- Timestamp:
- Jun 30, 2009, 3:14:45 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/core4/src/orxonox/objects/quest/LocalQuest.cc
r3196 r3257 176 176 Throws an Exception if player is NULL. 177 177 */ 178 questStatus::EnumLocalQuest::getStatus(const PlayerInfo* player) const178 QuestStatus::Value LocalQuest::getStatus(const PlayerInfo* player) const 179 179 { 180 180 if(player == NULL) //!< No player has no defined status. … … 183 183 } 184 184 185 std::map<const PlayerInfo*, questStatus::Enum>::const_iterator it = this->playerStatus_.find(player);185 std::map<const PlayerInfo*, QuestStatus::Value>::const_iterator it = this->playerStatus_.find(player); 186 186 if (it != this->playerStatus_.end()) //!< If there is a player in the map. 187 187 { … … 189 189 } 190 190 191 return questStatus::inactive; //!< If the player is not yet in the map, that means the status of the quest form him is 'inactive'.191 return QuestStatus::Inactive; //!< If the player is not yet in the map, that means the status of the quest form him is 'inactive'. 192 192 } 193 193 … … 203 203 Returns false if player is NULL. 204 204 */ 205 bool LocalQuest::setStatus(PlayerInfo* player, const questStatus::Enum& status)205 bool LocalQuest::setStatus(PlayerInfo* player, const QuestStatus::Value & status) 206 206 { 207 207 if(player == NULL) //!< We can't set a status for no player.
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