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Ignore:
Timestamp:
Jun 14, 2009, 11:28:00 AM (16 years ago)
Author:
rgrieder
Message:

The usual convention with our headers is to use ≠ for all third party libraries.

File:
1 edited

Legend:

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  • code/branches/pch/src/orxonox/objects/Scene.cc

    r3125 r3164  
    3434#include <OgreSceneNode.h>
    3535
    36 #include "BulletCollision/BroadphaseCollision/btAxisSweep3.h"
    37 #include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
    38 #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
    39 #include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
     36#include <BulletCollision/BroadphaseCollision/btAxisSweep3.h>
     37#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
     38#include <BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h>
     39#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
    4040
    4141#include "core/CoreIncludes.h"
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