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Ignore:
Timestamp:
May 20, 2005, 1:58:07 AM (19 years ago)
Author:
patrick
Message:

orxonox/branches/md2_model: solved the orientation problems, translating coordinates into the right space now.

File:
1 edited

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  • orxonox/branches/md2_loader/src/story_entities/world.cc

    r4215 r4235  
    488488
    489489  WorldEntity* testEntity = new TestEntity();
    490   testEntity->setRelCoor(Vector(570, 10, -15));
     490  //testEntity->setRelCoor(Vector(570, 10, -15));
     491  testEntity->setRelCoor(Vector(25, -10, -20));
    491492  testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    492493  this->spawn(testEntity);
    493   //this->localPlayer->addChild(testEntity);
     494  this->localPlayer->addChild(testEntity);
    494495
    495496}
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