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Ignore:
Timestamp:
Jun 14, 2009, 11:28:00 AM (16 years ago)
Author:
rgrieder
Message:

The usual convention with our headers is to use ≠ for all third party libraries.

File:
1 edited

Legend:

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  • code/branches/pch/src/orxonox/objects/worldentities/WorldEntity.h

    r3163 r3164  
    3333#include "OrxonoxPrereqs.h"
    3434
    35 #ifdef NDEBUG
     35#if def NDEBUG
    3636#include <OgreSceneNode.h>
    3737#else
    3838#include <OgrePrerequisites.h>
    3939#endif
    40 #include "LinearMath/btMotionState.h"
     40#include <LinearMath/btMotionState.h>
    4141
    4242#include "util/Math.h"
     
    443443
    444444    // Inline heavily used functions for release builds. In debug, we better avoid including OgreSceneNode here.
    445 #ifdef NDEBUG
     445#if def NDEBUG
    446446    inline const Vector3& WorldEntity::getPosition() const
    447447        { return this->node_->getPosition(); }
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