Changeset 4746 in orxonox.OLD for orxonox/trunk/src/lib/particles/particle_system.cc
- Timestamp:
- Jul 1, 2005, 12:48:48 PM (19 years ago)
- File:
-
- 1 edited
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orxonox/trunk/src/lib/particles/particle_system.cc
r4732 r4746 89 89 \brief initializes the ParticleSystem with default values 90 90 */ 91 void ParticleSystem::init( void)91 void ParticleSystem::init() 92 92 { 93 93 this->setClassID(CL_PARTICLE_SYSTEM, "ParticleSystem"); … … 367 367 * \returns the count of Faces of this ParticleSystem 368 368 */ 369 unsigned int ParticleSystem::getFaceCount( void) const369 unsigned int ParticleSystem::getFaceCount() const 370 370 { 371 371 switch (this->particleType) … … 389 389 This is just the fastest Way to do this, but will most likely be changed in the future. 390 390 */ 391 void ParticleSystem::draw( void) const391 void ParticleSystem::draw() const 392 392 { 393 393 glPushAttrib(GL_ENABLE_BIT); … … 581 581 \brief outputs some nice debug information 582 582 */ 583 void ParticleSystem::debug( void) const583 void ParticleSystem::debug() const 584 584 { 585 585 PRINT(0)(" ParticleSystem %s, type: ", this->getName());
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