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Timestamp:
Jan 28, 2007, 4:19:46 PM (17 years ago)
Author:
snellen
Message:

cutscene continued

File:
1 edited

Legend:

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  • data/trunk/scripts/cutscene/cutscene.lua

    r4575 r4582  
    55trigger:setActiveOnCreation(true)     
    66
     7
     8-- Cameraswitchzero
     9triggerZero = ScriptTrigger()
     10triggerZero:setScript("cutscene.lua")
     11triggerZero:setFunction("switchCamToBomber")
     12triggerZero:setAbsCoor(37 , 0 , -200)
     13triggerZero:setTarget("CameraOne")
     14triggerZero:setRadius(10)
     15triggerZero:setDebugDraw(true)
     16
     17
    718-- Cameraswitchone
    819triggerOne = ScriptTrigger()
    920triggerOne:setScript("cutscene.lua")
    1021triggerOne:setFunction("switchCamTargetToEarth")
    11 triggerOne:setAbsCoor(0 , 0 , 0)
     22triggerOne:setAbsCoor(0 , 0 , -65)
    1223triggerOne:setTarget("CameraOne")
    1324triggerOne:setRadius(10)
     
    8495end
    8596
     97function switchCamToBomber(timestep)
     98cameraManager:changeCurrTarget( "NPC", "fighterTwo")
     99return true
     100end
     101
     102
    86103
    87104-- THE tick function
     
    105122if not cameraSwitched then
    106123cameraManager:setCam("CameraOne")
    107 --cameraManager:atachCurrCameraToWorldEntity("NPC", "bomberOne")
     124cameraManager:jumpCurrCam(125,0,-245)
     125--cameraManager:atachCurrCameraToWorldEntity("NPC", "pirateOne")
    108126cameraManager:changeCurrTarget("Building", "zhara")
    109127cameraSwitched = true
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