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Ignore:
Timestamp:
Jun 10, 2005, 4:30:00 AM (19 years ago)
Author:
patrick
Message:

orxonox/trunk: to show, that the algorithm works also with more than 3 vertices:), code renicer

File:
1 edited

Legend:

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  • orxonox/trunk/src/lib/collision_detection/obb_tree_node.cc

    r4586 r4587  
    304304             this->bvElement->center->y + this->bvElement->axis[0]->y * this->bvElement->halfLength[0],
    305305             this->bvElement->center->z + this->bvElement->axis[0]->z * this->bvElement->halfLength[0]);
    306 /*
    307   printf("from center: %f, %f, %f\n", this->bvElement->center->x, this->bvElement->center->y, this->bvElement->center->z);
    308   printf("to: %f, %f, %f\n\n", this->bvElement->axis[0]->x * this->bvElement->halfLength[0], this->bvElement->axis[0]->y * this->bvElement->halfLength[0], this->bvElement->axis[0]->z * this->bvElement->halfLength[0]);*/
    309306 
    310307  glVertex3f(this->bvElement->center->x, this->bvElement->center->y, this->bvElement->center->z);
     
    317314             this->bvElement->center->y + this->bvElement->axis[2]->y * this->bvElement->halfLength[2],
    318315             this->bvElement->center->z + this->bvElement->axis[2]->z * this->bvElement->halfLength[2]);
    319  
    320316  glEnd();
    321317}
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