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Ignore:
Timestamp:
May 28, 2005, 12:05:46 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: now Textures are maped as they should
before this textures where switched upside-down, now this is done in the corresponding model's textureCoordinate

File:
1 edited

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  • orxonox/trunk/src/lib/graphics/particles/particle_system.cc

    r4349 r4357  
    321321    case PARTICLE_SPRITE:
    322322      glMatrixMode(GL_MODELVIEW);
    323       glDisable(GL_DEPTH_TEST);
     323      //      glDisable(GL_DEPTH_TEST);
    324324
    325325      material->select();
    326       //      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
     326      //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE);
    327327     
    328328
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