- Timestamp:
- May 17, 2009, 9:23:41 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/gametypes/src/orxonox/objects/gametypes/Gametype.h
r2970 r2978 130 130 131 131 inline void startTimer() 132 { this->timerIsActive_ = true; } 132 { 133 this->time_ = this->timeLimit_; 134 this->timerIsActive_ = true; 135 } 133 136 134 137 inline void stopTimer() … … 140 143 inline bool getTimerIsActive() 141 144 { return timerIsActive_; } 145 146 inline void setTimeLimit(float t) 147 { this->timeLimit_ = t; } 142 148 143 149 virtual void resetTimer();
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