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Ignore:
Timestamp:
May 29, 2005, 2:02:56 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: applying force works for particle-systems again

File:
1 edited

Legend:

Unmodified
Added
Removed
  • orxonox/trunk/src/lib/graphics/particles/particle_system.h

    r4377 r4378  
    7474                 float randomStartRadius = 0.0, float randomEndRadius = 0.0);
    7575  void setConserve(float conserve);
    76   void setMass(float mass, float randomMass);
     76  void setMass(float mass, float randomMass = 0.0);
    7777
    7878  void setColor(GLfloat br, GLfloat bg, GLfloat bb, GLfloat ba,
     
    9797  inline float getMass(void) const { return this->initialMass; };
    9898
    99   void applyField(Field* field, float dt);
     99  virtual void applyField(Field* field, float dt);
    100100
    101101  void tick(float dt);
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