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Timestamp:
Apr 23, 2005, 11:37:25 AM (19 years ago)
Author:
chris
Message:

orxonox/branches/ll2trunktemp: I tried… Not working…

File:
1 edited

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  • orxonox/branches/ll2trunktemp/src/world_entities/player.cc

    r3881 r3940  
    3131
    3232using namespace std;
     33
     34CREATE_FACTORY(Player);
    3335
    3436/**
     
    7476}
    7577
     78/**
     79   \brief creates a new Player from Xml Data
     80   \param root the xml element containing player data
     81   
     82   \todo add more parameters to load
     83*/
     84Player::Player(TiXmlElement* root)
     85{
     86        char* temp;
     87        const char* string;
     88        string = grabParameter( root, "name");
     89        if( string == NULL)
     90        {
     91                PRINTF0("Player is missing a proper 'name'\n");
     92                string = "Unknown";
     93                temp = new char[strlen(string + 2)];
     94                strcpy( temp, string);
     95                this->setName( temp);
     96        }
     97        else
     98        {
     99                temp = new char[strlen(string + 2)];
     100                strcpy( temp, string);
     101                this->setName( temp);
     102        }
     103       
     104        this->model = NULL;
     105        string = grabParameter( root, "model");
     106        if( string != NULL)
     107        this->model = (Model*)ResourceManager::getInstance()->load(string, OBJ, RP_CAMPAIGN);
     108        else
     109        {
     110                PRINTF0("Player is missing a proper 'model'\n");
     111        this->model = (Model*)ResourceManager::getInstance()->load("models/reaplow.obj", OBJ, RP_CAMPAIGN);
     112        }
     113        if( this->model == NULL)
     114        {
     115                PRINTF0("Player model '%s' could not be loaded\n", string);
     116        }
     117       
     118        this->weapons = new tList<Weapon>();
     119  this->activeWeapon = NULL;
     120  /*
     121    this is the debug player - actualy we would have to make a new
     122     class derivated from Player for each player. for now, we just use
     123     the player.cc for debug also
     124  */
     125  travelSpeed = 15.0;
     126  velocity = new Vector();
     127  bUp = bDown = bLeft = bRight = bAscend = bDescend = false;
     128  bFire = false;
     129  acceleration = 10.0;
     130  //weapons:
     131  Weapon* wp = new TestGun(this, Vector(-1.1, 0.0, 2.6), Quaternion(), 0);
     132  this->weapons->add(wp);
     133  this->activeWeapon = wp;
     134}
    76135
    77136/**
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