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Ignore:
Timestamp:
Apr 9, 2009, 3:18:11 AM (15 years ago)
Author:
landauf
Message:

Several small adjustments in the weaponsystem (like additional const keyword, includes moved from .h to .cc where possible, …)

Firemode is now an unsigned int instead of an Enum. Instead of "fire" and "altFire" use "fire 0" and "fire 1"

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/weapons/src/orxonox/objects/worldentities/ControllableEntity.h

    r2851 r2912  
    3131
    3232#include "OrxonoxPrereqs.h"
    33 
    3433#include "MobileEntity.h"
    35 #include "objects/weaponSystem/WeaponSystem.h"
    3634
    3735namespace orxonox
     
    8381                { this->rotateRoll(Vector2(value, 0)); }
    8482
    85             virtual void fire(WeaponMode::Enum fireMode) {}
    86             virtual void altFire(WeaponMode::Enum fireMode) {}
     83            virtual void fire(unsigned int firemode) {}
    8784
    8885            virtual void boost() {}
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