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Ignore:
Timestamp:
Nov 28, 2007, 2:41:41 PM (16 years ago)
Author:
scheusso
Message:

implementing GameStateManager

File:
1 edited

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  • code/branches/network/src/network/Synchronisable.h

    r247 r314  
    1414
    1515#include <list>
     16#include <iostream>
     17
     18#include "orxonox/core/IdentifierIncludes.h"
    1619
    1720namespace network {
     
    2023struct syncData{
    2124  int length;
     25  int objectID;
    2226  int classID;
    23   int objectID;
    2427  unsigned char *data;
    2528};
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