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Ignore:
Timestamp:
Jun 28, 2009, 2:45:37 PM (15 years ago)
Author:
rgrieder
Message:

Found a way to write orxonox_cast<T*> instead of orxonox_cast<T> so that the syntax resembles dynamic_cast<T*>.

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/core4/src/orxonox/objects/worldentities/triggers/DistanceTrigger.cc

    r3223 r3239  
    120120    for (ClassTreeMaskObjectIterator it = this->targetMask_.begin(); it != this->targetMask_.end(); ++it)
    121121    {
    122       WorldEntity* entity = orxonox_cast<WorldEntity>(*it);
     122      WorldEntity* entity = orxonox_cast<WorldEntity*>(*it);
    123123      if (!entity)
    124124        continue;
     
    131131        if(this->isForPlayer())
    132132        {
    133           Pawn* player = orxonox_cast<Pawn>(entity);
     133          Pawn* player = orxonox_cast<Pawn*>(entity);
    134134          this->setTriggeringPlayer(player);
    135135        }
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