- Timestamp:
- Jun 18, 2009, 10:00:15 AM (15 years ago)
- File:
-
- 1 edited
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code/branches/pch/src/orxonox/objects/controllers/AIController.cc
r3176 r3192 108 108 this->moveToTargetPosition(); 109 109 110 if (this->getControllableEntity() && this->bShooting_ && this->isCloseAtTarget(1000) && this->isLookingAtTarget(Ogre::Math::PI / 20.0 ))110 if (this->getControllableEntity() && this->bShooting_ && this->isCloseAtTarget(1000) && this->isLookingAtTarget(Ogre::Math::PI / 20.0f)) 111 111 this->getControllableEntity()->fire(0); 112 112
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