- Timestamp:
- Apr 9, 2009, 3:18:11 AM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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-
code/branches/weapons/src/orxonox/objects/controllers/AIController.cc
r2896 r2912 111 111 112 112 if (this->getControllableEntity() && this->bShooting_ && this->isCloseAtTarget(500) && this->isLookingAtTarget(Ogre::Math::PI / 20.0)) 113 this->getControllableEntity()->fire( WeaponMode::fire);113 this->getControllableEntity()->fire(0); 114 114 115 115 SUPER(AIController, tick, dt);
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