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Timestamp:
May 11, 2005, 12:32:36 AM (19 years ago)
Author:
patrick
Message:

orxonox/branches/md2_loader: now using the home brewed material class for the model - and it works just perfect! orxonox has a very powerfull material class./orxonox :D

File:
1 edited

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  • orxonox/branches/md2_loader/src/lib/graphics/importer/md2Model.cc

    r4157 r4158  
    5656{
    5757  if( pModel->objectList.size() <= 0) return;
     58
     59  glEnable(GL_TEXTURE_2D);
     60  //glBindTexture(GL_TEXTURE_2D, this->diffuseTexture->getTexture());
    5861
    5962  t3DObject *pObject = &pModel->objectList[0];
     
    6972          glNormal3f(-pObject->pNormals[index].x, -pObject->pNormals[index].y, -pObject->pNormals[index].z);
    7073
    71           if( pObject->pTexVerts)
     74          if( likely(pObject->pTexVerts != NULL))
    7275            {
    73               glTexCoord2f(pObject->pTexVerts[ index2 ].x, pObject->pTexVerts[ index2 ].y);
     76              glTexCoord2f(pObject->pTexVerts[index2].x, pObject->pTexVerts[index2].y);
    7477            }
    75           glVertex3f(pObject->pVerts[ index ].x, pObject->pVerts[ index ].y, pObject->pVerts[ index ].z);
     78          glVertex3f(pObject->pVerts[index].x, pObject->pVerts[index].y, pObject->pVerts[index].z);
    7679        }
    7780    }
    7881  glEnd();
     82
     83  glDisable(GL_TEXTURE_2D);
    7984}
    8085
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