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Ignore:
Timestamp:
May 18, 2005, 2:10:56 AM (19 years ago)
Author:
patrick
Message:

orxonox/branches/md2_loader: some more code improvements, no correct rendering yet

File:
1 edited

Legend:

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  • orxonox/branches/md2_loader/src/lib/graphics/importer/md2Model.cc

    r4212 r4213  
    603603
    604604
     605void MD2Model2::tick(float time)
     606{
     607  this->animationState.localTime += time;
     608}
     609
    605610void MD2Model2::draw()
    606611{
     612  if( likely(this->animationState.localTime > 0.0))
     613    this->animate();
     614
    607615  glPushMatrix();
    608616  /* rotate because id software uses another orientation then the openGL default */
     
    663671
    664672
    665 void MD2Model2::animate(float time)
    666 {
    667   this->animationState.localTime += time;
    668 
     673void MD2Model2::animate()
     674{
    669675  if( this->animationState.localTime - this->animationState.lastTime > (1.0f / this->animationState.fps))
    670676    {
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