 7500 7500 … … 7502 7502 { 7503 7503 shader textures/metal/dkmtl 7504 lightmapAxis ( 0.000000 0.000000 1.000000 )7504 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7505 7505 } 7506 7506 … … 7508 7508 { 7509 7509 shader textures/metal/dkmtl 7510 lightmapAxis ( 0.000000 0.000000 -1.000000 )7511 } 7512 7513 1249 // SURFACE_META V: 4 I: 6planar7514 { 7515 shader textures/metal/dkmtl 7516 lightmapAxis ( 0.000000 1.000000 0.000000 )7510 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7511 } 7512 7513 1249 // SURFACE_META V: 5 I: 9 planar 7514 { 7515 shader textures/metal/dkmtl 7516 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7517 7517 } 7518 7518 … … 7520 7520 { 7521 7521 shader textures/metal/dkmtl 7522 lightmapAxis ( 1.000000 0.000000 0.000000 )7523 } 7524 7525 1251 // SURFACE_META V: 6 I: 12planar7526 { 7527 shader textures/metal/dkmtl 7528 lightmapAxis ( 0.000000 -1.000000 0.000000 )7529 } 7530 7531 1252 // SURFACE_META V: 8 I: 18planar7522 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7523 } 7524 7525 1251 // SURFACE_META V: 4 I: 6 planar 7526 { 7527 shader textures/metal/dkmtl 7528 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7529 } 7530 7531 1252 // SURFACE_META V: 4 I: 6 planar 7532 7532 { 7533 7533 shader textures/metal/dkmtl … … 7538 7538 { 7539 7539 shader textures/metal/dkmtl 7540 lightmapAxis ( 1.000000 0.000000 0.000000 )7540 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7541 7541 } 7542 7542 … … 7544 7544 { 7545 7545 shader textures/metal/dkmtl 7546 lightmapAxis ( 0.000000 1.000000 0.000000 )7547 } 7548 7549 1255 // SURFACE_META V: 5 I: 9planar7550 { 7551 shader textures/metal/dkmtl 7552 lightmapAxis ( 1.000000 0.000000 0.000000 )7553 } 7554 7555 1256 // SURFACE_META V: 5 I: 9planar7556 { 7557 shader textures/metal/dkmtl 7558 lightmapAxis ( -1.000000 0.000000 0.000000 )7559 } 7560 7561 1257 // SURFACE_META V: 5 I: 9planar7562 { 7563 shader textures/metal/dkmtl 7564 lightmapAxis ( -1.000000 0.000000 0.000000 )7546 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7547 } 7548 7549 1255 // SURFACE_META V: 4 I: 6 planar 7550 { 7551 shader textures/metal/dkmtl 7552 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7553 } 7554 7555 1256 // SURFACE_META V: 4 I: 6 planar 7556 { 7557 shader textures/metal/dkmtl 7558 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7559 } 7560 7561 1257 // SURFACE_META V: 4 I: 6 planar 7562 { 7563 shader textures/metal/dkmtl 7564 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7565 7565 } 7566 7566 … … 7568 7568 { 7569 7569 shader textures/metal/dkmtl 7570 lightmapAxis ( -1.000000 0.000000 0.000000 )7570 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7571 7571 } 7572 7572 … … 7574 7574 { 7575 7575 shader textures/metal/dkmtl 7576 lightmapAxis ( -1.000000 0.000000 0.000000 )7576 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7577 7577 } 7578 7578 … … 7580 7580 { 7581 7581 shader textures/metal/dkmtl 7582 lightmapAxis ( 0.000000 1.000000 0.000000 )7582 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7583 7583 } 7584 7584 … … 7592 7592 { 7593 7593 shader textures/metal/dkmtl 7594 lightmapAxis ( 0.000000 -1.000000 0.000000 )7594 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7595 7595 } 7596 7596 … … 7598 7598 { 7599 7599 shader textures/metal/dkmtl 7600 lightmapAxis ( 0.000000 0.000000 -1.000000 )7600 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7601 7601 } 7602 7602 … … 7610 7610 { 7611 7611 shader textures/metal/dkmtl 7612 lightmapAxis ( 1.000000 0.000000 0.000000 )7613 } 7614 7615 1266 // SURFACE_META V: 8 I: 18planar7616 { 7617 shader textures/metal/dkmtl 7618 lightmapAxis ( 0.000000 0.000000 1.000000 )7612 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7613 } 7614 7615 1266 // SURFACE_META V: 4 I: 6 planar 7616 { 7617 shader textures/metal/dkmtl 7618 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7619 7619 } 7620 7620 … … 7622 7622 { 7623 7623 shader textures/metal/dkmtl 7624 lightmapAxis ( 0.000000 1.000000 0.000000 )7624 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7625 7625 } 7626 7626 … … 7646 7646 { 7647 7647 shader textures/metal/dkmtl 7648 lightmapAxis ( 0.000000 0.000000 1.000000 )7648 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7649 7649 } 7650 7650 … … 7658 7658 { 7659 7659 shader textures/metal/dkmtl 7660 lightmapAxis ( 0.000000 1.000000 0.000000 )7661 } 7662 7663 1274 // SURFACE_META V: 7 I: 15planar7664 { 7665 shader textures/metal/dkmtl 7666 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7667 } 7668 7669 1275 // SURFACE_META V: 6 I: 12planar7670 { 7671 shader textures/metal/dkmtl 7672 lightmapAxis ( 0.000000 -1.000000 0.000000 )7673 } 7674 7675 1276 // SURFACE_META V: 7 I: 15planar7676 { 7677 shader textures/metal/dkmtl 7678 lightmapAxis ( 0.000000 0.000000 -1.000000 )7679 } 7680 7681 1277 // SURFACE_META V: 6 I: 12planar7682 { 7683 shader textures/metal/dkmtl 7684 lightmapAxis ( 0.000000 -1.000000 0.000000 )7660 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7661 } 7662 7663 1274 // SURFACE_META V: 4 I: 6 planar 7664 { 7665 shader textures/metal/dkmtl 7666 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7667 } 7668 7669 1275 // SURFACE_META V: 4 I: 6 planar 7670 { 7671 shader textures/metal/dkmtl 7672 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7673 } 7674 7675 1276 // SURFACE_META V: 4 I: 6 planar 7676 { 7677 shader textures/metal/dkmtl 7678 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7679 } 7680 7681 1277 // SURFACE_META V: 4 I: 6 planar 7682 { 7683 shader textures/metal/dkmtl 7684 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7685 7685 } 7686 7686 … … 7688 7688 { 7689 7689 shader textures/metal/dkmtl 7690 lightmapAxis ( 0.000000 1.000000 0.000000 )7691 } 7692 7693 1279 // SURFACE_META V: 7 I: 15planar7694 { 7695 shader textures/metal/dkmtl 7696 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7697 } 7698 7699 1280 // SURFACE_META V: 36 I: 108planar7700 { 7701 shader textures/metal/dkmtl 7702 lightmapAxis ( 1.000000 0.000000 0.000000 )7703 } 7704 7705 1281 // SURFACE_META V: 4 I: 6planar7706 { 7707 shader textures/metal/dkmtl 7708 lightmapAxis ( -1.000000 0.000000 0.000000 )7709 } 7710 7711 1282 // SURFACE_META V: 5 I: 9planar7712 { 7713 shader textures/metal/dkmtl 7714 lightmapAxis ( 0.000000 -1.000000 0.000000 )7690 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7691 } 7692 7693 1279 // SURFACE_META V: 4 I: 6 planar 7694 { 7695 shader textures/metal/dkmtl 7696 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7697 } 7698 7699 1280 // SURFACE_META V: 4 I: 6 planar 7700 { 7701 shader textures/metal/dkmtl 7702 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7703 } 7704 7705 1281 // SURFACE_META V: 5 I: 9 planar 7706 { 7707 shader textures/metal/dkmtl 7708 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7709 } 7710 7711 1282 // SURFACE_META V: 4 I: 6 planar 7712 { 7713 shader textures/metal/dkmtl 7714 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7715 7715 } 7716 7716 … … 7718 7718 { 7719 7719 shader textures/metal/dkmtl 7720 lightmapAxis ( 0.000000 0.000000 -1.000000 )7720 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7721 7721 } 7722 7722 … … 7724 7724 { 7725 7725 shader textures/metal/dkmtl 7726 lightmapAxis ( 0.000000 0.000000 1.000000 )7726 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7727 7727 } 7728 7728 … … 7730 7730 { 7731 7731 shader textures/metal/dkmtl 7732 lightmapAxis ( -1.000000 0.000000 0.000000 )7733 } 7734 7735 1286 // SURFACE_META V: 6 I: 12planar7736 { 7737 shader textures/metal/dkmtl 7738 lightmapAxis ( 0.000000 0.000000 -1.000000 )7739 } 7740 7741 1287 // SURFACE_META V: 4 I: 6planar7742 { 7743 shader textures/metal/dkmtl 7744 lightmapAxis ( 0.000000 0.000000 -1.000000 )7745 } 7746 7747 1288 // SURFACE_META V: 10 I: 18planar7748 { 7749 shader textures/metal/dkmtl 7750 lightmapAxis ( 0.000000 0.000000 1.000000 )7751 } 7752 7753 1289 // SURFACE_META V: 4 I: 6planar7754 { 7755 shader textures/metal/dkmtl 7756 lightmapAxis ( 1.000000 0.000000 0.000000 )7732 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7733 } 7734 7735 1286 // SURFACE_META V: 4 I: 6 planar 7736 { 7737 shader textures/metal/dkmtl 7738 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7739 } 7740 7741 1287 // SURFACE_META V: 3 I: 3 planar 7742 { 7743 shader textures/metal/dkmtl 7744 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7745 } 7746 7747 1288 // SURFACE_META V: 4 I: 6 planar 7748 { 7749 shader textures/metal/dkmtl 7750 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7751 } 7752 7753 1289 // SURFACE_META V: 6 I: 12 planar 7754 { 7755 shader textures/metal/dkmtl 7756 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7757 7757 } 7758 7758 … … 7766 7766 { 7767 7767 shader textures/metal/dkmtl 7768 lightmapAxis ( -1.000000 0.000000 0.000000 )7768 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7769 7769 } 7770 7770 … … 7772 7772 { 7773 7773 shader textures/metal/dkmtl 7774 lightmapAxis ( 0.000000 -1.000000 0.000000 )7774 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7775 7775 } 7776 7776 … … 7778 7778 { 7779 7779 shader textures/metal/dkmtl 7780 lightmapAxis ( 0.000000 1.000000 0.000000 )7781 } 7782 7783 1294 // SURFACE_META V: 6 I: 12planar7784 { 7785 shader textures/metal/dkmtl 7786 lightmapAxis ( -1.000000 0.000000 0.000000 )7787 } 7788 7789 1295 // SURFACE_META V: 8 I: 18planar7790 { 7791 shader textures/metal/dkmtl 7792 lightmapAxis ( 0.000000 0.000000 1.000000 )7793 } 7794 7795 1296 // SURFACE_META V: 15 I: 51planar7796 { 7797 shader textures/metal/dkmtl 7798 lightmapAxis ( -1.000000 0.000000 0.000000 )7780 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7781 } 7782 7783 1294 // SURFACE_META V: 4 I: 6 planar 7784 { 7785 shader textures/metal/dkmtl 7786 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7787 } 7788 7789 1295 // SURFACE_META V: 4 I: 6 planar 7790 { 7791 shader textures/metal/dkmtl 7792 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7793 } 7794 7795 1296 // SURFACE_META V: 4 I: 6 planar 7796 { 7797 shader textures/metal/dkmtl 7798 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7799 7799 } 7800 7800 … … 7802 7802 { 7803 7803 shader textures/metal/dkmtl 7804 lightmapAxis ( 0.000000 -1.000000 0.000000 )7805 } 7806 7807 1298 // SURFACE_META V: 6 I: 12planar7808 { 7809 shader textures/metal/dkmtl 7810 lightmapAxis ( 0.000000 0.000000 1.000000 )7811 } 7812 7813 1299 // SURFACE_META V: 6 I: 12planar7804 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7805 } 7806 7807 1298 // SURFACE_META V: 4 I: 6 planar 7808 { 7809 shader textures/metal/dkmtl 7810 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7811 } 7812 7813 1299 // SURFACE_META V: 4 I: 6 planar 7814 7814 { 7815 7815 shader textures/metal/dkmtl … … 7823 7823 } 7824 7824 7825 1301 // SURFACE_META V: 4 I: 6planar7825 1301 // SURFACE_META V: 5 I: 9 planar 7826 7826 { 7827 7827 shader textures/metal/dkmtl … … 7832 7832 { 7833 7833 shader textures/metal/dkmtl 7834 lightmapAxis ( -1.000000 0.000000 0.000000 )7834 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7835 7835 } 7836 7836 … … 7838 7838 { 7839 7839 shader textures/metal/dkmtl 7840 lightmapAxis ( 0.000000 0.000000 -1.000000 )7840 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7841 7841 } 7842 7842 … … 7844 7844 { 7845 7845 shader textures/metal/dkmtl 7846 lightmapAxis ( -1.000000 0.000000 0.000000 )7847 } 7848 7849 1305 // SURFACE_META V: 47 I: 171planar7850 { 7851 shader textures/metal/dkmtl 7852 lightmapAxis ( -1.000000 0.000000 0.000000 )7846 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7847 } 7848 7849 1305 // SURFACE_META V: 6 I: 12 planar 7850 { 7851 shader textures/metal/dkmtl 7852 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7853 7853 } 7854 7854 … … 7856 7856 { 7857 7857 shader textures/metal/dkmtl 7858 lightmapAxis ( 0.000000 -1.000000 0.000000 )7859 } 7860 7861 1307 // SURFACE_META V: 8 I: 18planar7858 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7859 } 7860 7861 1307 // SURFACE_META V: 4 I: 6 planar 7862 7862 { 7863 7863 shader textures/metal/dkmtl … … 7868 7868 { 7869 7869 shader textures/metal/dkmtl 7870 lightmapAxis ( 0.000000 1.000000 0.000000 )7870 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7871 7871 } 7872 7872 … … 7874 7874 { 7875 7875 shader textures/metal/dkmtl 7876 lightmapAxis ( 0.000000 -1.000000 0.000000 )7877 } 7878 7879 1310 // SURFACE_META V: 4 I: 6planar7880 { 7881 shader textures/metal/dkmtl 7882 lightmapAxis ( 0.000000 1.000000 0.000000 )7876 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7877 } 7878 7879 1310 // SURFACE_META V: 7 I: 15 planar 7880 { 7881 shader textures/metal/dkmtl 7882 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7883 7883 } 7884 7884 … … 7886 7886 { 7887 7887 shader textures/metal/dkmtl 7888 lightmapAxis ( -1.000000 0.000000 0.000000 )7888 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7889 7889 } 7890 7890 … … 7892 7892 { 7893 7893 shader textures/metal/dkmtl 7894 lightmapAxis ( 0.000000 -1.000000 0.000000 )7894 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7895 7895 } 7896 7896 … … 7898 7898 { 7899 7899 shader textures/metal/dkmtl 7900 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7901 } 7902 7903 1314 // SURFACE_META V: 4 I: 6 planar 7904 { 7905 shader textures/metal/dkmtl 7906 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7907 } 7908 7909 1315 // SURFACE_META V: 5 I: 9 planar 7900 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7901 } 7902 7903 1314 // SURFACE_META V: 7 I: 15 planar 7904 { 7905 shader textures/metal/dkmtl 7906 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7907 } 7908 7909 1315 // SURFACE_META V: 9 I: 21 planar 7910 { 7911 shader textures/metal/dkmtl 7912 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7913 } 7914 7915 1316 // SURFACE_META V: 8 I: 18 planar 7916 { 7917 shader textures/metal/dkmtl 7918 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7919 } 7920 7921 1317 // SURFACE_META V: 4 I: 6 planar 7922 { 7923 shader textures/metal/dkmtl 7924 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7925 } 7926 7927 1318 // SURFACE_META V: 5 I: 9 planar 7928 { 7929 shader textures/metal/dkmtl 7930 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7931 } 7932 7933 1319 // SURFACE_META V: 8 I: 18 planar 7934 { 7935 shader textures/metal/dkmtl 7936 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7937 } 7938 7939 1320 // SURFACE_META V: 3 I: 3 planar 7940 { 7941 shader textures/metal/dkmtl 7942 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7943 } 7944 7945 1321 // SURFACE_META V: 4 I: 6 planar 7946 { 7947 shader textures/metal/dkmtl 7948 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7949 } 7950 7951 1322 // SURFACE_META V: 4 I: 6 planar 7952 { 7953 shader textures/metal/dkmtl 7954 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7955 } 7956 7957 1323 // SURFACE_META V: 4 I: 6 planar 7958 { 7959 shader textures/metal/dkmtl 7960 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7961 } 7962 7963 1324 // SURFACE_META V: 4 I: 6 planar 7964 { 7965 shader textures/metal/dkmtl 7966 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7967 } 7968 7969 1325 // SURFACE_META V: 4 I: 6 planar 7970 { 7971 shader textures/metal/dkmtl 7972 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7973 } 7974 7975 1326 // SURFACE_META V: 4 I: 6 planar 7976 { 7977 shader textures/metal/dkmtl 7978 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7979 } 7980 7981 1327 // SURFACE_META V: 4 I: 6 planar 7982 { 7983 shader textures/metal/dkmtl 7984 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7985 } 7986 7987 1328 // SURFACE_META V: 4 I: 6 planar 7988 { 7989 shader textures/metal/dkmtl 7990 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7991 } 7992 7993 1329 // SURFACE_META V: 6 I: 12 planar 7994 { 7995 shader textures/metal/dkmtl 7996 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7997 } 7998 7999 1330 // SURFACE_META V: 8 I: 18 planar 8000 { 8001 shader textures/metal/dkmtl 8002 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8003 } 8004 8005 1331 // SURFACE_META V: 4 I: 6 planar 8006 { 8007 shader textures/metal/dkmtl 8008 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8009 } 8010 8011 1332 // SURFACE_META V: 4 I: 6 planar 8012 { 8013 shader textures/metal/dkmtl 8014 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8015 } 8016 8017 1333 // SURFACE_META V: 5 I: 9 planar 8018 { 8019 shader textures/metal/dkmtl 8020 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8021 } 8022 8023 1334 // SURFACE_META V: 5 I: 9 planar 8024 { 8025 shader textures/metal/dkmtl 8026 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8027 } 8028 8029 1335 // SURFACE_META V: 5 I: 9 planar 8030 { 8031 shader textures/metal/dkmtl 8032 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8033 } 8034 8035 1336 // SURFACE_META V: 4 I: 6 planar 8036 { 8037 shader textures/metal/dkmtl 8038 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8039 } 8040 8041 1337 // SURFACE_META V: 4 I: 6 planar 8042 { 8043 shader textures/metal/dkmtl 8044 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8045 } 8046 8047 1338 // SURFACE_META V: 4 I: 6 planar 8048 { 8049 shader textures/metal/dkmtl 8050 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8051 } 8052 8053 1339 // SURFACE_META V: 4 I: 6 planar 8054 { 8055 shader textures/metal/dkmtl 8056 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8057 } 8058 8059 1340 // SURFACE_META V: 4 I: 6 planar 8060 { 8061 shader textures/metal/dkmtl 8062 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8063 } 8064 8065 1341 // SURFACE_META V: 4 I: 6 planar 8066 { 8067 shader textures/metal/dkmtl 8068 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8069 } 8070 8071 1342 // SURFACE_META V: 4 I: 6 planar 8072 { 8073 shader textures/metal/dkmtl 8074 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8075 } 8076 8077 1343 // SURFACE_META V: 4 I: 6 planar 8078 { 8079 shader textures/metal/dkmtl 8080 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8081 } 8082 8083 1344 // SURFACE_META V: 8 I: 18 planar 8084 { 8085 shader textures/metal/dkmtl 8086 lightmapAxis ( 0.000000 0.000000 1.000000 ) 8087 } 8088 8089 1345 // SURFACE_META V: 4 I: 6 planar 8090 { 8091 shader textures/metal/dkmtl 8092 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8093 } 8094 8095 1346 // SURFACE_META V: 4 I: 6 planar 8096 { 8097 shader textures/metal/dkmtl 8098 lightmapAxis ( 0.000000 0.000000 1.000000 ) 8099 } 8100 8101 1347 // SURFACE_META V: 4 I: 6 planar 8102 { 8103 shader textures/metal/dkmtl 8104 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8105 } 8106 8107 1348 // SURFACE_META V: 4 I: 6 planar 8108 { 8109 shader textures/metal/dkmtl 8110 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8111 } 8112 8113 1349 // SURFACE_META V: 5 I: 9 planar 8114 { 8115 shader textures/metal/dkmtl 8116 lightmapAxis ( 0.000000 0.000000 1.000000 ) 8117 } 8118 8119 1350 // SURFACE_META V: 4 I: 6 planar 8120 { 8121 shader textures/metal/dkmtl 8122 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8123 } 8124 8125 1351 // SURFACE_META V: 4 I: 6 planar 8126 { 8127 shader textures/metal/dkmtl 8128 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8129 } 8130 8131 1352 // SURFACE_META V: 7 I: 15 planar 8132 { 8133 shader textures/metal/dkmtl 8134 lightmapAxis ( 0.000000 0.000000 1.000000 ) 8135 } 8136 8137 1353 // SURFACE_META V: 6 I: 12 planar 8138 { 8139 shader textures/metal/dkmtl 8140 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8141 } 8142 8143 1354 // SURFACE_META V: 7 I: 15 planar 8144 { 8145 shader textures/metal/dkmtl 8146 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8147 } 8148 8149 1355 // SURFACE_META V: 6 I: 12 planar 8150 { 8151 shader textures/metal/dkmtl 8152 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8153 } 8154 8155 1356 // SURFACE_META V: 4 I: 6 planar 8156 { 8157 shader textures/metal/dkmtl 8158 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8159 } 8160 8161 1357 // SURFACE_META V: 7 I: 15 planar 8162 { 8163 shader textures/metal/dkmtl 8164 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8165 } 8166 8167 1358 // SURFACE_META V: 36 I: 108 planar 8168 { 8169 shader textures/metal/dkmtl 8170 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8171 } 8172 8173 1359 // SURFACE_META V: 10 I: 24 planar 8174 { 8175 shader textures/metal/dkmtl 8176 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8177 } 8178 8179 1360 // SURFACE_META V: 4 I: 6 planar 8180 { 8181 shader textures/metal/dkmtl 8182 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8183 } 8184 8185 1361 // SURFACE_META V: 5 I: 9 planar 8186 { 8187 shader textures/metal/dkmtl 8188 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8189 } 8190 8191 1362 // SURFACE_META V: 4 I: 6 planar 8192 { 8193 shader textures/metal/dkmtl 8194 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8195 } 8196 8197 1363 // SURFACE_META V: 6 I: 12 planar 8198 { 8199 shader textures/metal/dkmtl 8200 lightmapAxis ( 0.000000 0.000000 1.000000 ) 8201 } 8202 8203 1364 // SURFACE_META V: 4 I: 6 planar 8204 { 8205 shader textures/metal/dkmtl 8206 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8207 } 8208 8209 1365 // SURFACE_META V: 6 I: 12 planar 8210 { 8211 shader textures/metal/dkmtl 8212 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8213 } 8214 8215 1366 // SURFACE_META V: 4 I: 6 planar 8216 { 8217 shader textures/metal/dkmtl 8218 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8219 } 8220 8221 1367 // SURFACE_META V: 4 I: 6 planar 8222 { 8223 shader textures/metal/dkmtl 8224 lightmapAxis ( 0.000000 0.000000 1.000000 ) 8225 } 8226 8227 1368 // SURFACE_META V: 4 I: 6 planar 8228 { 8229 shader textures/metal/dkmtl 8230 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8231 } 8232 8233 1369 // SURFACE_META V: 4 I: 6 planar 8234 { 8235 shader textures/metal/dkmtl 8236 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8237 } 8238 8239 1370 // SURFACE_META V: 4 I: 6 planar 8240 { 8241 shader textures/metal/dkmtl 8242 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8243 } 8244 8245 1371 // SURFACE_META V: 6 I: 12 planar 8246 { 8247 shader textures/metal/dkmtl 8248 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8249 } 8250 8251 1372 // SURFACE_META V: 8 I: 18 planar 8252 { 8253 shader textures/metal/dkmtl 8254 lightmapAxis ( 0.000000 0.000000 1.000000 ) 8255 } 8256 8257 1373 // SURFACE_META V: 15 I: 51 planar 8258 { 8259 shader textures/metal/dkmtl 8260 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8261 } 8262 8263 1374 // SURFACE_META V: 4 I: 6 planar 8264 { 8265 shader textures/metal/dkmtl 8266 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8267 } 8268 8269 1375 // SURFACE_META V: 6 I: 12 planar 8270 { 8271 shader textures/metal/dkmtl 8272 lightmapAxis ( 0.000000 0.000000 1.000000 ) 8273 } 8274 8275 1376 // SURFACE_META V: 6 I: 12 planar 8276 { 8277 shader textures/metal/dkmtl 8278 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8279 } 8280 8281 1377 // SURFACE_META V: 4 I: 6 planar 8282 { 8283 shader textures/metal/dkmtl 8284 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8285 } 8286 8287 1378 // SURFACE_META V: 4 I: 6 planar 8288 { 8289 shader textures/metal/dkmtl 8290 lightmapAxis ( 0.000000 0.000000 1.000000 ) 8291 } 8292 8293 1379 // SURFACE_META V: 4 I: 6 planar 8294 { 8295 shader textures/metal/dkmtl 8296 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8297 } 8298 8299 1380 // SURFACE_META V: 4 I: 6 planar 8300 { 8301 shader textures/metal/dkmtl 8302 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8303 } 8304 8305 1381 // SURFACE_META V: 4 I: 6 planar 8306 { 8307 shader textures/metal/dkmtl 8308 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8309 } 8310 8311 1382 // SURFACE_META V: 60 I: 222 planar 8312 { 8313 shader textures/metal/dkmtl 8314 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8315 } 8316 8317 1383 // SURFACE_META V: 4 I: 6 planar 8318 { 8319 shader textures/metal/dkmtl 8320 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8321 } 8322 8323 1384 // SURFACE_META V: 8 I: 18 planar 8324 { 8325 shader textures/metal/dkmtl 8326 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8327 } 8328 8329 1385 // SURFACE_META V: 4 I: 6 planar 8330 { 8331 shader textures/metal/dkmtl 8332 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8333 } 8334 8335 1386 // SURFACE_META V: 6 I: 12 planar 8336 { 8337 shader textures/metal/dkmtl 8338 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8339 } 8340 8341 1387 // SURFACE_META V: 7 I: 15 planar 8342 { 8343 shader textures/metal/dkmtl 8344 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8345 } 8346 8347 1388 // SURFACE_META V: 6 I: 12 planar 8348 { 8349 shader textures/metal/dkmtl 8350 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8351 } 8352 8353 1389 // SURFACE_META V: 4 I: 6 planar 8354 { 8355 shader textures/metal/dkmtl 8356 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8357 } 8358 8359 1390 // SURFACE_META V: 4 I: 6 planar 8360 { 8361 shader textures/metal/dkmtl 8362 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8363 } 8364 8365 1391 // SURFACE_META V: 4 I: 6 planar 8366 { 8367 shader textures/metal/dkmtl 8368 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8369 } 8370 8371 1392 // SURFACE_META V: 4 I: 6 planar 8372 { 8373 shader textures/metal/dkmtl 8374 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8375 } 8376 8377 1393 // SURFACE_META V: 5 I: 9 planar 8378 { 8379 shader textures/metal/dkmtl 8380 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8381 } 8382 8383 1394 // SURFACE_META V: 11 I: 27 planar 8384 { 8385 shader textures/metal/dkmtl 8386 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8387 } 8388 8389 1395 // SURFACE_META V: 4 I: 6 planar 8390 { 8391 shader textures/metal/dkmtl 8392 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8393 } 8394 8395 1396 // SURFACE_META V: 4 I: 6 planar 8396 { 8397 shader textures/metal/dkmtl 8398 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8399 } 8400 8401 1397 // SURFACE_META V: 4 I: 6 planar 8402 { 8403 shader textures/metal/dkmtl 8404 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8405 } 8406 8407 1398 // SURFACE_META V: 6 I: 12 planar 8408 { 8409 shader textures/metal/dkmtl 8410 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8411 } 8412 8413 1399 // SURFACE_META V: 4 I: 6 planar 8414 { 8415 shader textures/metal/dkmtl 8416 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8417 } 8418 8419 1400 // SURFACE_META V: 9 I: 21 planar 8420 { 8421 shader textures/metal/dkmtl 8422 lightmapAxis ( 0.000000 0.000000 1.000000 ) 8423 } 8424 8425 1401 // SURFACE_META V: 13 I: 42 planar 8426 { 8427 shader textures/metal/dkmtl 8428 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8429 } 8430 8431 1402 // SURFACE_META V: 4 I: 6 planar 8432 { 8433 shader textures/metal/dkmtl 8434 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 8435 } 8436 8437 1403 // SURFACE_META V: 8 I: 18 planar 8438 { 8439 shader textures/metal/dkmtl 8440 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8441 } 8442 8443 1404 // SURFACE_META V: 5 I: 9 planar 7910 8444 { 7911 8445 shader textures/moonstation/glass_cyan 7912 sampleSize 07913 } 7914 7915 1 316// SURFACE_META V: 6 I: 12 planar8446 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8447 } 8448 8449 1405 // SURFACE_META V: 6 I: 12 planar 7916 8450 { 7917 8451 shader textures/moonstation/glass_cyan 7918 sampleSize 07919 } 7920 7921 1 317// SURFACE_META V: 7 I: 15 planar8452 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8453 } 8454 8455 1406 // SURFACE_META V: 7 I: 15 planar 7922 8456 { 7923 8457 shader textures/moonstation/glass_cyan 7924 sampleSize 07925 } 7926 7927 1 318// SURFACE_META V: 5 I: 9 planar8458 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8459 } 8460 8461 1407 // SURFACE_META V: 5 I: 9 planar 7928 8462 { 7929 8463 shader textures/moonstation/glass_cyan 7930 sampleSize 07931 } 7932 7933 1 319// SURFACE_META V: 4 I: 6 planar8464 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8465 } 8466 8467 1408 // SURFACE_META V: 4 I: 6 planar 7934 8468 { 7935 8469 shader textures/moonstation/glass_cyan 7936 sampleSize 07937 } 7938 7939 1 320// SURFACE_META V: 4 I: 6 planar8470 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8471 } 8472 8473 1409 // SURFACE_META V: 4 I: 6 planar 7940 8474 { 7941 8475 shader textures/moonstation/glass_cyan 7942 sampleSize 07943 } 7944 7945 1 321// SURFACE_META V: 4 I: 6 planar8476 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8477 } 8478 8479 1410 // SURFACE_META V: 4 I: 6 planar 7946 8480 { 7947 8481 shader textures/moonstation/glass_cyan 7948 sampleSize 07949 } 7950 7951 1 322// SURFACE_META V: 10 I: 24 planar8482 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8483 } 8484 8485 1411 // SURFACE_META V: 10 I: 24 planar 7952 8486 { 7953 8487 shader textures/moonstation/glass_cyan 7954 sampleSize 07955 } 7956 7957 1 323// SURFACE_META V: 4 I: 6 planar8488 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8489 } 8490 8491 1412 // SURFACE_META V: 4 I: 6 planar 7958 8492 { 7959 8493 shader textures/moonstation/glass_cyan 7960 sampleSize 07961 } 7962 7963 1 324// SURFACE_META V: 4 I: 6 planar8494 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8495 } 8496 8497 1413 // SURFACE_META V: 4 I: 6 planar 7964 8498 { 7965 8499 shader textures/moonstation/glass_cyan 7966 sampleSize 07967 } 7968 7969 1 325// SURFACE_META V: 4 I: 6 planar8500 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8501 } 8502 8503 1414 // SURFACE_META V: 4 I: 6 planar 7970 8504 { 7971 8505 shader textures/moonstation/glass_cyan 7972 sampleSize 07973 } 7974 7975 1 326// SURFACE_META V: 4 I: 6 planar8506 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8507 } 8508 8509 1415 // SURFACE_META V: 4 I: 6 planar 7976 8510 { 7977 8511 shader textures/moonstation/glass_cyan 7978 sampleSize 07979 } 7980 7981 1 327// SURFACE_META V: 4 I: 6 planar8512 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8513 } 8514 8515 1416 // SURFACE_META V: 4 I: 6 planar 7982 8516 { 7983 8517 shader textures/moonstation/glass_cyan 7984 sampleSize 07985 } 7986 7987 1 328// SURFACE_META V: 4 I: 6 planar8518 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8519 } 8520 8521 1417 // SURFACE_META V: 4 I: 6 planar 7988 8522 { 7989 8523 shader textures/moonstation/glass_cyan 7990 sampleSize 07991 } 7992 7993 1 329// SURFACE_META V: 4 I: 6 planar8524 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8525 } 8526 8527 1418 // SURFACE_META V: 4 I: 6 planar 7994 8528 { 7995 8529 shader textures/moonstation/glass_cyan 7996 sampleSize 07997 } 7998 7999 1 330// SURFACE_META V: 4 I: 6 planar8530 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8531 } 8532 8533 1419 // SURFACE_META V: 4 I: 6 planar 8000 8534 { 8001 8535 shader textures/moonstation/glass_cyan 8002 sampleSize 08003 } 8004 8005 1 331// SURFACE_META V: 4 I: 6 planar8536 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8537 } 8538 8539 1420 // SURFACE_META V: 4 I: 6 planar 8006 8540 { 8007 8541 shader textures/moonstation/glass_cyan 8008 sampleSize 08009 } 8010 8011 1 332// SURFACE_META V: 5 I: 9 planar8542 lightmapAxis ( 1.000000 0.000000 0.000000 ) 8543 } 8544 8545 1421 // SURFACE_META V: 5 I: 9 planar 8012 8546 { 8013 8547 shader textures/moonstation/glass_cyan 8014 sampleSize 08015 } 8016 8017 1 333// SURFACE_META V: 7 I: 15 planar8548 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8549 } 8550 8551 1422 // SURFACE_META V: 7 I: 15 planar 8018 8552 { 8019 8553 shader textures/moonstation/glass_cyan 8020 sampleSize 08021 } 8022 8023 1 334// SURFACE_META V: 4 I: 6 planar8554 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8555 } 8556 8557 1423 // SURFACE_META V: 4 I: 6 planar 8024 8558 { 8025 8559 shader textures/moonstation/glass_cyan 8026 sampleSize 08027 } 8028 8029 1 335// SURFACE_META V: 6 I: 12 planar8560 lightmapAxis ( 0.000000 1.000000 0.000000 ) 8561 } 8562 8563 1424 // SURFACE_META V: 6 I: 12 planar 8030 8564 { 8031 8565 shader textures/moonstation/glass_cyan 8032 sampleSize 08033 } 8034 8035 1 336// SURFACE_META V: 5 I: 9 planar8566 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8567 } 8568 8569 1425 // SURFACE_META V: 5 I: 9 planar 8036 8570 { 8037 8571 shader textures/moonstation/glass_cyan 8038 sampleSize 08039 } 8040 8041 1 337// SURFACE_META V: 4 I: 6 planar8572 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8573 } 8574 8575 1426 // SURFACE_META V: 4 I: 6 planar 8042 8576 { 8043 8577 shader textures/moonstation/working_screenshot … … 8045 8579 } 8046 8580 8047 1 338// SURFACE_META V: 4 I: 6 planar8581 1427 // SURFACE_META V: 4 I: 6 planar 8048 8582 { 8049 8583 shader textures/moonstation/working_screenshot … … 8051 8585 } 8052 8586 8053 1 339// SURFACE_META V: 4 I: 6 planar8587 1428 // SURFACE_META V: 4 I: 6 planar 8054 8588 { 8055 8589 shader textures/moonstation/working_screenshot … … 8057 8591 } 8058 8592 8059 1 340// SURFACE_META V: 4 I: 6 planar8593 1429 // SURFACE_META V: 4 I: 6 planar 8060 8594 { 8061 8595 shader textures/moonstation/working_screenshot … … 8063 8597 } 8064 8598 8065 1 341// SURFACE_META V: 4 I: 6 planar8599 1430 // SURFACE_META V: 4 I: 6 planar 8066 8600 { 8067 8601 shader textures/moonstation/working_screenshot … … 8069 8603 } 8070 8604 8071 1 342// SURFACE_META V: 4 I: 6 planar8605 1431 // SURFACE_META V: 4 I: 6 planar 8072 8606 { 8073 8607 shader textures/moonstation/working_screenshot … … 8075 8609 } 8076 8610 8077 1 343// SURFACE_META V: 4 I: 6 planar8611 1432 // SURFACE_META V: 4 I: 6 planar 8078 8612 { 8079 8613 shader textures/moonstation/working_screenshot … … 8081 8615 } 8082 8616 8083 1 344// SURFACE_META V: 4 I: 6 planar8617 1433 // SURFACE_META V: 4 I: 6 planar 8084 8618 { 8085 8619 shader textures/moonstation/working_screenshot … … 8087 8621 } 8088 8622 8089 1 345// SURFACE_META V: 4 I: 6 planar8623 1434 // SURFACE_META V: 4 I: 6 planar 8090 8624 { 8091 8625 shader textures/moonstation/working_screenshot … … 8093 8627 } 8094 8628 8095 1 346// SURFACE_META V: 4 I: 6 planar8629 1435 // SURFACE_META V: 4 I: 6 planar 8096 8630 { 8097 8631 shader textures/moonstation/working_screenshot … … 8099 8633 } 8100 8634 8101 1 347// SURFACE_META V: 4 I: 6 planar8635 1436 // SURFACE_META V: 4 I: 6 planar 8102 8636 { 8103 8637 shader textures/moonstation/beam_blue … … 8105 8639 } 8106 8640 8107 1 348// SURFACE_META V: 4 I: 6 planar8641 1437 // SURFACE_META V: 4 I: 6 planar 8108 8642 { 8109 8643 shader textures/moonstation/beam_blue … … 8111 8645 } 8112 8646 8113 1 349// SURFACE_META V: 4 I: 6 planar8647 1438 // SURFACE_META V: 4 I: 6 planar 8114 8648 { 8115 8649 shader textures/moonstation/beam_blue … … 8117 8651 } 8118 8652 8119 1 350// SURFACE_META V: 4 I: 6 planar8653 1439 // SURFACE_META V: 4 I: 6 planar 8120 8654 { 8121 8655 shader textures/moonstation/beam_blue … … 8123 8657 } 8124 8658 8125 1 351// SURFACE_META V: 4 I: 6 planar8659 1440 // SURFACE_META V: 4 I: 6 planar 8126 8660 { 8127 8661 shader textures/moonstation/beam_blue … … 8129 8663 } 8130 8664 8131 1 352// SURFACE_META V: 4 I: 6 planar8665 1441 // SURFACE_META V: 4 I: 6 planar 8132 8666 { 8133 8667 shader textures/moonstation/beam_blue … … 8135 8669 } 8136 8670 8137 1 353// SURFACE_META V: 4 I: 6 planar8671 1442 // SURFACE_META V: 4 I: 6 planar 8138 8672 { 8139 8673 shader textures/moonstation/beam_blue … … 8141 8675 } 8142 8676 8143 1 354// SURFACE_META V: 4 I: 6 planar8677 1443 // SURFACE_META V: 4 I: 6 planar 8144 8678 { 8145 8679 shader textures/moonstation/beam_blue … … 8147 8681 } 8148 8682 8149 1 355// SURFACE_META V: 4 I: 6 planar8683 1444 // SURFACE_META V: 4 I: 6 planar 8150 8684 { 8151 8685 shader textures/moonstation/beam_blue … … 8153 8687 } 8154 8688 8155 1 356// SURFACE_META V: 4 I: 6 planar8689 1445 // SURFACE_META V: 4 I: 6 planar 8156 8690 { 8157 8691 shader textures/moonstation/beam_blue … … 8159 8693 } 8160 8694 8161 1 357// SURFACE_META V: 4 I: 6 planar8695 1446 // SURFACE_META V: 4 I: 6 planar 8162 8696 { 8163 8697 shader textures/moonstation/beam_blue … … 8165 8699 } 8166 8700 8167 1 358// SURFACE_META V: 4 I: 6 planar8701 1447 // SURFACE_META V: 4 I: 6 planar 8168 8702 { 8169 8703 shader textures/moonstation/beam_blue … … 8171 8705 } 8172 8706 8173 1 359// SURFACE_META V: 4 I: 6 planar8707 1448 // SURFACE_META V: 4 I: 6 planar 8174 8708 { 8175 8709 shader textures/moonstation/beam_blue … … 8177 8711 } 8178 8712 8179 1 360// SURFACE_META V: 4 I: 6 planar8713 1449 // SURFACE_META V: 4 I: 6 planar 8180 8714 { 8181 8715 shader textures/moonstation/beam_blue … … 8183 8717 } 8184 8718 8185 1 361// SURFACE_META V: 4 I: 6 planar8719 1450 // SURFACE_META V: 4 I: 6 planar 8186 8720 { 8187 8721 shader textures/moonstation/beam_blue … … 8189 8723 } 8190 8724 8191 1 362// SURFACE_META V: 4 I: 6 planar8725 1451 // SURFACE_META V: 4 I: 6 planar 8192 8726 { 8193 8727 shader textures/moonstation/beam_blue … … 8195 8729 } 8196 8730 8197 1 363// SURFACE_META V: 4 I: 6 planar8731 1452 // SURFACE_META V: 4 I: 6 planar 8198 8732 { 8199 8733 shader textures/moonstation/beam_blue … … 8201 8735 } 8202 8736 8203 1 364// SURFACE_META V: 4 I: 6 planar8737 1453 // SURFACE_META V: 4 I: 6 planar 8204 8738 { 8205 8739 shader textures/moonstation/beam_blue … … 8207 8741 } 8208 8742 8209 1 365// SURFACE_META V: 4 I: 6 planar8743 1454 // SURFACE_META V: 4 I: 6 planar 8210 8744 { 8211 8745 shader textures/moonstation/beam_blue … … 8213 8747 } 8214 8748 8215 1 366// SURFACE_META V: 4 I: 6 planar8749 1455 // SURFACE_META V: 4 I: 6 planar 8216 8750 { 8217 8751 shader textures/moonstation/beam_blue … … 8219 8753 } 8220 8754 8221 1 367// SURFACE_META V: 4 I: 6 planar8755 1456 // SURFACE_META V: 4 I: 6 planar 8222 8756 { 8223 8757 shader textures/moonstation/beam_blue … … 8225 8759 } 8226 8760 8227 1 368// SURFACE_META V: 4 I: 6 planar8761 1457 // SURFACE_META V: 4 I: 6 planar 8228 8762 { 8229 8763 shader textures/moonstation/beam_blue … … 8231 8765 } 8232 8766 8233 1 369// SURFACE_META V: 4 I: 6 planar8767 1458 // SURFACE_META V: 4 I: 6 planar 8234 8768 { 8235 8769 shader textures/moonstation/beam_blue … … 8237 8771 } 8238 8772 8239 1 370// SURFACE_META V: 4 I: 6 planar8773 1459 // SURFACE_META V: 4 I: 6 planar 8240 8774 { 8241 8775 shader textures/moonstation/beam_blue … … 8243 8777 } 8244 8778 8245 1 371// SURFACE_META V: 4 I: 6 planar8779 1460 // SURFACE_META V: 4 I: 6 planar 8246 8780 { 8247 8781 shader textures/moonstation/beam_blue … … 8249 8783 } 8250 8784 8251 1 372// SURFACE_META V: 4 I: 6 planar8785 1461 // SURFACE_META V: 4 I: 6 planar 8252 8786 { 8253 8787 shader textures/moonstation/beam_blue … … 8255 8789 } 8256 8790 8257 1 373// SURFACE_META V: 4 I: 6 planar8791 1462 // SURFACE_META V: 4 I: 6 planar 8258 8792 { 8259 8793 shader textures/moonstation/beam_blue … … 8261 8795 } 8262 8796 8263 1 374// SURFACE_META V: 4 I: 6 planar8797 1463 // SURFACE_META V: 4 I: 6 planar 8264 8798 { 8265 8799 shader textures/moonstation/beam_blue … … 8267 8801 } 8268 8802 8269 1 375// SURFACE_META V: 4 I: 6 planar8803 1464 // SURFACE_META V: 4 I: 6 planar 8270 8804 { 8271 8805 shader textures/moonstation/beam_blue … … 8273 8807 } 8274 8808 8275 1 376// SURFACE_META V: 4 I: 6 planar8809 1465 // SURFACE_META V: 4 I: 6 planar 8276 8810 { 8277 8811 shader textures/moonstation/beam_blue … … 8279 8813 } 8280 8814 8281 1 377// SURFACE_META V: 4 I: 6 planar8815 1466 // SURFACE_META V: 4 I: 6 planar 8282 8816 { 8283 8817 shader textures/moonstation/beam_blue … … 8285 8819 } 8286 8820 8287 1 378// SURFACE_META V: 4 I: 6 planar8821 1467 // SURFACE_META V: 4 I: 6 planar 8288 8822 { 8289 8823 shader textures/moonstation/beam_blue … … 8291 8825 } 8292 8826 8293 1 379// SURFACE_META V: 4 I: 6 planar8827 1468 // SURFACE_META V: 4 I: 6 planar 8294 8828 { 8295 8829 shader textures/moonstation/beam_blue … … 8297 8831 } 8298 8832 8299 1 380// SURFACE_META V: 4 I: 6 planar8833 1469 // SURFACE_META V: 4 I: 6 planar 8300 8834 { 8301 8835 shader textures/moonstation/beam_blue … … 8303 8837 } 8304 8838 8305 1 381// SURFACE_META V: 4 I: 6 planar8839 1470 // SURFACE_META V: 4 I: 6 planar 8306 8840 { 8307 8841 shader textures/moonstation/beam_blue … … 8309 8843 } 8310 8844 8311 1 382// SURFACE_META V: 4 I: 6 planar8845 1471 // SURFACE_META V: 4 I: 6 planar 8312 8846 { 8313 8847 shader textures/moonstation/beam_blue … … 8315 8849 } 8316 8850 8317 1 383// SURFACE_META V: 4 I: 6 planar8851 1472 // SURFACE_META V: 4 I: 6 planar 8318 8852 { 8319 8853 shader textures/moonstation/beam_blue … … 8321 8855 } 8322 8856 8323 1 384// SURFACE_META V: 4 I: 6 planar8857 1473 // SURFACE_META V: 4 I: 6 planar 8324 8858 { 8325 8859 shader textures/moonstation/beam_blue … … 8327 8861 } 8328 8862 8329 1 385// SURFACE_META V: 4 I: 6 planar8863 1474 // SURFACE_META V: 4 I: 6 planar 8330 8864 { 8331 8865 shader textures/moonstation/beam_blue … … 8333 8867 } 8334 8868 8335 1 386// SURFACE_META V: 4 I: 6 planar8869 1475 // SURFACE_META V: 4 I: 6 planar 8336 8870 { 8337 8871 shader textures/moonstation/beam_blue … … 8339 8873 } 8340 8874 8341 1 387// SURFACE_META V: 4 I: 6 planar8875 1476 // SURFACE_META V: 4 I: 6 planar 8342 8876 { 8343 8877 shader textures/moonstation/beam_blue … … 8345 8879 } 8346 8880 8347 1 388// SURFACE_META V: 4 I: 6 planar8881 1477 // SURFACE_META V: 4 I: 6 planar 8348 8882 { 8349 8883 shader textures/moonstation/beam_blue … … 8351 8885 } 8352 8886 8353 1 389// SURFACE_META V: 4 I: 6 planar8887 1478 // SURFACE_META V: 4 I: 6 planar 8354 8888 { 8355 8889 shader textures/moonstation/beam_blue … … 8357 8891 } 8358 8892 8359 1 390// SURFACE_META V: 4 I: 6 planar8893 1479 // SURFACE_META V: 4 I: 6 planar 8360 8894 { 8361 8895 shader textures/moonstation/beam_blue … … 8363 8897 } 8364 8898 8365 1 391// SURFACE_META V: 4 I: 6 planar8899 1480 // SURFACE_META V: 4 I: 6 planar 8366 8900 { 8367 8901 shader textures/moonstation/beam_blue … … 8369 8903 } 8370 8904 8371 1 392// SURFACE_META V: 4 I: 6 planar8905 1481 // SURFACE_META V: 4 I: 6 planar 8372 8906 { 8373 8907 shader textures/moonstation/beam_blue … … 8375 8909 } 8376 8910 8377 1 393// SURFACE_META V: 4 I: 6 planar8911 1482 // SURFACE_META V: 4 I: 6 planar 8378 8912 { 8379 8913 shader textures/moonstation/beam_blue … … 8381 8915 } 8382 8916 8383 1 394// SURFACE_META V: 4 I: 6 planar8917 1483 // SURFACE_META V: 4 I: 6 planar 8384 8918 { 8385 8919 shader textures/moonstation/beam_blue … … 8387 8921 } 8388 8922 8389 1 395// SURFACE_META V: 4 I: 6 planar8923 1484 // SURFACE_META V: 4 I: 6 planar 8390 8924 { 8391 8925 shader textures/moonstation/glass_white … … 8393 8927 } 8394 8928 8395 1 396// SURFACE_META V: 4 I: 6 planar8929 1485 // SURFACE_META V: 4 I: 6 planar 8396 8930 { 8397 8931 shader textures/moonstation/glass_white … … 8399 8933 } 8400 8934 8401 1 397// SURFACE_META V: 4 I: 6 planar8935 1486 // SURFACE_META V: 4 I: 6 planar 8402 8936 { 8403 8937 shader textures/moonstation/glass_white … … 8405 8939 } 8406 8940 8407 1 398// SURFACE_META V: 4 I: 6 planar8941 1487 // SURFACE_META V: 4 I: 6 planar 8408 8942 { 8409 8943 shader textures/moonstation/glass_white … … 8411 8945 } 8412 8946 8413 1 399// SURFACE_META V: 4 I: 6 planar8947 1488 // SURFACE_META V: 4 I: 6 planar 8414 8948 { 8415 8949 shader textures/moonstation/glass_blue … … 8417 8951 } 8418 8952 8419 14 00// SURFACE_META V: 5 I: 9 planar8953 1489 // SURFACE_META V: 5 I: 9 planar 8420 8954 { 8421 8955 shader textures/moonstation/glass_blue … … 8423 8957 } 8424 8958 8425 14 01// SURFACE_META V: 4 I: 6 planar8959 1490 // SURFACE_META V: 4 I: 6 planar 8426 8960 { 8427 8961 shader textures/moonstation/glass_blue … … 8429 8963 } 8430 8964 8431 14 02// SURFACE_META V: 7 I: 15 planar8965 1491 // SURFACE_META V: 7 I: 15 planar 8432 8966 { 8433 8967 shader textures/moonstation/glass_blue … … 8435 8969 } 8436 8970 8437 14 03// SURFACE_META V: 8 I: 18 planar8971 1492 // SURFACE_META V: 8 I: 18 planar 8438 8972 { 8439 8973 shader textures/moonstation/glass_blue … … 8441 8975 } 8442 8976 8443 14 04// SURFACE_META V: 8 I: 18 planar8977 1493 // SURFACE_META V: 8 I: 18 planar 8444 8978 { 8445 8979 shader textures/moonstation/glass_blue … … 8447 8981 } 8448 8982 8449 14 05// SURFACE_META V: 4 I: 6 planar8983 1494 // SURFACE_META V: 4 I: 6 planar 8450 8984 { 8451 8985 shader textures/moonstation/glass_blue … … 8453 8987 } 8454 8988 8455 14 06// SURFACE_META V: 8 I: 18 planar8989 1495 // SURFACE_META V: 8 I: 18 planar 8456 8990 { 8457 8991 shader textures/moonstation/glass_blue … … 8459 8993 } 8460 8994 8461 14 07// SURFACE_META V: 9 I: 21 planar8995 1496 // SURFACE_META V: 9 I: 21 planar 8462 8996 { 8463 8997 shader textures/moonstation/glass_blue … … 8465 8999 } 8466 9000 8467 14 08// SURFACE_META V: 6 I: 12 planar9001 1497 // SURFACE_META V: 6 I: 12 planar 8468 9002 { 8469 9003 shader textures/moonstation/glass_blue … … 8471 9005 } 8472 9006 8473 14 09// SURFACE_META V: 4 I: 6 planar9007 1498 // SURFACE_META V: 4 I: 6 planar 8474 9008 { 8475 9009 shader textures/moonstation/glass_blue … … 8477 9011 } 8478 9012 8479 14 10// SURFACE_META V: 4 I: 6 planar9013 1499 // SURFACE_META V: 4 I: 6 planar 8480 9014 { 8481 9015 shader textures/moonstation/glass_blue … … 8483 9017 } 8484 9018 8485 1 411// SURFACE_META V: 4 I: 6 planar9019 1500 // SURFACE_META V: 4 I: 6 planar 8486 9020 { 8487 9021 shader textures/moonstation/glass_blue … … 8489 9023 } 8490 9024 8491 1 412// SURFACE_META V: 4 I: 6 planar9025 1501 // SURFACE_META V: 4 I: 6 planar 8492 9026 { 8493 9027 shader textures/moonstation/glass_blue … … 8495 9029 } 8496 9030 8497 1 413// SURFACE_META V: 4 I: 6 planar9031 1502 // SURFACE_META V: 4 I: 6 planar 8498 9032 { 8499 9033 shader textures/moonstation/glass_blue … … 8501 9035 } 8502 9036 8503 1 414// SURFACE_META V: 6 I: 12 planar9037 1503 // SURFACE_META V: 6 I: 12 planar 8504 9038 { 8505 9039 shader textures/moonstation/glass_blue … … 8507 9041 } 8508 9042 8509 1 415// SURFACE_META V: 4 I: 6 planar9043 1504 // SURFACE_META V: 4 I: 6 planar 8510 9044 { 8511 9045 shader textures/moonstation/glass_blue … … 8513 9047 } 8514 9048 8515 1 416// SURFACE_META V: 6 I: 12 planar9049 1505 // SURFACE_META V: 6 I: 12 planar 8516 9050 { 8517 9051 shader textures/moonstation/glass_blue … … 8519 9053 } 8520 9054 8521 1 417// SURFACE_META V: 9 I: 21 planar9055 1506 // SURFACE_META V: 9 I: 21 planar 8522 9056 { 8523 9057 shader textures/moonstation/glass_blue … … 8525 9059 } 8526 9060 8527 1 418// SURFACE_META V: 6 I: 12 planar9061 1507 // SURFACE_META V: 6 I: 12 planar 8528 9062 { 8529 9063 shader textures/moonstation/glass_blue … … 8531 9065 } 8532 9066 8533 1 419// SURFACE_META V: 4 I: 6 planar9067 1508 // SURFACE_META V: 4 I: 6 planar 8534 9068 { 8535 9069 shader textures/moonstation/glass_blue … … 8537 9071 } 8538 9072 8539 1 420// SURFACE_META V: 7 I: 15 planar9073 1509 // SURFACE_META V: 7 I: 15 planar 8540 9074 { 8541 9075 shader textures/moonstation/glass_blue … … 8543 9077 } 8544 9078 8545 1 421// SURFACE_META V: 4 I: 6 planar9079 1510 // SURFACE_META V: 4 I: 6 planar 8546 9080 { 8547 9081 shader textures/moonstation/glass_blue
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