Changeset 4217 in orxonox.OLD for orxonox/branches/movie_player/src/lib/graphics/importer/primitive_model.cc
- Timestamp:
- May 18, 2005, 11:27:40 AM (19 years ago)
- File:
-
- 1 edited
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orxonox/branches/movie_player/src/lib/graphics/importer/primitive_model.cc
r3911 r4217 71 71 void PrimitiveModel::sphereModel(float size, unsigned int detail) 72 72 { 73 int vertexCount = 0;74 73 if (detail <= 0) 75 74 detail = 1; … … 89 88 size * sin(vi) * cos(vj)); 90 89 this->addVertexTexture(i / (df *2.0), (j-1.0)/(df)+.5); 91 vertexCount++;92 90 } 93 91 } 94 92 this->addVertex(0, -size, 0); 93 this->addVertexTexture(0,0); 95 94 this->addVertex(0, size, 0); 95 this->addVertexTexture(0 ,1); 96 96 97 97 // defining the binding Faces. … … 102 102 { 103 103 104 v1 = i*detail + j ;105 v4 = i*detail + (j+1);104 v1 = i*detail + j-1; 105 v4 = i*detail + j; 106 106 107 107 if (i == detail*2 -1) 108 108 { 109 v2 = j ;110 v3 = j +1;109 v2 = j-1; 110 v3 = j; 111 111 } 112 112 else 113 113 { 114 v2 = (i+1)*detail + j ;115 v3 = (i+1)*detail + (j+1);116 } 117 114 v2 = (i+1)*detail + j-1; 115 v3 = (i+1)*detail + j; 116 } 117 118 118 if (j == 0) 119 119 { 120 v1 = vertexCount+1;120 v1 = this->getVertexCount()-2; 121 121 this->addFace(3, VERTEX_TEXCOORD, v1, v1, v3, v3, v4, v4); 122 122 } 123 123 else if (j == detail) 124 124 { 125 v3 = vertexCount+2;125 v3 = this->getVertexCount()-1; 126 126 this->addFace(3, VERTEX_TEXCOORD, v1, v1, v2, v2, v3, v3); 127 127 } … … 157 157 { 158 158 int p1, p2, p3, p4; 159 p1 = 2*i +1;160 p2 = 2*i+ 2;161 p3 = 2*i+ 4;162 p4 = 2*i+ 3;159 p1 = 2*i; 160 p2 = 2*i+1; 161 p3 = 2*i+3; 162 p4 = 2*i+2; 163 163 // something is wrong here 164 164 this->addFace(4, VERTEX_ONLY, p1, p2, p3, p4); 165 this->addFace(3, VERTEX_ONLY, p4, p1, 2*detail +1);166 this->addFace(3, VERTEX_ONLY, p2, p3, 2*detail+ 2);165 this->addFace(3, VERTEX_ONLY, p4, p1, 2*detail); 166 this->addFace(3, VERTEX_ONLY, p2, p3, 2*detail+1); 167 167 } 168 168 // caps 169 this->addFace(4, VERTEX_ONLY, 2*detail- 1, 2*detail, 2, 1);170 this->addFace(3, VERTEX_ONLY, 1, 2*detail-1, 2*detail+1);171 this->addFace(3, VERTEX_ONLY, 2*detail , 2, 2*detail+2);169 this->addFace(4, VERTEX_ONLY, 2*detail-2, 2*detail-1, 1, 0); 170 this->addFace(3, VERTEX_ONLY, 0, 2*detail-2, 2*detail); 171 this->addFace(3, VERTEX_ONLY, 2*detail-1, 1, 2*detail+1); 172 172 } 173 173 … … 198 198 { 199 199 unsigned int v1, v2; 200 v1 = i+ 3;200 v1 = i+2; 201 201 if (i == detail -1) 202 v2 = 3;202 v2 = 2; 203 203 else 204 v2 = i+ 4;205 this->addFace(3, VERTEX_ONLY, 1, v1, v2);206 this->addFace(3, VERTEX_ONLY, 2, v1, v2);204 v2 = i+3; 205 this->addFace(3, VERTEX_ONLY, 0, v1, v2); 206 this->addFace(3, VERTEX_ONLY, 1, v1, v2); 207 207 } 208 208 } … … 228 228 unsigned int v1, v2, v3, v4; 229 229 for (int i = 0; i < detail-1; i++) 230 for (int j = 1; j < detail; j++)230 for (int j = 0; j < detail-1; j++) 231 231 { 232 232 v1 = i*detail + j;
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