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Changeset 4822 in orxonox.OLD for orxonox/trunk/src/story_entities/world.h


Ignore:
Timestamp:
Jul 8, 2005, 11:19:49 AM (20 years ago)
Author:
bensch
Message:

orxonox/trunk: Singleton-Classes are now refered to as such in World and Orxonox

File:
1 edited

Legend:

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  • orxonox/trunk/src/story_entities/world.h

    r4765 r4822  
    1414class World;
    1515class WorldEntity;
    16 class TrackManager;
    1716class Camera;
    1817class Player;
    1918class PNode;
    2019class GLMenuImageScreen;
    21 class LightManager;
    22 class ParticleEngine;
    2320class Terrain;
    2421class GarbageCollector;
     
    2623class TiXmlElement;
    2724class PilotNode;
    28 class EventHandler;
    2925
    3026//! The game world Interface
     
    10298  Uint32 lastFrame;                   //!< last time of frame
    10399  Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
    104   Uint32 dt;                          //!< time needed to calculate this frame
     100  Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
    105101  float dtS;                          //!< The time needed for caluculations in seconds
    106102  double gameTime;                    //!< this is where the game time is saved
     
    115111  char* path;                         //!< The file from which this world is loaded
    116112
     113
     114  // IMPORTANT WORLD-ENTITIES
    117115  PNode* nullParent;                  //!< The zero-point, that everything has as its parent.
    118   TrackManager* trackManager;         //!< The reference of the TrackManager that handles the course through the Level.
    119   ParticleEngine* particleEngine;     //!< The ParticleEngine of the World.
    120116  Camera* localCamera;                //!< The current Camera
    121117  WorldEntity* sky;                   //!< The Environmental Heaven of orxonox \todo insert this to environment insted
    122   LightManager* lightMan;             //!< The Lights of the Level
    123118  Terrain* terrain;                   //!< The Terrain of the World.
    124119
     
    127122  Player* localPlayer;                //!< The Player, you fly through the level.
    128123  PilotNode* pilotNode;               //!< THe pilot node to fly with the mouse
    129 
    130   GarbageCollector* garbageCollector; //!< reference to the garbage  collector
    131   EventHandler* eventHandler;
    132124
    133125  /* function for main-loop */
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