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Ignore:
Timestamp:
Apr 6, 2009, 1:59:00 AM (15 years ago)
Author:
landauf
Message:

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/overlays/console/InGameConsole.cc

    r2087 r2896  
    4242#include "util/Convert.h"
    4343#include "util/Debug.h"
     44#include "core/Clock.h"
    4445#include "core/CoreIncludes.h"
    4546#include "core/ConfigValueIncludes.h"
     
    172173    {
    173174        // create the corresponding input state
    174         inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("console", 40);
     175        inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("console", false, false, InputStatePriority::Console);
    175176        inputState_->setKeyHandler(Shell::getInstance().getInputBuffer());
    176177        bHidesAllInputChanged();
     
    347348        @brief Used to control the actual scrolling and the cursor.
    348349    */
    349     void InGameConsole::tick(float dt)
     350    void InGameConsole::update(const Clock& time)
    350351    {
    351352        if (this->scroll_ != 0)
     
    358359                // enlarge oldTop a little bit so that this exponential function
    359360                // reaches 0 before infinite time has passed...
    360                 float deltaScroll = (oldTop - 0.01) * dt * this->scrollSpeed_;
     361                float deltaScroll = (oldTop - 0.01) * time.getDeltaTime() * this->scrollSpeed_;
    361362                if (oldTop - deltaScroll >= 0)
    362363                {
     
    373374                // scrolling up
    374375                // note: +0.01 for the same reason as when scrolling down
    375                 float deltaScroll = (1.2 * this->relativeHeight + 0.01 + oldTop) * dt * this->scrollSpeed_;
     376                float deltaScroll = (1.2 * this->relativeHeight + 0.01 + oldTop) * time.getDeltaTime() * this->scrollSpeed_;
    376377                if (oldTop - deltaScroll <= -1.2 * this->relativeHeight)
    377378                {
     
    388389        if (this->bActive_)
    389390        {
    390             this->cursor_ += dt;
     391            this->cursor_ += time.getDeltaTime();
    391392            if (this->cursor_ >= this->blinkTime)
    392393            {
     
    409410        @brief Resizes the console elements. Call if window size changes.
    410411    */
    411     void InGameConsole::windowResized(int newWidth, int newHeight)
     412    void InGameConsole::windowResized(unsigned int newWidth, unsigned int newHeight)
    412413    {
    413414        this->windowW_ = newWidth;
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