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Timestamp:
May 10, 2005, 6:48:58 PM (19 years ago)
Author:
patrick
Message:

orxonox/branches/md2_loader: now the model gets displayed at the first track fork location - no texture until now. doesn't look that bad… actualy looks quite good :))

File:
1 edited

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  • orxonox/branches/md2_loader/src/story_entities/world.cc

    r4152 r4153  
    3333#include "skybox.h"
    3434#include "satellite.h"
     35#include "test_entity.h"
    3536#include "terrain.h"
    3637#include "light.h"
     
    5152#include "substring.h"
    5253
    53 #include "md2Model.h"
     54
    5455
    5556using namespace std;
     
    484485  terrain->setRelCoor(Vector(0,-10,0));
    485486  this->spawn(terrain);
     487
     488  WorldEntity* testEntity = new TestEntity();
     489  testEntity->setRelCoor(Vector(570, 10, -15));
     490  testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
     491  this->spawn(testEntity);
     492  //this->localPlayer->addChild(testEntity);
     493
    486494}
    487495
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