- Timestamp:
- Jun 14, 2009, 11:28:00 AM (16 years ago)
- File:
-
- 1 edited
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code/branches/pch/src/orxonox/objects/worldentities/WorldEntity.h
r3163 r3164 33 33 #include "OrxonoxPrereqs.h" 34 34 35 #if def NDEBUG35 #if def NDEBUG 36 36 #include <OgreSceneNode.h> 37 37 #else 38 38 #include <OgrePrerequisites.h> 39 39 #endif 40 #include "LinearMath/btMotionState.h"40 #include <LinearMath/btMotionState.h> 41 41 42 42 #include "util/Math.h" … … 443 443 444 444 // Inline heavily used functions for release builds. In debug, we better avoid including OgreSceneNode here. 445 #if def NDEBUG445 #if def NDEBUG 446 446 inline const Vector3& WorldEntity::getPosition() const 447 447 { return this->node_->getPosition(); }
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