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Ignore:
Timestamp:
Jul 1, 2009, 1:24:30 PM (15 years ago)
Author:
rgrieder
Message:
  • Removed superfluous convertToString and convertFromString (replaced them with multi_cast)
  • Replaced all getConvertedValue with multi_cast since it doesn't involve a potential implicit cast of the argument (template type deduction always leads to the right type)
  • Using NilValue<T>() instead of zeroise<T>() for better performance (detail, but just caught my eye)
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core4/src/orxonox/overlays/hud/HUDTimer.cc

    r3239 r3265  
    5959            if (gametype->getTimerIsActive())
    6060            {
    61                 this->setCaption(convertToString((int)gametype->getTime() + 1));
     61                this->setCaption(multi_cast<std::string>((int)gametype->getTime() + 1));
    6262            }
    6363        }
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