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Ignore:
Timestamp:
Dec 12, 2007, 12:35:52 AM (16 years ago)
Author:
scheusso
Message:

preparing clone mode for game (one server steers, all clients view ;) )

File:
1 edited

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  • code/branches/FICN/src/network/Client.cc

    r448 r459  
    151151   * Performs a GameState update
    152152   */
    153   void Client::update(){
     153  void Client::tick(float time){
    154154    ENetPacket *packet;
    155155    // stop if the packet queue is empty
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