- Timestamp:
- Apr 9, 2009, 3:18:11 AM (15 years ago)
- File:
-
- 1 edited
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code/branches/weapons/src/orxonox/objects/weaponSystem/WeaponSlot.cc
r2662 r2912 28 28 29 29 #include "OrxonoxStableHeaders.h" 30 #include "WeaponSlot.h" 30 31 31 32 #include "core/CoreIncludes.h" 32 33 #include "core/XMLPort.h" 33 #include "util/Debug.h"34 34 35 #include "WeaponSlot.h" 36 35 #include "Weapon.h" 37 36 38 37 namespace orxonox … … 47 46 this->attachedWeapon_ = 0; 48 47 this->setObjectMode(0x0); 48 49 COUT(0) << "+WeaponSlot" << std::endl; 49 50 } 50 51 51 52 WeaponSlot::~WeaponSlot() 52 53 { 54 COUT(0) << "~WeaponSlot" << std::endl; 53 55 } 54 56 57 void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode) 58 { 59 SUPER(WeaponSlot, XMLPort, xmlelement, mode); 60 } 55 61 56 62 /*sets the munition type … … 71 77 } 72 78 73 74 void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode)75 {76 SUPER(WeaponSlot, XMLPort, xmlelement, mode);77 }78 79 79 void WeaponSlot::attachWeapon(Weapon *weapon) 80 80 {
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