- Timestamp:
- Jun 16, 2009, 2:25:05 PM (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
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code/branches/pch/src/orxonox/objects/worldentities/PongBall.cc
r3110 r3186 32 32 #include "core/GameMode.h" 33 33 #include "objects/gametypes/Gametype.h" 34 #include "objects/worldentities/PongBat.h" 34 35 #include "sound/SoundBase.h" 35 36 … … 217 218 } 218 219 } 220 221 void PongBall::setBats(PongBat** bats) 222 { 223 this->bat_ = bats; 224 this->batID_[0] = this->bat_[0]->getObjectID(); 225 this->batID_[1] = this->bat_[1]->getObjectID(); 226 } 227 228 void PongBall::applyBats() 229 { 230 if (!this->bat_) 231 this->bat_ = new PongBat*[2]; 232 if (this->batID_[0] != OBJECTID_UNKNOWN) 233 this->bat_[0] = dynamic_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[0])); 234 if (this->batID_[1] != OBJECTID_UNKNOWN) 235 this->bat_[1] = dynamic_cast<PongBat*>(Synchronisable::getSynchronisable(this->batID_[1])); 236 } 219 237 }
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