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Ignore:
Timestamp:
Jun 13, 2005, 9:41:30 AM (19 years ago)
Author:
patrick
Message:

orxonox/trunk: the obb tree now gets rendered correctly

File:
1 edited

Legend:

Unmodified
Added
Removed
  • orxonox/trunk/src/lib/collision_detection/bv_tree_node.h

    r4550 r4618  
    1 /*! 
     1/*!
    22    \file bv_tree.h
    33    \brief Definition of a bounding volume tree
     
    2727
    2828  virtual BoundingVolume* getBV(int index) const = NULL;
    29   inline const int getIndex() { return this->treeIndex; } 
     29  inline const int getIndex() { return this->treeIndex; }
    3030
    3131  virtual void collideWith(const BVTree &tree) = NULL;
    3232
    33   virtual void drawBV(int currentDepth, const int depth) const = NULL;
    34   virtual void drawBVPolygon(int currentDepth, const int depth) const = NULL;
    35   virtual void drawBVBlended(int currentDepth, const int depth) const = NULL;
     33  virtual void drawBV(int depth) const = NULL;
     34  virtual void drawBVPolygon(int depth) const = NULL;
     35  virtual void drawBVBlended(int depth) const = NULL;
    3636
    3737
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