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Ignore:
Timestamp:
May 6, 2005, 12:17:24 AM (19 years ago)
Author:
patrick
Message:

orxonox/branches/md2_loader: implemented some data formats used by the md2 loader, altered debug levels, and commented out all the debug() functions. This branche won't run on you computer unless you have the fonts and models installed i use temporary for testing purposes

File:
1 edited

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  • orxonox/branches/md2_loader/src/story_entities/world.cc

    r4066 r4072  
    196196  cn->reset();
    197197
    198   ResourceManager::getInstance()->debug();
     198  //ResourceManager::getInstance()->debug();
    199199  ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL);
    200   ResourceManager::getInstance()->debug();
     200  //ResourceManager::getInstance()->debug();
    201201
    202202  delete WorldInterface::getInstance();
     
    208208  TextEngine::getInstance()->flush();
    209209
    210   AnimationPlayer::getInstance()->debug();
     210  //AnimationPlayer::getInstance()->debug();
    211211  delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence.
    212212  //delete garbagecollecor
     
    446446  //  lightMan->setPosition(20, 10, -20);
    447447  //  lightMan->setDiffuseColor(0,0,0);
    448   lightMan->debug();
     448  //lightMan->debug();
    449449  lightMan->setPosition(-5.0, 10.0, -40.0);
    450450 
     
    466466  glNewList (objectList, GL_COMPILE);
    467467 
    468   //  trackManager->drawGraph(.01);
    469   trackManager->debug(2);
     468  //trackManager->drawGraph(.01);
     469  //trackManager->debug(2);
    470470  glEndList();
    471471
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