- Timestamp:
- Jun 30, 2009, 3:14:45 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/core4/src/orxonox/objects/quest/QuestHint.cc
r3196 r3257 95 95 96 96 //! Find the player. 97 std::map<const PlayerInfo*, questHintStatus::Enum>::const_iterator it = this->playerStatus_.find(player);97 std::map<const PlayerInfo*, QuestHintStatus::Value>::const_iterator it = this->playerStatus_.find(player); 98 98 if (it != this->playerStatus_.end()) //!< If the player is in the map. 99 99 { … … 101 101 } 102 102 103 return questStatus::inactive;103 return QuestStatus::Inactive; 104 104 } 105 105 … … 118 118 if(!(this->isActive(player))) //!< If the hint is already active, activation is pointless. 119 119 { 120 this->playerStatus_[player] = questHintStatus::active;120 this->playerStatus_[player] = QuestHintStatus::Active; 121 121 122 122 this->getDescription()->sendAddHintNotification();
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