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Ignore:
Timestamp:
Jul 1, 2009, 1:24:30 PM (15 years ago)
Author:
rgrieder
Message:
  • Removed superfluous convertToString and convertFromString (replaced them with multi_cast)
  • Replaced all getConvertedValue with multi_cast since it doesn't involve a potential implicit cast of the argument (template type deduction always leads to the right type)
  • Using NilValue<T>() instead of zeroise<T>() for better performance (detail, but just caught my eye)
File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/core4/src/orxonox/tools/TextureGenerator.cc

    r3196 r3265  
    7272        if (it == colourMap.end())
    7373        {
    74             std::string materialName = textureName + "_Material_" + convertToString(materialCount_s++);
     74            std::string materialName = textureName + "_Material_" + multi_cast<std::string>(materialCount_s++);
    7575            Ogre::MaterialPtr material = (Ogre::MaterialPtr)Ogre::MaterialManager::getSingleton().create(materialName, "General");
    7676            material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
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