- Timestamp:
- Apr 9, 2009, 4:52:36 PM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/map/src/orxonox/objects/worldentities/ControllableEntity.h
r2662 r2913 109 109 inline const std::string& getCameraPositionTemkplate() const 110 110 { return this->cameraPositionTemplate_; } 111 112 inline void setReverseCamera(CameraPosition* camera) 113 { this->reverseCamera_ = camera; } 114 inline CameraPosition* getReverseCamera() const 115 { return this->reverseCamera_; } 111 116 112 117 using WorldEntity::setPosition; … … 188 193 std::list<CameraPosition*> cameraPositions_; 189 194 std::string cameraPositionTemplate_; 195 CameraPosition* reverseCamera_; 190 196 191 197 const GametypeInfo* gtinfo_;
Note: See TracChangeset
for help on using the changeset viewer.