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Ignore:
Timestamp:
May 28, 2009, 5:18:42 PM (16 years ago)
Author:
adrfried
Message:

ggz build configuration bug fixed

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/ggz/src/orxonox/gamestates/GSClient.h

    r3000 r3106  
    3030#define _GSClient_H__
    3131
     32#include "SpecialConfig.h"
    3233#include "OrxonoxPrereqs.h"
    3334#include "network/NetworkPrereqs.h"
    3435#include "GSLevel.h"
    3536#include "GSGraphics.h"
    36 #ifdef HAS_GGZ
    37 #include "GGZClient.h"
    38 #endif /* HAS_GGZ */
    3937
    4038namespace orxonox
    4139{
     40#ifdef GGZMOD_FOUND
     41    class _OrxonoxExport GGZClient;
     42#endif /* GGZMOD_FOUND */
     43
    4244    class _OrxonoxExport GSClient : public GameState<GSGraphics>, public GSLevel
    4345    {
     
    4547        GSClient();
    4648        ~GSClient();
    47 
    4849
    4950    private:
     
    5354
    5455        Client* client_;
    55 #ifdef HAS_GGZ
     56#ifdef GGZMOD_FOUND
    5657        GGZClient* ggzClient;
    57 #endif /* HAS_GGZ */
    58 
     58#endif /* GGZMOD_FOUND */
    5959    };
    6060}
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