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Ignore:
Timestamp:
May 20, 2009, 4:13:26 PM (15 years ago)
Author:
rgrieder
Message:

Fixed tick-time issue: Not all tick times were being taken into account.
As of now, only GSRoot and GSGraphics manage the tick times themselves (marked with "AddGameState(GSRoot, "root", false)")

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/netp3/src/core/GameState.cc

    r2896 r2996  
    4545        Constructor only initialises variables and sets the name permanently.
    4646    */
    47     GameState::GameState(const std::string& name)
     47    GameState::GameState(const std::string& name, bool countTickTime)
    4848        : name_(name)
     49        , bCountTickTime_(countTickTime)
    4950        , parent_(0)
    5051    {
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