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Ignore:
Timestamp:
May 28, 2009, 3:05:54 AM (15 years ago)
Author:
scheusso
Message:

fixed some problems when changing the gamestate (from menu to server i.e.)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/network/GamestateManager.cc

    r3084 r3102  
    102102      delete reference;
    103103    reference = new packet::Gamestate();
    104     if(!reference->collectData(++id_)){ //we have no data to send
     104    if(!reference->collectData(++id_, 0x1)){ //we have no data to send
    105105      delete reference;
    106106      reference=0;
     
    200200    }
    201201    assert(!gs->isDiffed());
    202     return gs->spreadData();
     202    return gs->spreadData(0x1);
    203203  }
    204204
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