- Timestamp:
- Apr 9, 2009, 3:18:11 AM (15 years ago)
- File:
-
- 1 edited
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code/branches/weapons/src/orxonox/objects/weaponSystem/WeaponSlot.h
r2662 r2912 31 31 32 32 #include "OrxonoxPrereqs.h" 33 34 #include "Weapon.h"35 33 #include "objects/worldentities/StaticEntity.h" 36 34 … … 50 48 void fire(); 51 49 52 inline void set ParentWeaponSystem(WeaponSystem *parentWeaponSystem)53 { parentWeaponSystem_=parentWeaponSystem; }54 inline WeaponSystem * get ParentWeaponSystem()55 { return parentWeaponSystem_; }50 inline void setWeaponSystem(WeaponSystem *weaponSystem) 51 { this->weaponSystem_ = weaponSystem; } 52 inline WeaponSystem * getWeaponSystem() const 53 { return this->weaponSystem_; } 56 54 57 55 … … 60 58 bool unlimitedAmmo_; 61 59 62 WeaponSystem * parentWeaponSystem_;60 WeaponSystem *weaponSystem_; 63 61 }; 64 62 }
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