- Timestamp:
- May 12, 2009, 9:24:58 PM (15 years ago)
- File:
-
- 1 edited
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- Unmodified
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code/trunk/src/orxonox/objects/worldentities/ControllableEntity.h
r2851 r2973 48 48 void setConfigValues(); 49 49 50 virtual void changedGametype();51 50 virtual void changedPlayer() {} 52 51 … … 126 125 { return this->bHasHumanController_; } 127 126 128 inline const GametypeInfo* getGametypeInfo() const129 { return this->gtinfo_; }130 131 127 inline bool isInMouseLook() const 132 128 { return this->bMouseLook_; } … … 157 153 158 154 void networkcallback_changedplayerID(); 159 void networkcallback_changedgtinfoID();160 155 161 156 // Bullet btMotionState related … … 190 185 std::list<CameraPosition*> cameraPositions_; 191 186 std::string cameraPositionTemplate_; 192 193 const GametypeInfo* gtinfo_;194 unsigned int gtinfoID_;195 187 }; 196 188 }
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