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Changeset 3706 in orxonox.OLD for orxonox/branches/shadows/src/orxonox.cc


Ignore:
Timestamp:
Mar 31, 2005, 11:29:47 PM (19 years ago)
Author:
dave
Message:

branches/shadows: Ok, das Abbild vom Raumschiff funktioniert schon mal, sieht recht cool aus:)

File:
1 edited

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  • orxonox/branches/shadows/src/orxonox.cc

    r3398 r3706  
    133133
    134134  int bpp = 16;
    135   int width = 640;
    136   int height = 480;
     135  int width = 1024;
     136  int height = 768;
    137137  //Uint32 flags = SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER; /* \todo: SDL_OPENGL doen't permit to load images*/
    138138  //Uint32 flags = SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER;
     
    177177  GLfloat lmodelAmbient[] = {.1, .1, .1, 1.0};
    178178  GLfloat whiteLight[] = {1.0, 1.0, 1.0,1.0};
    179   GLfloat lightPosition[] = {10.0, 10, 19.0, 0.0};
    180 
     179  GLfloat lightPosition[] = {0.0, 10, 19.0, 0.0};
     180  GLfloat lightPosition2[] ={50,10,0,0};
     181 
    181182  glLightfv (GL_LIGHT0, GL_DIFFUSE, whiteLight);
    182183  glLightfv (GL_LIGHT0, GL_SPECULAR, whiteLight);
     184  glLightfv(GL_LIGHT1,GL_SPECULAR,whiteLight);
    183185  glEnable (GL_LIGHTING);
    184186  glEnable (GL_LIGHT0);
     187  glEnable (GL_LIGHT1);
    185188  glEnable (GL_DEPTH_TEST);
    186189  glLightfv (GL_LIGHT0, GL_POSITION, lightPosition);
     190  glLightfv (GL_LIGHT1, GL_POSITION, lightPosition2);
    187191  glLightfv (GL_LIGHT0, GL_DIFFUSE, whiteLight);
     192  glLightfv (GL_LIGHT1, GL_DIFFUSE, whiteLight);
    188193   
    189194  //glEnable (GL_TEXTURE_2D);
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