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Ignore:
Timestamp:
Apr 8, 2009, 12:58:47 AM (16 years ago)
Author:
dafrick
Message:

Reverted to revision 2906 (because I'm too stupid to merge correctly, 2nd try will follow shortly. ;))

Location:
code/branches/questsystem5
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/questsystem5

  • code/branches/questsystem5/src/core/input/InputState.h

    r2907 r2908  
    7171        virtual void unRegisterOnLeave()                      { executorOnLeave_ = 0; }
    7272
    73         virtual void updateInput(float dt, unsigned int device) = 0;
    74         virtual void updateInput(float dt) = 0;
     73        virtual void tickInput(float dt, unsigned int device) = 0;
     74        virtual void tickInput(float dt) = 0;
    7575
    7676        virtual void keyPressed (const KeyEvent& evt) = 0;
     
    9090
    9191    protected:
    92         InputState()
    93             : bHandlersChanged_(false)
    94             , priority_(0)
    95             , bAlwaysGetsInput_(false)
    96             , bTransparent_(false)
    97             , executorOnEnter_(0)
    98             , executorOnLeave_(0)
    99         { }
     92        InputState() : bHandlersChanged_(false), priority_(0), executorOnEnter_(0), executorOnLeave_(0) { }
    10093        virtual ~InputState() { }
    10194
     
    121114        int                                         priority_;
    122115        std::vector<bool>                           bInputDeviceEnabled_;
    123         bool                                        bAlwaysGetsInput_;
    124         bool                                        bTransparent_;
    125116
    126117        Executor*                                   executorOnEnter_;
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