Changeset 2965 for code/branches/netp2/src/network/Client.cc
- Timestamp:
- May 11, 2009, 1:42:10 PM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/netp2/src/network/Client.cc
r2948 r2965 140 140 */ 141 141 void Client::tick(float time){ 142 // COUT(3) << "."; 143 if(client_connection.isConnected() && isSynched_){ 144 COUT(4) << "popping partial gamestate: " << std::endl; 145 packet::Gamestate *gs = gamestate.getGamestate(); 146 if(gs){ 147 COUT(4) << "client tick: sending gs " << gs << std::endl; 148 if( !gs->send() ) 149 COUT(3) << "Problem adding partial gamestate to queue" << std::endl; 142 //this steers our network frequency 143 timeSinceLastUpdate_+=time; 144 if(timeSinceLastUpdate_>=NETWORK_PERIOD){ 145 timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; 146 // COUT(3) << "."; 147 if(client_connection.isConnected() && isSynched_){ 148 COUT(4) << "popping partial gamestate: " << std::endl; 149 packet::Gamestate *gs = gamestate.getGamestate(); 150 if(gs){ 151 COUT(4) << "client tick: sending gs " << gs << std::endl; 152 if( !gs->send() ) 153 COUT(3) << "Problem adding partial gamestate to queue" << std::endl; 150 154 // gs gets automatically deleted by enet callback 155 } 156 FunctionCallManager::sendCalls(); 151 157 } 152 FunctionCallManager::sendCalls(); 158 ENetEvent *event; 159 // stop if the packet queue is empty 160 while(!(client_connection.queueEmpty())){ 161 event = client_connection.getEvent(); 162 COUT(5) << "tick packet size " << event->packet->dataLength << std::endl; 163 packet::Packet *packet = packet::Packet::createPacket(event->packet, event->peer); 164 // note: packet commits suicide here except for the GameState. That is then deleted by a GamestateHandler 165 bool b = packet->process(); 166 assert(b); 167 } 168 if(gamestate.processGamestates()) 169 { 170 if(!isSynched_) 171 isSynched_=true; 172 } 173 gamestate.cleanup(); 153 174 } 154 ENetEvent *event; 155 // stop if the packet queue is empty 156 while(!(client_connection.queueEmpty())){ 157 event = client_connection.getEvent(); 158 COUT(5) << "tick packet size " << event->packet->dataLength << std::endl; 159 packet::Packet *packet = packet::Packet::createPacket(event->packet, event->peer); 160 // note: packet commits suicide here except for the GameState. That is then deleted by a GamestateHandler 161 bool b = packet->process(); 162 assert(b); 163 } 164 if(gamestate.processGamestates()) 165 { 166 if(!isSynched_) 167 isSynched_=true; 168 } 169 gamestate.cleanup(); 175 170 176 return; 171 177 }
Note: See TracChangeset
for help on using the changeset viewer.