- Timestamp:
- Apr 10, 2009, 12:05:01 AM (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/weapons/src/orxonox/objects/weaponSystem/Weapon.h
r2912 r2914 86 86 { return this->weaponSystem_; }; 87 87 88 inline void setAttachedToWeaponSlot(WeaponSlot * wSlot) 89 { this->attachedToWeaponSlot_ = wSlot; } 90 inline WeaponSlot * getAttachedToWeaponSlot() const 91 { return this->attachedToWeaponSlot_; } 88 inline void setWeaponPack(WeaponPack *weaponPack) 89 { this->weaponPack_ = weaponPack; }; 90 inline WeaponPack * getWeaponPack() const 91 { return this->weaponPack_; }; 92 93 inline void setWeaponSlot(WeaponSlot * wSlot) 94 { this->weaponSlot_ = wSlot; } 95 inline WeaponSlot * getWeaponSlot() const 96 { return this->weaponSlot_; } 92 97 93 98 protected: … … 102 107 std::string munitionType_; 103 108 104 WeaponSlot * attachedToWeaponSlot_;109 WeaponSlot * weaponSlot_; 105 110 Munition * munition_; 106 111 WeaponSystem * weaponSystem_; 112 WeaponPack* weaponPack_; 107 113 108 114 SubclassIdentifier<Munition> munitionIdentifier_;
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