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Ignore:
Timestamp:
Apr 6, 2009, 1:59:00 AM (15 years ago)
Author:
landauf
Message:

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

Location:
code/trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/trunk

  • code/trunk/src/orxonox/gamestates/GSGraphics.cc

    r2759 r2896  
    2323 *      Reto Grieder
    2424 *   Co-authors:
    25  *      ...
    26  *
     25 *      Benjamin Knecht
     26 *
     27 */
     28
     29/**
     30    @file
     31    @brief Implementation of Graphics GameState class.
    2732 */
    2833
     
    3035#include "GSGraphics.h"
    3136
    32 #include <fstream>
    3337#include <boost/filesystem.hpp>
    34 
    35 #include <OgreCompositorManager.h>
    36 #include <OgreConfigFile.h>
    37 #include <OgreFrameListener.h>
    38 #include <OgreRoot.h>
    39 #include <OgreLogManager.h>
    40 #include <OgreException.h>
    4138#include <OgreRenderWindow.h>
    42 #include <OgreRenderSystem.h>
    43 #include <OgreTextureManager.h>
    44 #include <OgreViewport.h>
    45 #include <OgreWindowEventUtilities.h>
    46 
    47 #include "SpecialConfig.h"
     39
    4840#include "util/Debug.h"
    49 #include "util/Exception.h"
    50 #include "util/String.h"
    51 #include "util/SubString.h"
     41#include "core/ConfigValueIncludes.h"
     42#include "core/Clock.h"
    5243#include "core/ConsoleCommand.h"
    53 #include "core/ConfigValueIncludes.h"
     44#include "core/Core.h"
    5445#include "core/CoreIncludes.h"
    55 #include "core/Core.h"
     46#include "core/Game.h"
     47#include "core/GameMode.h"
    5648#include "core/input/InputManager.h"
    5749#include "core/input/KeyBinder.h"
    58 #include "core/input/ExtendedInputState.h"
     50#include "core/input/SimpleInputState.h"
    5951#include "core/Loader.h"
    6052#include "core/XMLFile.h"
    6153#include "overlays/console/InGameConsole.h"
    6254#include "gui/GUIManager.h"
    63 #include "tools/WindowEventListener.h"
    64 
    65 // for compatibility
    66 #include "GraphicsEngine.h"
     55#include "GraphicsManager.h"
    6756
    6857namespace orxonox
    6958{
    70     GSGraphics::GSGraphics()
    71         : GameState<GSRoot>("graphics")
    72         , renderWindow_(0)
    73         , viewport_(0)
    74         , bWindowEventListenerUpdateRequired_(false)
     59    AddGameState(GSGraphics, "graphics");
     60
     61    GSGraphics::GSGraphics(const std::string& name)
     62        : GameState(name)
    7563        , inputManager_(0)
    7664        , console_(0)
    7765        , guiManager_(0)
    78         , ogreRoot_(0)
    79         , ogreLogger_(0)
    80         , graphicsEngine_(0)
     66        , graphicsManager_(0)
    8167        , masterKeyBinder_(0)
     68        , masterInputState_(0)
    8269        , debugOverlay_(0)
    8370    {
    8471        RegisterRootObject(GSGraphics);
     72    }
     73
     74    GSGraphics::~GSGraphics()
     75    {
     76    }
     77
     78    /**
     79    @brief
     80        this function does nothing
     81
     82        Indeed. Here goes nothing.
     83    */
     84    void GSGraphics::setConfigValues()
     85    {
     86    }
     87
     88    /**
     89    @brief
     90        This function is called when we enter this game state.
     91
     92        Since graphics is very important for our game this function does quite a lot:
     93        \li starts graphics manager
     94        \li loads debug overlay
     95        \li manages render window
     96        \li creates input manager
     97        \li loads master key bindings
     98        \li loads ingame console
     99        \li loads GUI interface (GUIManager)
     100        \li creates console command to toggle GUI
     101    */
     102    void GSGraphics::activate()
     103    {
     104        GameMode::setShowsGraphics(true);
     105
    85106        setConfigValues();
    86     }
    87 
    88     GSGraphics::~GSGraphics()
    89     {
    90     }
    91 
    92     void GSGraphics::setConfigValues()
    93     {
    94         SetConfigValue(resourceFile_,    "resources.cfg")
    95             .description("Location of the resources file in the data path.");
    96         SetConfigValue(ogreConfigFile_,  "ogre.cfg")
    97             .description("Location of the Ogre config file");
    98         SetConfigValue(ogrePluginsFolder_, ORXONOX_OGRE_PLUGINS_FOLDER)
    99             .description("Folder where the Ogre plugins are located.");
    100         SetConfigValue(ogrePlugins_, ORXONOX_OGRE_PLUGINS)
    101             .description("Comma separated list of all plugins to load.");
    102         SetConfigValue(ogreLogFile_,     "ogre.log")
    103             .description("Logfile for messages from Ogre. Use \"\" to suppress log file creation.");
    104         SetConfigValue(ogreLogLevelTrivial_ , 5)
    105             .description("Corresponding orxonox debug level for ogre Trivial");
    106         SetConfigValue(ogreLogLevelNormal_  , 4)
    107             .description("Corresponding orxonox debug level for ogre Normal");
    108         SetConfigValue(ogreLogLevelCritical_, 2)
    109             .description("Corresponding orxonox debug level for ogre Critical");
    110     }
    111 
    112     void GSGraphics::enter()
    113     {
    114         Core::setShowsGraphics(true);
    115 
    116         // initialise graphics engine. Doesn't load the render window yet!
    117         graphicsEngine_ = new GraphicsEngine();
    118 
    119         // Ogre setup procedure
    120         setupOgre();
    121         // load all the required plugins for Ogre
    122         loadOgrePlugins();
    123         // read resource declaration file
    124         this->declareResources();
    125         // Reads ogre config and creates the render window
    126         this->loadRenderer();
    127 
    128         // TODO: Spread this so that this call only initialises things needed for the Console and GUI
    129         this->initialiseResources();
    130 
    131         // We want to get informed whenever an object of type WindowEventListener is created
    132         // in order to later update the window size.
    133         bWindowEventListenerUpdateRequired_ = false;
    134         RegisterConstructionCallback(GSGraphics, orxonox::WindowEventListener, requestWindowEventListenerUpdate);
     107
     108        // initialise graphics manager. Doesn't load the render window yet!
     109        this->graphicsManager_ = new GraphicsManager();
     110        this->graphicsManager_->initialise();
    135111
    136112        // load debug overlay
     
    139115        Loader::open(debugOverlay_);
    140116
     117        // The render window width and height are used to set up the mouse movement.
     118        size_t windowHnd = 0;
     119        Ogre::RenderWindow* renderWindow = GraphicsManager::getInstance().getRenderWindow();
     120        renderWindow->getCustomAttribute("WINDOW", &windowHnd);
     121
    141122        // Calls the InputManager which sets up the input devices.
    142         // The render window width and height are used to set up the mouse movement.
    143123        inputManager_ = new InputManager();
    144         size_t windowHnd = 0;
    145         this->renderWindow_->getCustomAttribute("WINDOW", &windowHnd);
    146         inputManager_->initialise(windowHnd, renderWindow_->getWidth(), renderWindow_->getHeight(), true);
    147         // Configure master input state with a KeyBinder
     124        inputManager_->initialise(windowHnd, renderWindow->getWidth(), renderWindow->getHeight(), true);
     125
     126        // load master key bindings
     127        masterInputState_ = InputManager::getInstance().createInputState<SimpleInputState>("master", true);
    148128        masterKeyBinder_ = new KeyBinder();
    149129        masterKeyBinder_->loadBindings("masterKeybindings.ini");
    150         inputManager_->getMasterInputState()->addKeyHandler(masterKeyBinder_);
     130        masterInputState_->setKeyHandler(masterKeyBinder_);
    151131
    152132        // Load the InGameConsole
    153133        console_ = new InGameConsole();
    154         console_->initialise(this->renderWindow_->getWidth(), this->renderWindow_->getHeight());
     134        console_->initialise(renderWindow->getWidth(), renderWindow->getHeight());
    155135
    156136        // load the CEGUI interface
    157137        guiManager_ = new GUIManager();
    158         guiManager_->initialise(this->renderWindow_);
    159 
    160         // add console commands
    161         FunctorMember<GSGraphics>* functor1 = createFunctor(&GSGraphics::printScreen);
    162         functor1->setObject(this);
    163         ccPrintScreen_ = createConsoleCommand(functor1, "printScreen");
    164         CommandExecutor::addConsoleCommandShortcut(ccPrintScreen_);
    165     }
    166 
    167     void GSGraphics::leave()
    168     {
    169         using namespace Ogre;
    170 
    171         delete this->ccPrintScreen_;
    172 
    173         // remove our WindowEventListener first to avoid bad calls after the window has been destroyed
    174         Ogre::WindowEventUtilities::removeWindowEventListener(this->renderWindow_, this);
     138        guiManager_->initialise(renderWindow);
     139
     140        // add console command to toggle GUI
     141        FunctorMember<GSGraphics>* functor = createFunctor(&GSGraphics::toggleGUI);
     142        functor->setObject(this);
     143        this->ccToggleGUI_ = createConsoleCommand(functor, "toggleGUI");
     144        CommandExecutor::addConsoleCommandShortcut(this->ccToggleGUI_);
     145
     146        // enable master input
     147        InputManager::getInstance().requestEnterState("master");
     148    }
     149
     150    /**
     151    @brief
     152        This function is called when the game state is left
     153
     154        Created references, input states and console commands are deleted.
     155    */
     156    void GSGraphics::deactivate()
     157    {
     158
     159        if (this->ccToggleGUI_)
     160        {
     161            delete this->ccToggleGUI_;
     162            this->ccToggleGUI_ = 0;
     163        }
     164
     165        masterInputState_->setHandler(0);
     166        InputManager::getInstance().requestDestroyState("master");
     167        delete this->masterKeyBinder_;
    175168
    176169        delete this->guiManager_;
    177 
    178170        delete this->console_;
    179 
    180         //inputManager_->getMasterInputState()->removeKeyHandler(this->masterKeyBinder_);
    181         delete this->masterKeyBinder_;
    182         delete this->inputManager_;
    183171
    184172        Loader::unload(this->debugOverlay_);
    185173        delete this->debugOverlay_;
    186174
    187         // unload all compositors
    188         Ogre::CompositorManager::getSingleton().removeAll();
    189 
    190         // destroy render window
    191         RenderSystem* renderer = this->ogreRoot_->getRenderSystem();
    192         renderer->destroyRenderWindow("Orxonox");
    193 
    194         /*** CODE SNIPPET, UNUSED ***/
    195         // Does the opposite of initialise()
    196         //ogreRoot_->shutdown();
    197         // Remove all resources and resource groups
    198         //StringVector groups = ResourceGroupManager::getSingleton().getResourceGroups();
    199         //for (StringVector::iterator it = groups.begin(); it != groups.end(); ++it)
    200         //{
    201         //    ResourceGroupManager::getSingleton().destroyResourceGroup(*it);
    202         //}
    203 
    204         //ParticleSystemManager::getSingleton().removeAllTemplates();
    205 
    206         // Shutdown the render system
    207         //this->ogreRoot_->setRenderSystem(0);
    208 
    209         delete this->ogreRoot_;
    210 
    211         // delete the ogre log and the logManager (since we have created it).
    212         this->ogreLogger_->getDefaultLog()->removeListener(this);
    213         this->ogreLogger_->destroyLog(Ogre::LogManager::getSingleton().getDefaultLog());
    214         delete this->ogreLogger_;
    215 
    216         delete graphicsEngine_;
    217 
    218         Core::setShowsGraphics(false);
     175        delete this->inputManager_;
     176        this->inputManager_ = 0;
     177
     178        delete graphicsManager_;
     179
     180        GameMode::setShowsGraphics(false);
     181    }
     182
     183    /**
     184    @brief
     185        Toggles the visibility of the current GUI
     186
     187        This function just executes a Lua function in the main script of the GUI by accessing the GUIManager.
     188        For more details on this function check out the Lua code.
     189    */
     190    void GSGraphics::toggleGUI()
     191    {
     192            GUIManager::getInstance().executeCode("toggleGUI()");
    219193    }
    220194
     
    227201        need the time. So we shouldn't run into problems.
    228202    */
    229     void GSGraphics::ticked(const Clock& time)
    230     {
     203    void GSGraphics::update(const Clock& time)
     204    {
     205        if (this->getActivity().topState)
     206        {
     207            // This state can not 'survive' on its own.
     208            // Load a user interface therefore
     209            Game::getInstance().requestState("mainMenu");
     210        }
     211
    231212        uint64_t timeBeforeTick = time.getRealMicroseconds();
    232213
    233         float dt = time.getDeltaTime();
    234 
    235         this->inputManager_->tick(dt);
    236         // tick console
    237         this->console_->tick(dt);
    238         this->tickChild(time);
    239 
    240         if (this->bWindowEventListenerUpdateRequired_)
    241         {
    242             // Update all WindowEventListeners for the case a new one was created.
    243             this->windowResized(this->renderWindow_);
    244             this->bWindowEventListenerUpdateRequired_ = false;
    245         }
     214        this->inputManager_->update(time);        // tick console
     215        this->console_->update(time);
     216        this->guiManager_->update(time);
    246217
    247218        uint64_t timeAfterTick = time.getRealMicroseconds();
    248219
    249         // Also add our tick time to the list in GSRoot
    250         this->getParent()->addTickTime(timeAfterTick - timeBeforeTick);
    251 
    252         // Update statistics overlay. Note that the values only change periodically in GSRoot.
    253         GraphicsEngine::getInstance().setAverageFramesPerSecond(this->getParent()->getAvgFPS());
    254         GraphicsEngine::getInstance().setAverageTickTime(this->getParent()->getAvgTickTime());
    255 
    256         // don't forget to call _fireFrameStarted in ogre to make sure
    257         // everything goes smoothly
    258         Ogre::FrameEvent evt;
    259         evt.timeSinceLastFrame = dt;
    260         evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway
    261         ogreRoot_->_fireFrameStarted(evt);
    262 
    263         // Pump messages in all registered RenderWindows
    264         // This calls the WindowEventListener objects.
    265         Ogre::WindowEventUtilities::messagePump();
    266         // make sure the window stays active even when not focused
    267         // (probably only necessary on windows)
    268         this->renderWindow_->setActive(true);
    269 
    270         // render
    271         ogreRoot_->_updateAllRenderTargets();
    272 
    273         // again, just to be sure ogre works fine
    274         ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted
    275     }
    276 
    277     /**
    278     @brief
    279         Creates the Ogre Root object and sets up the ogre log.
    280     */
    281     void GSGraphics::setupOgre()
    282     {
    283         COUT(3) << "Setting up Ogre..." << std::endl;
    284 
    285         if (ogreConfigFile_ == "")
    286         {
    287             COUT(2) << "Warning: Ogre config file set to \"\". Defaulting to config.cfg" << std::endl;
    288             ModifyConfigValue(ogreConfigFile_, tset, "config.cfg");
    289         }
    290         if (ogreLogFile_ == "")
    291         {
    292             COUT(2) << "Warning: Ogre log file set to \"\". Defaulting to ogre.log" << std::endl;
    293             ModifyConfigValue(ogreLogFile_, tset, "ogre.log");
    294         }
    295 
    296         boost::filesystem::path ogreConfigFilepath(Core::getConfigPath() / this->ogreConfigFile_);
    297         boost::filesystem::path ogreLogFilepath(Core::getLogPath() / this->ogreLogFile_);
    298 
    299         // create a new logManager
    300         // Ogre::Root will detect that we've already created a Log
    301         ogreLogger_ = new Ogre::LogManager();
    302         COUT(4) << "Ogre LogManager created" << std::endl;
    303 
    304         // create our own log that we can listen to
    305         Ogre::Log *myLog;
    306         myLog = ogreLogger_->createLog(ogreLogFilepath.string(), true, false, false);
    307         COUT(4) << "Ogre Log created" << std::endl;
    308 
    309         myLog->setLogDetail(Ogre::LL_BOREME);
    310         myLog->addListener(this);
    311 
    312         COUT(4) << "Creating Ogre Root..." << std::endl;
    313 
    314         // check for config file existence because Ogre displays (caught) exceptions if not
    315         if (!boost::filesystem::exists(ogreConfigFilepath))
    316         {
    317             // create a zero sized file
    318             std::ofstream creator;
    319             creator.open(ogreConfigFilepath.string().c_str());
    320             creator.close();
    321         }
    322 
    323         // Leave plugins file empty. We're going to do that part manually later
    324         ogreRoot_ = new Ogre::Root("", ogreConfigFilepath.string(), ogreLogFilepath.string());
    325 
    326         COUT(3) << "Ogre set up done." << std::endl;
    327     }
    328 
    329     void GSGraphics::loadOgrePlugins()
    330     {
    331         // just to make sure the next statement doesn't segfault
    332         if (ogrePluginsFolder_ == "")
    333             ogrePluginsFolder_ = ".";
    334 
    335         boost::filesystem::path folder(ogrePluginsFolder_);
    336         // Do some SubString magic to get the comma separated list of plugins
    337         SubString plugins(ogrePlugins_, ",", " ", false, 92, false, 34, false, 40, 41, false, '\0');
    338         // Use backslash paths on Windows! file_string() already does that though.
    339         for (unsigned int i = 0; i < plugins.size(); ++i)
    340             ogreRoot_->loadPlugin((folder / plugins[i]).file_string());
    341     }
    342 
    343     void GSGraphics::declareResources()
    344     {
    345         CCOUT(4) << "Declaring Resources" << std::endl;
    346         //TODO: Specify layout of data file and maybe use xml-loader
    347         //TODO: Work with ressource groups (should be generated by a special loader)
    348 
    349         if (resourceFile_ == "")
    350         {
    351             COUT(2) << "Warning: Ogre resource file set to \"\". Defaulting to resources.cfg" << std::endl;
    352             ModifyConfigValue(resourceFile_, tset, "resources.cfg");
    353         }
    354 
    355         // Load resource paths from data file using configfile ressource type
    356         Ogre::ConfigFile cf;
    357         try
    358         {
    359             cf.load((Core::getMediaPath() / resourceFile_).string());
    360         }
    361         catch (...)
    362         {
    363             //COUT(1) << ex.getFullDescription() << std::endl;
    364             COUT(0) << "Have you forgotten to set the data path in orxnox.ini?" << std::endl;
    365             throw;
    366         }
    367 
    368         // Go through all sections & settings in the file
    369         Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
    370 
    371         std::string secName, typeName, archName;
    372         while (seci.hasMoreElements())
    373         {
    374             try
    375             {
    376                 secName = seci.peekNextKey();
    377                 Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
    378                 Ogre::ConfigFile::SettingsMultiMap::iterator i;
    379                 for (i = settings->begin(); i != settings->end(); ++i)
    380                 {
    381                     typeName = i->first; // for instance "FileSystem" or "Zip"
    382                     archName = i->second; // name (and location) of archive
    383 
    384                     Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
    385                         (Core::getMediaPath() / archName).string(), typeName, secName);
    386                 }
    387             }
    388             catch (Ogre::Exception& ex)
    389             {
    390                 COUT(1) << ex.getFullDescription() << std::endl;
    391             }
    392         }
    393     }
    394 
    395     void GSGraphics::loadRenderer()
    396     {
    397         CCOUT(4) << "Configuring Renderer" << std::endl;
    398 
    399         if (!ogreRoot_->restoreConfig())
    400             if (!ogreRoot_->showConfigDialog())
    401                 ThrowException(InitialisationFailed, "Could not show Ogre configuration dialogue.");
    402 
    403         CCOUT(4) << "Creating render window" << std::endl;
    404 
    405         this->renderWindow_ = ogreRoot_->initialise(true, "Orxonox");
    406 
    407         Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, this);
    408 
    409         Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(0);
    410 
    411         // create a full screen default viewport
    412         this->viewport_ = this->renderWindow_->addViewport(0, 0);
    413 
    414         if (this->graphicsEngine_)
    415             this->graphicsEngine_->setViewport(this->viewport_);
    416     }
    417 
    418     void GSGraphics::initialiseResources()
    419     {
    420         CCOUT(4) << "Initialising resources" << std::endl;
    421         //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load...
    422         //try
    423         //{
    424             Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
    425             /*Ogre::StringVector str = Ogre::ResourceGroupManager::getSingleton().getResourceGroups();
    426             for (unsigned int i = 0; i < str.size(); i++)
    427             {
    428             Ogre::ResourceGroupManager::getSingleton().loadResourceGroup(str[i]);
    429             }*/
    430         //}
    431         //catch (...)
    432         //{
    433         //    CCOUT(2) << "Error: There was a serious error when initialising the resources." << std::endl;
    434         //    throw;
    435         //}
    436     }
    437 
    438     /**
    439     @brief
    440         Method called by the LogListener interface from Ogre.
    441         We use it to capture Ogre log messages and handle it ourselves.
    442     @param message
    443         The message to be logged
    444     @param lml
    445         The message level the log is using
    446     @param maskDebug
    447         If we are printing to the console or not
    448     @param logName
    449         The name of this log (so you can have several listeners
    450         for different logs, and identify them)
    451     */
    452     void GSGraphics::messageLogged(const std::string& message,
    453         Ogre::LogMessageLevel lml, bool maskDebug, const std::string& logName)
    454     {
    455         int orxonoxLevel;
    456         switch (lml)
    457         {
    458         case Ogre::LML_TRIVIAL:
    459             orxonoxLevel = this->ogreLogLevelTrivial_;
    460             break;
    461         case Ogre::LML_NORMAL:
    462             orxonoxLevel = this->ogreLogLevelNormal_;
    463             break;
    464         case Ogre::LML_CRITICAL:
    465             orxonoxLevel = this->ogreLogLevelCritical_;
    466             break;
    467         default:
    468             orxonoxLevel = 0;
    469         }
    470         OutputHandler::getOutStream().setOutputLevel(orxonoxLevel)
    471             << "Ogre: " << message << std::endl;
    472     }
    473 
    474     /**
    475     @brief
    476         Window has moved.
    477     @param rw
    478         The render window it occured in
    479     */
    480     void GSGraphics::windowMoved(Ogre::RenderWindow *rw)
    481     {
    482         for (ObjectList<orxonox::WindowEventListener>::iterator it = ObjectList<orxonox::WindowEventListener>::begin(); it; ++it)
    483             it->windowMoved();
     220        // Also add our tick time
     221        Game::getInstance().addTickTime(timeAfterTick - timeBeforeTick);
     222
     223        // Render
     224        this->graphicsManager_->update(time);
    484225    }
    485226
     
    490231        The render window it occured in
    491232    @note
    492         GraphicsEngine has a render window stored itself. This is the same
     233        GraphicsManager has a render window stored itself. This is the same
    493234        as rw. But we have to be careful when using multiple render windows!
    494235    */
    495     void GSGraphics::windowResized(Ogre::RenderWindow *rw)
    496     {
    497         for (ObjectList<orxonox::WindowEventListener>::iterator it = ObjectList<orxonox::WindowEventListener>::begin(); it; ++it)
    498             it->windowResized(this->renderWindow_->getWidth(), this->renderWindow_->getHeight());
    499 
     236    void GSGraphics::windowResized(unsigned int newWidth, unsigned int newHeight)
     237    {
    500238        // OIS needs this under linux even if we only use relative input measurement.
    501239        if (this->inputManager_)
    502             this->inputManager_->setWindowExtents(renderWindow_->getWidth(), renderWindow_->getHeight());
     240            this->inputManager_->setWindowExtents(newWidth, newHeight);
    503241    }
    504242
     
    509247        The render window it occured in
    510248    */
    511     void GSGraphics::windowFocusChange(Ogre::RenderWindow *rw)
    512     {
    513         for (ObjectList<orxonox::WindowEventListener>::iterator it = ObjectList<orxonox::WindowEventListener>::begin(); it; ++it)
    514             it->windowFocusChanged();
    515 
     249    void GSGraphics::windowFocusChanged()
     250    {
    516251        // instruct InputManager to clear the buffers (core library so we cannot use the interface)
    517252        if (this->inputManager_)
     
    519254    }
    520255
    521     /**
    522     @brief
    523         Window was closed.
    524     @param rw
    525         The render window it occured in
    526     */
    527     void GSGraphics::windowClosed(Ogre::RenderWindow *rw)
    528     {
    529         this->requestState("root");
    530     }
    531 
    532     void GSGraphics::printScreen()
    533     {
    534         if (this->renderWindow_)
    535         {
    536             this->renderWindow_->writeContentsToTimestampedFile("shot_", ".jpg");
    537         }
    538     }
    539256}
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