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Timestamp:
May 11, 2005, 10:30:39 AM (19 years ago)
Author:
patrick
Message:

orxonox/branches/md2_model: yea! animation now works :), orxonox now supports md2 loading and md2 animation playing. There is still a lot of work to do: cleaning up code and tie it closer to the orxonox framework

File:
1 edited

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  • orxonox/branches/md2_loader/src/lib/graphics/importer/md2Model.h

    r4162 r4163  
    3333
    3434//! This stores the speed of the animation between each key frame - currently conflicting with the animation framework
    35 #define kAnimationSpeed                 5.0f
     35#define kAnimationSpeed                 12.0f
    3636
    3737//! This holds the header information that is read in at the beginning of the file: id software definition
     
    126126
    127127  void tick(float dtS);
    128  
     128
     129  void animate(/*float time*/ t3DModel *pModel);
    129130private:
    130   void animate(/*float time*/ t3DModel *pModel);
    131131  void processLightning();
    132132  void interpolate(CVector3* vertlist);
     
    135135
    136136  float dtS;
     137  float localTime;
    137138};
    138139
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