- Timestamp:
- Jun 30, 2009, 3:14:45 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/core4/src/orxonox/objects/quest/LocalQuest.h
r3196 r3257 91 91 virtual bool isCompletable(const PlayerInfo* player) const; //!< Checks whether the Quest can be completed. 92 92 93 virtual questStatus::EnumgetStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player.94 virtual bool setStatus(PlayerInfo* player, const questStatus::Enum& status); //!< Sets the status for a specific player.93 virtual QuestStatus::Value getStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player. 94 virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status); //!< Sets the status for a specific player. 95 95 96 96 private: 97 std::map<const PlayerInfo*, questStatus::Enum> playerStatus_; //!< List of the status for each player, with the Player-pointer as key.97 std::map<const PlayerInfo*, QuestStatus::Value> playerStatus_; //!< List of the status for each player, with the Player-pointer as key. 98 98 99 99 };
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