Changeset 4822 in orxonox.OLD for orxonox/trunk/src/story_entities/world.h
- Timestamp:
- Jul 8, 2005, 11:19:49 AM (20 years ago)
- File:
-
- 1 edited
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orxonox/trunk/src/story_entities/world.h
r4765 r4822 14 14 class World; 15 15 class WorldEntity; 16 class TrackManager;17 16 class Camera; 18 17 class Player; 19 18 class PNode; 20 19 class GLMenuImageScreen; 21 class LightManager;22 class ParticleEngine;23 20 class Terrain; 24 21 class GarbageCollector; … … 26 23 class TiXmlElement; 27 24 class PilotNode; 28 class EventHandler;29 25 30 26 //! The game world Interface … … 102 98 Uint32 lastFrame; //!< last time of frame 103 99 Uint32 cycle; //!< The cycle we are in (starts with 0 and rises with every frame) 104 Uint32 dt; //!< time needed to calculate this frame 100 Uint32 dt; //!< time needed to calculate this frame (in milliSeconds) 105 101 float dtS; //!< The time needed for caluculations in seconds 106 102 double gameTime; //!< this is where the game time is saved … … 115 111 char* path; //!< The file from which this world is loaded 116 112 113 114 // IMPORTANT WORLD-ENTITIES 117 115 PNode* nullParent; //!< The zero-point, that everything has as its parent. 118 TrackManager* trackManager; //!< The reference of the TrackManager that handles the course through the Level.119 ParticleEngine* particleEngine; //!< The ParticleEngine of the World.120 116 Camera* localCamera; //!< The current Camera 121 117 WorldEntity* sky; //!< The Environmental Heaven of orxonox \todo insert this to environment insted 122 LightManager* lightMan; //!< The Lights of the Level123 118 Terrain* terrain; //!< The Terrain of the World. 124 119 … … 127 122 Player* localPlayer; //!< The Player, you fly through the level. 128 123 PilotNode* pilotNode; //!< THe pilot node to fly with the mouse 129 130 GarbageCollector* garbageCollector; //!< reference to the garbage collector131 EventHandler* eventHandler;132 124 133 125 /* function for main-loop */
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