Changeset 3746 in orxonox.OLD for orxonox/branches/levelloader/src/story_entities/story_entity.cc
- Timestamp:
- Apr 7, 2005, 3:54:49 PM (19 years ago)
- File:
-
- 1 edited
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orxonox/branches/levelloader/src/story_entities/story_entity.cc
r3499 r3746 72 72 73 73 74 /** 75 \brief stuff that will have to be initialized before load 76 77 this gives all storyentities the possibility to init stuff before the 78 load function, where all the stuff is been made ready for start 79 */ 80 ErrorMessage StoryEntity::preLoad() 81 {} 82 83 /** 84 \brief loads the current entity 85 86 this is here to enable you loading maps into the entities. for all other actions you 87 should take the init() function. 88 load() is exec before init() 89 */ 90 ErrorMessage StoryEntity::load() 91 {} 92 93 74 94 /** 75 95 \brief initialize the entity before use. … … 78 98 After execution of this function, the Entity is ready to be played/executed, 79 99 this shifts the initialisation work before the execution - very important... 100 init() is exec shortly before start() 80 101 */ 81 102 ErrorMessage StoryEntity::init() 82 103 {} 83 104 84 85 /**86 \brief loads the current entity87 88 this is here to enable you loading maps into the entities. for all other actions you89 should take the init() function.90 */91 ErrorMessage StoryEntity::load()92 {}93 105 94 106 /**
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