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Ignore:
Timestamp:
Dec 5, 2007, 9:17:22 PM (16 years ago)
Author:
scheusso
Message:

extended GameStateManager

File:
1 edited

Legend:

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  • code/branches/FICN/src/network/Server.cc

    r400 r422  
    103103    while(!connection.queueEmpty()){
    104104      packet = connection.getPacket(clientID);
     105      elaborate(packet, clientID);
    105106    }
    106107  }
     
    110111   */
    111112  void Server::updateGamestate(){
     113    gamestates.update();
     114    sendGameState();
     115  }
     116 
     117  bool Server::sendGameState(){
     118   
    112119  }
    113120 
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