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Changeset 4680 in orxonox.OLD for orxonox/trunk/src/world_entities/skybox.cc


Ignore:
Timestamp:
Jun 24, 2005, 12:12:41 AM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: WorldEntity now has the ability to return its FaceCounts

File:
1 edited

Legend:

Unmodified
Added
Removed
  • orxonox/trunk/src/world_entities/skybox.cc

    r4621 r4680  
    7474  this->size = 100.0;
    7575
    76   this->skyModel = NULL;
    7776  this->material = new Material*[6];
    7877  for (int i = 0; i < 6; i++)
     
    179178  glTranslatef(r.x, r.y, r.z);
    180179
    181   this->skyModel->draw();
     180  this->model->draw();
    182181
    183182  glPopMatrix();
     
    192191void SkyBox::rebuild()
    193192{
    194   if (this->skyModel)
    195     delete skyModel;
    196   skyModel = new Model();
    197 
    198   this->skyModel->addVertex (-0.5*size, -0.5*size, 0.5*size);
    199   this->skyModel->addVertex (0.5*size, -0.5*size, 0.5*size);
    200   this->skyModel->addVertex (-0.5*size, 0.5*size, 0.5*size);
    201   this->skyModel->addVertex (0.5*size, 0.5*size, 0.5*size);
    202   this->skyModel->addVertex (-0.5*size, 0.5*size, -0.5*size);
    203   this->skyModel->addVertex (0.5*size, 0.5*size, -0.5*size);
    204   this->skyModel->addVertex (-0.5*size, -0.5*size, -0.5*size);
    205   this->skyModel->addVertex (0.5*size, -0.5*size, -0.5*size);
    206 
    207   this->skyModel->addVertexTexture (0.0, 1.0);
    208   this->skyModel->addVertexTexture (1.0, 1.0);
    209   this->skyModel->addVertexTexture (1.0, 0.0);
    210   this->skyModel->addVertexTexture (0.0, 0.0);
    211 
    212   this->skyModel->addVertexNormal (0.0, 0.0, 1.0);
    213   this->skyModel->addVertexNormal (0.0, 1.0, 0.0);
    214   this->skyModel->addVertexNormal (0.0, 0.0, -1.0);
    215   this->skyModel->addVertexNormal (0.0, -1.0, 0.0);
    216   this->skyModel->addVertexNormal (1.0, 0.0, 0.0);
    217   this->skyModel->addVertexNormal (-1.0, 0.0, 0.0);
    218 
    219   this->skyModel->setMaterial(material[0]);
    220   this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top
    221   this->skyModel->setMaterial(material[1]);
    222   this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom
    223   this->skyModel->setMaterial(material[2]);
    224   this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left
    225   this->skyModel->setMaterial(material[3]);
    226   this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right
    227   this->skyModel->setMaterial(material[4]);
    228   this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front
    229   this->skyModel->setMaterial(material[5]);
    230   this->skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back
    231 
    232   this->skyModel->finalize();
    233 }
     193  if (this->model)
     194    delete this->model;
     195  model = new Model();
     196
     197  this->model->addVertex (-0.5*size, -0.5*size, 0.5*size);
     198  this->model->addVertex (0.5*size, -0.5*size, 0.5*size);
     199  this->model->addVertex (-0.5*size, 0.5*size, 0.5*size);
     200  this->model->addVertex (0.5*size, 0.5*size, 0.5*size);
     201  this->model->addVertex (-0.5*size, 0.5*size, -0.5*size);
     202  this->model->addVertex (0.5*size, 0.5*size, -0.5*size);
     203  this->model->addVertex (-0.5*size, -0.5*size, -0.5*size);
     204  this->model->addVertex (0.5*size, -0.5*size, -0.5*size);
     205
     206  this->model->addVertexTexture (0.0, 1.0);
     207  this->model->addVertexTexture (1.0, 1.0);
     208  this->model->addVertexTexture (1.0, 0.0);
     209  this->model->addVertexTexture (0.0, 0.0);
     210
     211  this->model->addVertexNormal (0.0, 0.0, 1.0);
     212  this->model->addVertexNormal (0.0, 1.0, 0.0);
     213  this->model->addVertexNormal (0.0, 0.0, -1.0);
     214  this->model->addVertexNormal (0.0, -1.0, 0.0);
     215  this->model->addVertexNormal (1.0, 0.0, 0.0);
     216  this->model->addVertexNormal (-1.0, 0.0, 0.0);
     217
     218  this->model->setMaterial(material[0]);
     219  this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top
     220  this->model->setMaterial(material[1]);
     221  this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom
     222  this->model->setMaterial(material[2]);
     223  this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left
     224  this->model->setMaterial(material[3]);
     225  this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right
     226  this->model->setMaterial(material[4]);
     227  this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front
     228  this->model->setMaterial(material[5]);
     229  this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back
     230
     231  this->model->finalize();
     232}
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