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Timestamp:
May 10, 2005, 5:07:46 PM (19 years ago)
Author:
patrick
Message:

orxonox/branches/md2_loader: md2 model now gets loaded: all animations and frames are parsed and referenced

File:
1 edited

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  • orxonox/branches/md2_loader/src/lib/graphics/importer/abstract_model.h

    r4142 r4146  
    2323
    2424#include "stdincl.h"
     25#include "base_object.h"
     26#include <vector>
    2527
    26 #include "base_object.h"
     28using namespace std;
    2729
    2830//template<class T> class tList;
    29 template<class T> class vector;
     31;
    3032
    3133//! This is our 3D point class.  CONFLICTING with Vector.cc
     
    9496        int currentAnim;                                        // The current index into pAnimations list (NEW)
    9597        int currentFrame;                                       // The current frame of the current animation (NEW)
    96         vector<tAnimationInfo>* animationList; // The list of animations (NEW)
    97         vector<tMaterialInfo>* materialList;    // The list of material information (Textures and colors)
    98         vector<t3DObject>* objectList;                  // The object list for our model
     98        vector<tAnimationInfo> animationList; // The list of animations (NEW)
     99        vector<tMaterialInfo> materialList;     // The list of material information (Textures and colors)
     100        vector<t3DObject> objectList;                   // The object list for our model
    99101};
    100102
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