Changeset 4680 in orxonox.OLD for orxonox/trunk/src/world_entities/skybox.cc
- Timestamp:
- Jun 24, 2005, 12:12:41 AM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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orxonox/trunk/src/world_entities/skybox.cc
r4621 r4680 74 74 this->size = 100.0; 75 75 76 this->skyModel = NULL;77 76 this->material = new Material*[6]; 78 77 for (int i = 0; i < 6; i++) … … 179 178 glTranslatef(r.x, r.y, r.z); 180 179 181 this-> skyModel->draw();180 this->model->draw(); 182 181 183 182 glPopMatrix(); … … 192 191 void SkyBox::rebuild() 193 192 { 194 if (this-> skyModel)195 delete skyModel;196 skyModel = new Model();197 198 this-> skyModel->addVertex (-0.5*size, -0.5*size, 0.5*size);199 this-> skyModel->addVertex (0.5*size, -0.5*size, 0.5*size);200 this-> skyModel->addVertex (-0.5*size, 0.5*size, 0.5*size);201 this-> skyModel->addVertex (0.5*size, 0.5*size, 0.5*size);202 this-> skyModel->addVertex (-0.5*size, 0.5*size, -0.5*size);203 this-> skyModel->addVertex (0.5*size, 0.5*size, -0.5*size);204 this-> skyModel->addVertex (-0.5*size, -0.5*size, -0.5*size);205 this-> skyModel->addVertex (0.5*size, -0.5*size, -0.5*size);206 207 this-> skyModel->addVertexTexture (0.0, 1.0);208 this-> skyModel->addVertexTexture (1.0, 1.0);209 this-> skyModel->addVertexTexture (1.0, 0.0);210 this-> skyModel->addVertexTexture (0.0, 0.0);211 212 this-> skyModel->addVertexNormal (0.0, 0.0, 1.0);213 this-> skyModel->addVertexNormal (0.0, 1.0, 0.0);214 this-> skyModel->addVertexNormal (0.0, 0.0, -1.0);215 this-> skyModel->addVertexNormal (0.0, -1.0, 0.0);216 this-> skyModel->addVertexNormal (1.0, 0.0, 0.0);217 this-> skyModel->addVertexNormal (-1.0, 0.0, 0.0);218 219 this-> skyModel->setMaterial(material[0]);220 this-> skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top221 this-> skyModel->setMaterial(material[1]);222 this-> skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom223 this-> skyModel->setMaterial(material[2]);224 this-> skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left225 this-> skyModel->setMaterial(material[3]);226 this-> skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right227 this-> skyModel->setMaterial(material[4]);228 this-> skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front229 this-> skyModel->setMaterial(material[5]);230 this-> skyModel->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back231 232 this-> skyModel->finalize();233 } 193 if (this->model) 194 delete this->model; 195 model = new Model(); 196 197 this->model->addVertex (-0.5*size, -0.5*size, 0.5*size); 198 this->model->addVertex (0.5*size, -0.5*size, 0.5*size); 199 this->model->addVertex (-0.5*size, 0.5*size, 0.5*size); 200 this->model->addVertex (0.5*size, 0.5*size, 0.5*size); 201 this->model->addVertex (-0.5*size, 0.5*size, -0.5*size); 202 this->model->addVertex (0.5*size, 0.5*size, -0.5*size); 203 this->model->addVertex (-0.5*size, -0.5*size, -0.5*size); 204 this->model->addVertex (0.5*size, -0.5*size, -0.5*size); 205 206 this->model->addVertexTexture (0.0, 1.0); 207 this->model->addVertexTexture (1.0, 1.0); 208 this->model->addVertexTexture (1.0, 0.0); 209 this->model->addVertexTexture (0.0, 0.0); 210 211 this->model->addVertexNormal (0.0, 0.0, 1.0); 212 this->model->addVertexNormal (0.0, 1.0, 0.0); 213 this->model->addVertexNormal (0.0, 0.0, -1.0); 214 this->model->addVertexNormal (0.0, -1.0, 0.0); 215 this->model->addVertexNormal (1.0, 0.0, 0.0); 216 this->model->addVertexNormal (-1.0, 0.0, 0.0); 217 218 this->model->setMaterial(material[0]); 219 this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top 220 this->model->setMaterial(material[1]); 221 this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom 222 this->model->setMaterial(material[2]); 223 this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left 224 this->model->setMaterial(material[3]); 225 this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right 226 this->model->setMaterial(material[4]); 227 this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front 228 this->model->setMaterial(material[5]); 229 this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back 230 231 this->model->finalize(); 232 }
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