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Changeset 3410 in orxonox.OLD for orxonox/branches/dave/src/orxonox.cc


Ignore:
Timestamp:
Feb 19, 2005, 5:26:32 PM (20 years ago)
Author:
dave
Message:

branches/dave/src: Ok, Himmel heller gemacht in orxonox.cc durch hinzufuegen eine Lichquelle, zusaetzlich Himmel noch ein wenig gedreht

File:
1 edited

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  • orxonox/branches/dave/src/orxonox.cc

    r3365 r3410  
    176176  GLfloat lmodelAmbient[] = {.1, .1, .1, 1.0};
    177177  GLfloat whiteLight[] = {1.0, 1.0, 1.0,1.0};
     178  GLfloat brightLight[]={2.0,2.0,2.0,1.0};
    178179  GLfloat lightPosition[] = {10.0, 10, 19.0, 0.0};
     180  GLfloat lightPosition2[]={ 180.0,-20.0,-30.0,0.0};
    179181
    180182  glLightfv (GL_LIGHT0, GL_DIFFUSE, whiteLight);
    181183  glLightfv (GL_LIGHT0, GL_SPECULAR, whiteLight);
     184  glLightfv (GL_LIGHT1, GL_DIFFUSE, brightLight);
     185  glLightfv (GL_LIGHT1, GL_SPECULAR, brightLight);
    182186  glEnable (GL_LIGHTING);
    183187  glEnable (GL_LIGHT0);
     188  glEnable (GL_LIGHT1);
    184189  glEnable (GL_DEPTH_TEST);
    185190  glLightfv (GL_LIGHT0, GL_POSITION, lightPosition);
    186   glLightfv (GL_LIGHT0, GL_DIFFUSE, whiteLight);
    187    
     191  glLightfv (GL_LIGHT1, GL_POSITION, lightPosition2);
     192  //glLightfv (GL_LIGHT0, GL_DIFFUSE, whiteLight);
     193  //glLightfv (GL_LIGHT1, GL_D, brightLight); 
    188194  //glEnable (GL_TEXTURE_2D);
    189195  //  glEnable(GL_COLOR);
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