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Ignore:
Timestamp:
Jun 7, 2005, 9:22:30 AM (19 years ago)
Author:
patrick
Message:

orxonox/trunk: some more function skeletons implemented

File:
1 edited

Legend:

Unmodified
Added
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  • orxonox/trunk/src/lib/collision_detection/obb.h

    r4526 r4531  
    2222  inline const sVect3D* getHalfLength() const { return this->halfLength; }
    2323
     24  virtual sVect3D* getVertices() const;
     25  virtual void mergeWith(const BoundingVolume &bv);
     26
     27  virtual void drawBV(int currentDepth, const int depth) const;
     28  virtual void drawBVPolygon(int currentDepth, const int depth) const;
     29  virtual void drawBVBlended(int currentDepth, const int depth) const;
     30
     31
    2432 private:
    2533  Vector*          axis;                       //!< Axes of oriented box [x,y,z]
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